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How does 3dmax build dense forest hills? How to operate the tutorial?

Autodesk3dSMax is a classic 3D animation design software, which is suitable for games, video special effects and other industries. It can create a magnificent game world, with amazing layout, visual scene design and an immersive virtual reality experience. But in fact, 3dmax is not only a professional 3D animation design software, but also a professional furniture modeling software. Many indoor and outdoor designers are using 3dmax for modeling and design. Today, we will share the related operation tutorial of 3dmax for you. Also, you can learn 245 sets of 3damx quality videos and high-definition videos online, which will take you through all stages of novice, advanced and proficient ~

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First, the emergence of hills

1. Start 3dmax9.0, click the "Create" command panel, click the "Geometry" button, and select the "Standard Element" item in the drop-down list box. Click the "Plane" button to create a new plane plane0 1 in the top view, and adjust its parameters appropriately.

2. Click the "Modify" command panel, select the "Noise" item in the modifier drop-down list, and enter its property panel to modify its parameters, so as to achieve the effect as shown in Figure 2.

3. Select plane0 1, continue to select "Mesh Smoothing" in the modifier drop-down list, and enter its property panel to modify its parameters, so as to achieve the effect shown in Figure 3.

4. Click the camera button in the create command panel to enter the create camera command panel, click the target button, and then create the camera camera0 1 in the top view.

5. Select the perspective view and click the c key. At this time, switch to the camera angle, and then adjust to the ideal camera angle.

6. Select plane0 1, click the Modify command panel, select the Edit Mesh item in the Modifier drop-down list and enter its property panel, expand the Selection rollout, click the Vertex button, and then delete all points out of the camera's field of view. The final modified effect is shown in Figure 6.

Tip: In order to reduce the consumption of system resources in the final rendering, the points not used in modeling should be deleted, and the points outside the camera's field of view will eventually be invisible.

Second, the production of trees.

1. The plug-in "treeshop" is used here. You can install the plug-in into the plugins folder in the installation directory of 3dmax9.0 in advance, so that you can create a tree with the plug-in.

2. Click the "Create" command panel, click the "Geometry" button to enter its panel, select the "ml_objects" item in the drop-down list, click the "bitmaptree" button in the object type rollout, drag the mouse in the top view to create a bitmaptree0 1, and adjust its parameters.

Third, the material configuration

1. Click the Material Editor button on the toolbar to open its panel, select the first sample ball, open the Maps rollout, click the None button after Opacity, open the Material/Map Browser panel, select the New menu option, and then double-click the Bitmap map in the list on the left.

3. Click the "Assign Material to Selected Object" button in the Material Editor to assign the currently edited material to bitmaptree0 1.

4. Click the Geometry button in the Create command panel, select the Composite Object item in the drop-down list, click the Scatter button, click the Pick Distributed Objects button in the Pick Distributed Objects rollout, select plane0 1 in the view, and adjust the Copy Quantity under the Source Object Parameter column.

5. Finally, specify a mountain material for plane0 1, add background, set floodlight, adopt the projection mode of "Advanced Ray Tracing", and check "Transparent Shadow" as "Enabled" mode in the "Optimization" rollout. In this way, the outline of the opaque map boundary will be displayed in the shadow.

6. Click the "Quick Render" button on the toolbar, and the final result is as shown in figure 12.

Ok, "how does 3dmax build a dense forest hill? How to operate the tutorial? " The wonderful graphic sharing is over here. I hope everyone can gain something from the sharing above! In fact, it is difficult to grasp the essence of learning 3dmax if you only rely on online graphic tutorials. Learning 3dmax still needs the guidance of professional teachers. Click on the link: