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Primary school knowledge activity plan
Primary school knowledge activity plan 1 I. Guiding ideology
To be a good student and a qualified young pioneer, we must know the knowledge of the young pioneers. In order to let students know more about the knowledge of the Young Pioneers, realize their responsibilities and better integrate into students' lives. Under the guidance of school leaders, a concentrated Young Pioneers knowledge contest was held for students with the Young Pioneers Brigade as the organizer, which improved their understanding.
Second, the activity theme: Young Pioneers Basic Knowledge Competition
Three. Event date: Xx165438+1October 16-XX165438+1October 20th.
Fourth, organize and lead.
Group length:
Deputy team leader:
Members: Class teachers of each class.
The team leader guides the deputy team leader to formulate the activity plan of the Young Pioneers Basic Knowledge Competition and guide the implementation of the work.
The deputy team leader makes plans and implements them in each class, supervises the implementation of each class and collects data in time.
Members, that is, class teachers, organize students to participate in various activities according to the activity plan.
Verb (abbreviation of verb) specific activity arrangement
(1) Activity 1: Broadcast publicity.
Time: Xx 165438+ 10/6-xx165438+10/9.
Mode: Young Pioneers Red Scarf Radio Station, which educates students under the national flag.
(2) Activity 2: Young Pioneers Basic Knowledge Competition
Theme: Young Pioneers Basic Knowledge Competition
Object: Young Pioneers in Grade 2-6.
Activity flow: The whole activity is divided into three stages.
The first stage: the class teacher uses the Young Pioneers' team meeting to further educate and publicize the students' knowledge.
The second stage: course selection
Select outstanding students in the class to participate in the school's legal knowledge contest. The number of participants is 4-6.
The third stage: knowledge contest
Time: Xx year165438+1October 20th.
Venue: Young Pioneers Team Room
Examination room requirements: don't make noise, don't whisper, listen to the requirements of the invigilator and take it seriously.
Invigilator: counselor of Young Pioneers Brigade
Marking teacher:
VI. The school commended the outstanding students in the competition on165438+1October 23rd.
Primary school knowledge activity program 21. Purpose of the activity:
Focusing on the theme of "Science and Life", we will make full use of our school's popular science education resources to carry out scientific knowledge popularization activities throughout the school, aiming at enriching students' extracurricular cultural life, spreading scientific ideas, carrying forward scientific spirit, further expanding primary school students' popular science knowledge, and cultivating students' good habits of loving science, learning science and applying science.
Second, the theme of the event:
Go into science, play science or accumulate scientific knowledge to become a popular science teenager.
3. Participants: The first batch of participants are 9 classes in Grade 4.
Four. Activity time: 65438+1October1-165438+1October 30th for two months.
5. Location: Dream Center or multimedia classroom on the fifth floor of the General Department.
Requirements for intransitive verb competition:
1. Each class will send 6 students to participate in the competition, and the contestants are not allowed to leave or change players halfway. Players must wear school uniforms, scarves, dignified appearance, natural and graceful, articulate and clear expression.
Besides the players, each class must send three students to watch the game. Students should also wear school uniforms, consciously abide by the discipline of the stadium and be civilized cheerleaders.
3. Each team should design its own slogan, which should be consistent with the theme of the activity and be concise and catchy.
4. The head teacher of each class must participate in the competition all the time, and * * * will maintain the order of the competition and make the competition a complete success.
5. After the moderator has read the question, the player must answer it within 1 minute, and the overtime will be regarded as a mistake.
6. If fraud such as reading materials is found during the competition, the team will be disqualified.
Seven. Activities:
The first stage: the study tour stage.
The contents of last semester's competition were displayed on both sides of the cultural corridor in the form of exhibition boards. The head teachers of each class should choose appropriate time to organize the whole class to watch and study in the cultural corridor.
The second stage: popularization of popular science knowledge.
The school regularly distributes the popular science knowledge of "science and life" to students, and the class teacher can use the time of class meeting to preach to students. Each class teacher can also regularly organize and guide students to browse popular science works, newspapers and periodicals, guide students to write reading cards during browsing, and carry out exchange activities in various situations according to actual conditions.
