Traditional Culture Encyclopedia - Photography and portraiture - What is the difference between animation and animation?

What is the difference between animation and animation?

Animation refers to animated movies, which belong to the category of movies. However, compared with movies, animation has its unique advantages. Not limited by physical objects, modeling can be extremely exaggerated and more expressive than movies. Animation is the combination of animation and cartoon, which forms a unique visual art creation mode mainly through cartoon, animation combined with story form, and plane two-dimensional animation, three-dimensional animation and other related expression techniques.

What is the difference between animation and animation? 1, with different definitions.

Animation only refers to animation, and animation refers to the sum of animation and comics.

The general audience is different.

General animation refers to minors under 18 years old, and animation is related to people of all ages, among which college students will account for a large part, and many people will like animation after graduation.

3. Animation and animation have different themes.

Animation adopts children's science and education, which has a strong educational significance, while animation has a wide range of themes, taking the warm-blooded university and some more adult content.

4. Different styles of painting

The style of animation is generally fine, with high aesthetic requirements, and the figure proportion of characters is relatively long and narrow. Animation is only a simple description, and the style of painting is relatively simple, focusing on describing the story.

5. Different origins

Animation originated in Japan, where animation culture is developed, and China is a rising star, especially in recent years.

In universities, animation often forms societies, with cos shows on a regular basis, and a large forum with high activity. Today, animation is sometimes not only an art, but also a communication between people.

Animation majors mainly learn the basic knowledge of film and television, animation creation, receive skills training in animation design, animation painting, animation director and animation production, and conduct animation creative design and director, animation production and special effects synthesis in animation, games and film and television industries. For example, the creation and painting of animated characters such as Monkey King and Pleasant Goat, the design and production of animations such as Navigation King and Piggy Page, and the animation and special effects of movies and games.

Animation majors train animation content creation and innovation talents for digital media industries such as film, television, electronic publishing, Internet, mobile media and games. Students are required to have a broad international vision, good humanistic cultivation and artistic appreciation ability, systematically master animation art theory and cutting-edge animation technology, have strong artistic creation practice ability, be able to grasp the balance between artistic creation and commercial demand, and engage in animation project planning, animation director, animation drama editing, animation design and production, and derivative product development in the future.

Course system: composition design, perspective, animation techniques, animation audio-visual language, animation film and television post-production, animation modeling design, animation motion law and performance, animation director, animation concept design, 3d Max three-dimensional foundation and application. Some colleges and universities are trained according to the following professional directions: creative design, animation literature, film and television.

After graduation, students majoring in this major can work as two-dimensional animation designers, original animation designers, animation model designers, animation derivative product designers, graphic designers, etc. They can also work in commercial production companies such as film and television animation production, television media industry, advertising communication, internet interactive entertainment fields such as games and online animation, and wireless entertainment fields such as mobile games and mobile animation.