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Devil May Cry 5 Vergil M20 non-landing achievement guide and play ideas sharing

Devil May Cry 5 Vergil M20 achievement guide without landing. When we use Vergil, the BOSS of M20 will become Dante. Players can unlock new achievements after reaching the goal of not landing. Here are specific play ideas for your reference.

Vergil M20 non-landing achievement guide

To achieve Devil May Cry 5 Special Edition VMD M20 non-landing challenge, players need to meet many conditions:

Main points It is for the player's understanding of the character itself and the enemy's mechanism (in fact, this outline is applicable to any non-landing battle) and your endurance (yes, the non-landing BOSS battle does not allow for one landing due to its relatively long duration. So in the air, you have to be steady first and then show off)

And the most important point is the Xiaoqiang spirit of trying again and again and never giving up after repeated defeats. The following two pictures are part of my research on this BOSS battle. Screenshots of failed recordings. To be honest, I thought about giving up in the middle (that is, when I succeeded for the first time, the hard disk was full and there was no space. The recording was in vain! I cried!)

About the operations that the character itself needs to have Requirements, here refers to Vergil:

1: You must be proficient in the perfect three-dimensional slash in the air. This is the most basic, but also the most important one, because it is the core output of this non-landing battle. To what extent does the skill need to be achieved? To give an exaggerated metaphor, even if you just listen to the sound and close your eyes, you can feel the rhythm of the sword in three consecutive dimensions.

2: The use of JC (Newbies may not know what this is. The full name is Jump cancel, which is literally jump cancel of consciousness. This is a scientific name. In the Skill list of Devil May Cry 5, this move is called enemy step, this is the core action setting of the Devil May Cry series)

If the light is always in the sky and there is no brain dimension, it cannot be achieved without falling to the ground. A hidden attribute of the Devil May Cry series is the character itself Gravity, as you stay in the air longer, your own gravity will slowly increase, and your falling speed will become faster. This is where you need to solve this problem through this setting. The function of JC is to reset all your The number of uses of limited-use skills in the air and your own gravity (as a side note, there are very few aerial skills in the 3rd generation that cannot be reset by JC), so it is extremely important to make good use of this setting.

3: Maintain the proficiency of all Vergil's moves, that is, you must be able to release them instantly and without hesitation, because if you are always in the air and only use one move to output, the first evaluation will not be (Devil May Cry’s evaluation system requires players to cycle through different moves to improve their evaluation), and the viewing quality is not good, but compared with the first two points, this is not a foundation, but a necessary condition for you to show off in the sky. , remember, when practicing and failing to land, the first thing to ensure is that you do not fall to the ground. Once you feel comfortable, you can start adding some icing on the cake)

OK, let’s talk about M20 but Ding's air defense mechanism:

1: In M20, Dante has a lot of air defense skills. We need to know all of them and understand the mechanisms. They are:

Trickster Part 1 Three consecutive kicks with the instant glove,

Cut the dog stick on the way and use the instant dog stick to turn around (Revolver),

After the next stage, this move will also have a demonic release. After landing, connect the Dog Stick and Thunder Pillar (also Dante's anti-aircraft skill), usually after the motorcycle rushes forward.

The perfect counterattack of the Royal Guard

The upward attack of the True Demon Sword

All the skills after the transformation of the True Demon, including barrage rain, hand cannons, Drill, triple slash, and ultimate move.

Only by learning how to deal with all the above anti-aircraft skills can you be able to fly in the sky with peace of mind and show off your awesome skills.

Three consecutive kicks in the air: I think this move is the most difficult to guard against, so focus on it. After Dante is knocked back on the ground, there are three possibilities: launch a bazooka, get closer to the royal family, or use the trickster to sprint on the ground and teleport directly to your head to kick you three times in a row.

The solution to this move: There are clone invincibility frames, upper instants, blocking, and sword fighting. Personally, I feel that the best solution is to fight with a knife, but at the same time, fighting with a sword is also the most difficult.

Aerial Dog Stick: This move can usually be used in an instant at the right time.

Royal Guard: Two solutions, instantaneous, and using the Yama Sword or aerial provocation to stay in the air, wait for the RG time to end, switch to other styles before outputting.

The True Demon Sword’s upward thrust and continuous slashing: This move can easily be thrown at you unexpectedly when you are on the other side of his JC. The instantaneous reaction speed requirement is slightly higher than that of the Hideaway Stick.

All skills after becoming a real demon:

Barrage Rain: Apart from infinite teleportation in the air, this move is actually very difficult to avoid without any damage, but we have a way to solve it. It uses the violent output of FS Dimension Slash to forcefully interrupt Dante's true demon state. This is why the importance of FS proficiency is emphasized at the beginning.

Hand cannon: Same as above.

Drill and Triple Slash: These two moves are Dante’s moves in the first stage of the True Demon. They have a rule, that is, after transforming, they teleport to you first and then release them. What should I do? Now that everything has been delivered to our door, we will take advantage of this feature and use JC,

Note: This JC is also the most difficult JC to grasp in the process of not landing!!!

Ultimate move: Same as Barrage Rain and Hand Cannon.

Finally, let’s talk about Dante’s best JC timing: mainly the following points

The moment when the ground cuts into RG

After the ground is cut hard by the dimension

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And the moment after the sword fight

Of course, there is also the real demon mentioned above.

If you want to be very showy, you can also try the sword formation. The last glove star falls on JC, which is a plus.