The third stage: the final stage of the popular science knowledge contest
1 First, the host enters the stadium, introducing the teams and slogans, and generally teaching the contents and requirements of the competition. This competition is divided into four parts: required questions, rushing questions, closing questions and live interaction.
2. Specific requirements of each link:
(1) The first link: required link.
Rule: First select the question number for each group, and seal each group of questions in an envelope, then open the envelope corresponding to the question number and answer collectively. Each group must answer 10 questions, and get 10 points for answering one question correctly, totaling 100 points, and the specified time 10 minutes.
(2) The second link: rushing to answer.
Rule: Answer 20 questions * * *, and the players can only answer first after the host shouts "Go" after reading the questions. Violators will be disqualified from answering questions again, and 10 points will be added for each correct answer.
(3) The third link: customs clearance.
Rule: 9 questions * * *, this group of questions has a large difficulty coefficient and certain risks. Xx patterns representing 9 questions will be displayed on the screen. Each group will send representatives to choose the topic and then answer it. Add 20 points for each correct answer, and deduct 5 points for the wrong answer.
(4) live interactive link
* * * The host will answer five questions from the audience, and a small gift will be given to those who answer correctly. There will be two opportunities to answer each question.
3. If the score of the team is the same after the end of the three links, enter the play-off session until the tie is broken.
Eight, award setting:
Finally, according to the results of each class, the champion, runner-up and third runner-up of this competition will be produced, and certificates and prizes will be awarded.
Primary school knowledge activity plan 3 1. Objective: To deepen the understanding of safety knowledge and enhance the ability of applying theoretical knowledge to practice through various forms of interactive questions and answers and situational performances.
2. Sponsors: Grade 6 and Grade 3.
Three. Activity time: afternoon of March 26th, 20xx.
4. Location: On the open space in front of the original teaching building.
5. Seating arrangement: from east to northwest, there are six classes (1), (2), (3), (4) and (5).
6. Moderator: Two sixth-grade students and two math teachers.
Seven, site layout and related personnel
Person in charge of the site: xxx background design: xxx audio: xxx (4 wireless microphones and a set of audio are required) Performance statistics: Grade 6 math teachers (3), (small blackboard, chalk, eraser) Photography: xxx site layout: xxx, xxx (2 blackboards in the background, 18 tables, 18 chairs). Class teachers should train cheerleaders and learn to applaud.
Eight, on-site discipline: the class teacher of each class
Nine. Competition form
About the safety knowledge competition scheme for primary school students: 3 students in each class participate in the competition, and other students act as cheerleaders or spectators.
1, required questions: 5 required questions should be answered in each class, with 20 points for each question.
2. Answer first: 20 points for each question (* *10), plus 20 points for the correct answer. Wrong answers don't get extra points.
3. Spot check questions: Spot check the understanding of safety knowledge in each class, which will be answered by extracurricular students. Add 50 points for correct answer.
X. Awards: The top three winners will be awarded certificates respectively.
Activity requirements of primary school knowledge activity plan 4
Through activities, help the team members understand the basic knowledge of the Young Pioneers, educate the team members on team history, team situation and team knowledge, encourage them to inherit and carry forward the glorious tradition of the Young Pioneers, and enhance their sense of glory and pride.
Activity preparation:
1, please carefully organize the young pioneers to learn the knowledge materials distributed by the young pioneers, and select three members to participate in the class team knowledge contest.
2. Take the team as a unit and train the team to line up, report and sing team songs.
3. Write the corresponding topic of the team knowledge contest; Site layout; award ...
Activity time: 20xx 65438+1October 27th.
Location: classroom
Moderator: Jin Lin Shan Yifan.
Activity flow:
First, all stand at attention and call the number.
Second, raise the flag and salute.
Third, sing the team song.
Fourth, the mid-team leader made a speech and announced the start of the activity.
Dear young pioneers, hello! These days, under the guidance of counselors and teachers, we reviewed the team rules, and there was an upsurge in learning team history, team rules and team knowledge in the school. Through study, I have a deep understanding of our organization. Today, let's show our research results! I declare that the knowledge contest of the Sixth Squadron (1) begins now! Please ask Mr. Mo, the counselor, to host this activity with me. Tell me about it!
Verb (abbreviation for verb) carries out activities
1, please come on stage!
