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How does 3DMAX render the depth of field effect? Tutorial on 3DMAX rendering depth of field effect

3dsMax is mainly used for character modeling and animation, as well as rendering buildings and other real images. When it comes to modeling, the speed and simplicity of 3dsMax is unmatched. 3dmax can handle multiple stages of the animation production pipeline, including pre-visualization, layout, cameras, modeling, texturing, rigging, animation, VFX, lighting and rendering. Therefore, when learning 3dmax by yourself, you must choose a systematic tutorial to fully master the use of 3dmax software. The tutorials include basic software introduction, advanced and advanced tutorials, systematic teaching, and novel cases to help you quickly master the 3DMAX software.

Tutorial on 3dMAX rendering depth of field effect

Open 3Dmax software to create a scene, assign materials, and add a few lights. Baidu. What we are mainly talking about here is how to simulate what the camera captures in reality. Photos taken with a wide aperture lens.

Create a target camera and adjust the position perspective. Press the C key to switch to the camera view. Observe the distribution position of the pillars in the view as shown in the figure.

Open the camera properties panel and modify the parameters in the red circle. Inside is the distance parameter between the A-pillar and the B-pillar

Open the rendering settings panel, click on the camera settings in the VR settings item, check the depth of field and obtain the focus distance from the camera

Rendering test effect Then there is the depth of field effect

The above "Tutorial on the depth of field effect of 3dMAX rendering" is shared here. I hope the tutorial can help you. You can follow the tutorial. You need to practice more to truly master it. .

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