Traditional Culture Encyclopedia - Photography and portraiture - How does 3DSMax match the free camera with the background? 3DSMax Method for Matching Free Camera with Background
How does 3DSMax match the free camera with the background? 3DSMax Method for Matching Free Camera with Background
3DSMax Method for Matching Free Camera with Background
1. (Optional) Create a free camera and use the background as the camera viewport to set the viewport.
Tip: Perspective matching controls can also be used in perspective viewports. However, perspective matching does not use the target camera.
2、
Go to the Utilities panel. On the Tools rollout, click Perspective Matching. 3. In the Perspective Matching Control rollout, click to turn on Show Vanishing Line.
In the viewport, 3dsMax displays six disappearing straight lines Gizmo.
4. Use the mouse to align the Gizmo with the bitmap perspective.
Drag the Gizmo to move it, or drag the endpoint of the Gizmo to resize it. The goal is to align the Gizmo so that they can indicate the vanishing point of the bitmap scene. Arrange red (x) and green (Gizmo) pairs so that they look perpendicular to each other. Arrange the blue (z) gizmos so that they are aligned with the vertical line.
3dsMax adjusts the position of the camera so that the perspective of the scene is aligned with the background.
Tip: Depending on the background art, you may not need to place all six widgets. The radio buttons in the vanishing point group can only display the Gizmo of two axes.
When adjusting the perspective Gizmo, you can change the size of the viewport, or
Maximize or minimize the viewport. 5. Use the camera adjustment, horizontal and vertical spinners to place the construction grid in the required position.
Tip: 2D pan/zoom mode can help you place the vanishing line Gizmo accurately.
6. After matching the perspective of the background, click "Hide Vanishing Line".
Now, when you place an object in the scene, the camera's observation point can match the object with the background.
7. Use other perspective matching controls to optimize the camera position.
Tip: When placing an object on a perspective-matched background, you can use a matte/projection/reflection material (or a matte/projection material when using the default scanline renderer) to cast a shadow on the background.
Using matte/projection/reflection materials, bicycle geometry casts shadows on (invisible) objects.
That's how 3DSMax matches the free camera with the background. I hope the tutorial can help you. You can follow the tutorial and practice more to really master it. Click this link to learn more about the 3dmax tutorial:
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