2. Read out the topics and rules of our team's knowledge contest. The topics of this competition are divided into compulsory questions, competition questions and risk questions.
The rules are as follows:
1, each team has 100 as the basic score.
2. When answering questions, players must stand up and answer. The answer must be answered within 10 second after the moderator has read the question. Otherwise, it will be deemed as failing, and the qualification for answering questions will be cancelled.
3. The required questions are answered by the players of each team according to the sequence number, and other players are not allowed to answer.
4. Answer first. Only after the host announces "start" can you beat the drum surface. If the host beats the drum before reading the question, it will be regarded as a foul and the corresponding score will be deducted. The host announced the first team to get the answer. One player in this team must answer, and other players can make supplementary answers.
5. At the end of the answer, the player should say "Answer finished" and sit down after the host announces the score.
6. Players should speak loudly and clearly when answering questions.
7. Risk questions can be answered by any member of the team, and other members can make supplementary answers.
8. After answering all the questions, prizes will be awarded according to the scores. If two teams have the same score, try to grab the answer together until the outcome is decided.
The required questions are 3 questions for each team in each round, * * * is divided into two rounds, and each answer is correct 10, and the wrong answer is not deducted; Let's start with the first round of mandatory questions.
3. The game has started.
4. Awards and prizes.
VI. Counselor's Speech
Students, today, we gather together to carry out the "Our Young Pioneers" team knowledge contest. I am very satisfied with the performance of the players on the stage. It can be seen from the preliminary preparations made by the team members for this activity that everyone is willing to know about the Young Pioneers and is proud of being young pioneers. I believe that starting from today, the team members will start with small things such as wearing red scarves and winning glory for the team, and strive to be an excellent young pioneer with practical actions!
Seven, call sign
Eight, return the flag
Nine, the end of the activity
This is the end of today's activities. Thank you, goodbye!
Primary school knowledge activity plan 5 I. Curriculum orientation
The school-based curriculum of the Young Pioneers is a curriculum developed by the school independently, with students participating voluntarily and focusing on student activities. Together with compulsory courses, it constitutes the school curriculum system and is an integral part of school-based curriculum. However, it is different from compulsory courses in content, required depth and activity form. The school-based curriculum of Young Pioneers highlights students' autonomy, voluntariness and flexibility. It is of great significance to effectively carry out Young Pioneers' activities, prosper campus culture, cultivate students' interest, innovative thinking and practical ability, cultivate students' ability to analyze and solve problems, and unite and cooperate with social activities.
Second, the development goals
1. Cultivate a group of compound and research-oriented teachers through the development of the school-based curriculum of the Young Pioneers. Create a Young Pioneers organization that keeps pace with the times.
2. Cultivate young pioneers' hobbies, develop their personal specialties, and improve students' ability of independent exercise and self-improvement.
3. Expand the knowledge field of young pioneers and cultivate their innovative spirit and practical ability.
4. Cultivate young pioneers' sense of unity and cooperation, improve students' ideological and moral cultivation and aesthetic ability, cultivate sentiment, improve physical and mental health, and make students love school life and adapt to society.
Third, the principle of development
1. Autonomy principle: respect the player's dominant position, give priority to the player's autonomous activities, and give the player more room for imagination and creation.
2. Voluntary principle: Respect the wishes of players, choose groups independently, and give full play to party member's personality.
3. Flexibility principle: According to the actual situation of the school and party member, determine the teaching content and methods, and flexibly adjust the content and form, so that all the players can be developed.
4. The principle of openness: it is reflected in the diversity of goals, the extensiveness of content, the extensiveness of time and space, and the difference of evaluation.
Fourthly, the development content of school-based curriculum.
Taking the activity of young eagles as the theme, the following contents are developed as the basic orientation of the school-based curriculum of the Young Pioneers in our school.
1. Love my motherland and my hometown.
2. Be a model of etiquette and stay away from bad habits.
3. My favorite "sunshine sports activity"
I did it, and I showed the talent of the players.
Five, the school-based curriculum textbook writing requirements
Teachers should tap teaching material resources from the following four channels:
1, self-compiled teaching materials;
2. Selection of teaching materials;
3. Choose excellent teaching materials;
4. Broaden the existing teaching materials.
VI. Steps of School-based Curriculum Development for Young Pioneers
Establish a leading organization: the Young Pioneers School-based Curriculum Development Group.
