Traditional Culture Encyclopedia - Photography and portraiture - How to shoot and make VR panorama with drone?

How to shoot and make VR panorama with drone?

As a manifestation of photographic works, 720 panorama is loved by people for its multi-angle and all-round display of the photographed scenery, and its application scope is wider. In this regard, as a photographer with a long-term high fever, I also tried to explore this new form of expression with drones. Now I will write some of my own shooting experience and share it with you.

First, choose the manual exposure mode, and you can't change the exposure value because of the angle change when shooting.

Second, choose the appropriate flying height according to the scene to be shot. Too high or too low is not conducive to the performance of the scene.

Third, determine the shooting position, so that the plane is relatively fixed and ready to start shooting.

Fourthly, adjust the lens of the flat camera to the highest elevation angle, and then let the flat rotate at a fixed point, taking one picture every 15 degrees and 8- 10 in a circle. Too much or too little will affect the completion of the work.

Fifth, take the DJI Elf series as an example, watch the lens pitch angle display scale on the right side of the display screen, generally in three squares, and so on * * * to complete four rounds of shooting.

Sixth, finally, take a picture of the ground vertically with the lens, so that you can get the lens of 33 Zhang Quanjing.

Sixth, import the shot material into PTGUI mosaic software to complete the automatic mosaic, and you can get a panoramic view without sky. (The aspect ratio in this drawing is 2: 1. If it does not meet this ratio, there is something wrong with the connector. )

Eighth, use PS retouching software, select sky-mending materials (downloadable on the Internet) to complete the production of panorama.

These are just some steps to shoot and make a panoramic view. In actual operation, there may be some requirements for the control of shooting quantity, film splicing and later software operation, which can be learned and improved in actual shooting production.