Team leader: xxx
Member: xxxx
Second, the preliminary argument
Make use of existing resources, collect teachers' opinions, and determine the specific content of the school-based curriculum of the Young Pioneers.
Three. train teachers
Young Pioneers' Construction Theory and School-based Curriculum Theory. Content: Basic Education Curriculum Reform and School-based Curriculum Research of Young Pioneers. Training methods: lectures and seminars.
2. Professional knowledge training for counselors. The school provides relevant professional knowledge training to the counselors who serve as the school-based curriculum of the Young Pioneers.
Write a course outline.
The syllabus defines the following aspects:
1. course objectives: (fully, appropriately and clearly explain the objectives and learning level involved in the course)
2. Course content or activity arrangement.
3. Course implementation: (including methods and organizational forms-squadron committee, class schedule, venue, equipment, team size, etc.). )
4. Course evaluation: (mainly for the evaluation of team members' performance, involving evaluation methods, scoring methods, performance sources, etc.
The instructor officially opened the topic, and the players chose independently.
At the beginning of the course, the counselor gave 15 minutes to introduce the main content, purpose and teaching methods of the course to the squadron members, so that the team members could choose independently according to the introduction of the counselor.
Implement school-based curriculum.
Team counselors do a good job in supervision and evaluation. Participate in class evaluation guidance, standardize the implementation of school-based curriculum, sum up experience and solve problems.
Seven class hours arrangement: school-based courses every week 1 class hour.
Seven. School-based curriculum evaluation
1. Evaluation of the instructor. The brigade department evaluates the counselors by attending lectures, consulting materials, investigating and visiting, and records them in the business files. There are mainly four aspects: first, the number of students who choose the project, second, the actual acceptance effect of team members, third, the reflection of leaders and teachers after class, and fourth, the results of student questionnaire survey.
2. Students' evaluation. The school-based curriculum of Young Pioneers does not adopt written test or examination, and the evaluation of the team members is mainly based on three aspects: watching the total hours of the team members studying this course and making attendance records. Second, the performance of players in the learning process, such as attitude, enthusiasm and participation, can be recorded in the form of "excellent, good, medium and poor" as the evaluation conditions of "excellent students" Third, look at students' academic performance. Students' grades can be displayed through practical exercises, works display, competitions, appraisals, performance reports and other forms. Those with excellent grades can record their grades in the students' files as the main basis for judging chapters.
Eight, the Young Pioneers school-based curriculum teaching management.
1, squadron counselors carefully prepare lessons, implement them step by step, attend classes randomly, and evaluate them at any time.
2. Psychological counselors must have consultation records.
3. Counselors should meet the required class hours and teaching objectives according to the requirements of the overall teaching plan of the school.
4. Counselors should keep students' works, materials and the results of activities and competitions.
5. Squadron counselors should carefully write teaching reflections and sum up experience in time.
6. Hold school-based curriculum seminars every semester to show the successful experience of excellent counselors, solve existing problems, and timely summarize the implementation of school-based curriculum for Young Pioneers.
Primary school knowledge activity plan 6. Carry out xx national safety knowledge network competition for primary and secondary school students with the theme of "strengthening safety awareness and improving safety literacy" and learn xx national safety knowledge network competition for primary and secondary school students.
I. Purpose of the event
Further strengthen school safety publicity and education, and comprehensively promote safety knowledge into schools, classrooms and families. Through modern information technology, in the form of online study, practice and competition, teachers, students and parents are publicized and popularized with safety knowledge such as traffic, fire fighting, electricity consumption, diet, earthquake, meteorology, swimming and related policies and regulations, so as to improve their safety awareness, self-care and self-help and emergency response ability.
Second, the participants
Teachers and students in primary and secondary schools, parents and kindergarten teachers and parents.
Third, the form of activities.
The safety knowledge network competition integrates learning, practice and competition. The question bank takes audio, video, images, animations and other multimedia and books as the forms of expression. Participants rely on the Internet (free of charge) to answer questions, and the system automatically marks the papers and announces the results immediately.
(1) Participation mode
1. The competition is divided into primary school 1-3 grade group, grade 4-6 grade group, middle school group (junior high school, senior high school, vocational school), teachers group and parents group.
2. Each school shall set up its own competition administrator (designated by each school) according to the actual situation, and the competition administrator will generate entry accounts through the competition management platform, and organize and coordinate all classes of teachers, students and parents in the school to log on to the competition platform to participate.
The school competition administrator registers for the school competition management account through the "Online Registration of Competition Administrator" window on the online competition page.
The authority and function of the school competition management account:
(1) Participate in class and student account management: (permanent account use)
Those who have participated in previous competitions can directly reset their passwords and export their accounts to participate in the competitions;
For the newly added participating classes, the names of the participating classes and students are added through the management platform, and the participation accounts of teachers, students and parents are automatically generated by the system;
The competition administrator will export the accounts and passwords of teachers, students and parents of each class, and the class teacher will send them to the students to organize them to participate in the competition.
(2) Competition query management function:
Schools can timely query and understand the organization and participation of the competition, guide and urge schools, classes and students to participate in the competition; Provide data analysis of safety competition tests in all grades and classes of the whole school, and guide the school to do a good job in daily safety education for students.
3. School safety competition administrators and class teachers can organize students to hold safety theme class meetings (safety education day, earthquake prevention and disaster reduction day, fire safety day, traffic safety day, spring school, autumn school, summer vacation and winter vacation) through the electronic course of safety education theme class meetings in primary and secondary schools (free of charge), or they can use the safety knowledge question bank to release simulated test papers for model test or final evaluation before the competition.
4. Each school can organize students to participate in the competition in the following ways according to its own conditions.
Method 1: Take the class as a unit, coordinated by the school competition administrator, and the class teacher organizes students to gather in the multimedia classroom (computer room) to participate in the competition.
Method 2: Students can also take home the account and password issued by the class teacher after school, and participate in the online competition with their parents at home at night or on weekends.
5. According to their personal accounts and passwords, the contestants log on to the special page of the 20xx primary and secondary school safety knowledge network competition in Fujian Province, and the system will automatically assign corresponding group competition topics according to their grade attributes.
Schools that organize the competition will get the "One-stop Interactive Teaching Platform for Schools (Campus Edition)" cloud service (service period: 5 years) and the series of electronic course resources of safety education theme courses in primary and secondary schools free of charge. The platform follows the strategic plan of "Three Links and Two Platforms" of the Ministry of Education, and provides a platform for online collective lesson preparation, efficient classroom, electronic homework and home-school interaction for school education informatization, which can effectively realize "online learning space is accessible to everyone and high-quality resources are accessible to everyone".
(2) Competition time
20XX March 31-165438+1October 30. The online learning time is 8: 00-2 1: 00 every day. Online answers are based on the date of submission.
Four. Activities require
(a) education administrative departments at all levels and kindergartens in primary and secondary schools should fully understand the significance of carrying out safety knowledge contest activities, strengthen the organization and leadership of this activity, implement safeguard measures, and ensure the smooth development of the activity. It is necessary to increase the publicity of competition activities and create a good atmosphere for competition activities. Through the contacts in Wang Xi, China, we should inquire and understand the organization and participation of the competition in time, so as to ensure the smooth development of the activities and achieve practical results.
(2) Schools should make good use of modern information technology education and teaching resources in schools, actively create conditions, fully mobilize the enthusiasm and initiative of teachers, students and parents to participate in the competition, put an end to formalism, do not resort to deceit, and unilaterally pursue click-through rates. It is necessary to further popularize safety knowledge through competition activities and improve teachers, students and parents' understanding and ability to cope with various emergencies.
(three) the education administrative departments at all levels should strengthen the supervision and guidance of competition activities and promote services. Get the competition management and inquiry account through Wang Xi Customer Service (400-800-5500), inquire and understand the competition organization of counties (cities, districts) and schools in this area in time, inform the competition progress in time, and guide and urge schools, classes, teachers, students and parents to participate in the competition. Schools around the country are not allowed to charge any fees in the name of organizing competitions, and students are not allowed to participate in learning competitions in commercial Internet cafes.
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