Traditional Culture Encyclopedia - Photography and portraiture - cf The order and location of monsters in the ruins of Giant City, that is, where should you stand in each level (regardless of ammunition reserves)?
cf The order and location of monsters in the ruins of Giant City, that is, where should you stand in each level (regardless of ammunition reserves)?
Level 1-4 is the best time to score high scores with Level 2 biochemical ghosts and Swift's ghosts, and it is also a start, please seize it! Brushing gold cannot be used. It’s a treasure to grab points.
Level 5: 5 self-destructing ghosts appear, a large green giant, try not to focus on bullets, blow the ghost, a big green giant crystal downwards to open the out-of-control knife, 2 to 3 people died.
6-9 OFF: Swift's Ghost and Red Bio-Ghost make the most of remote and focused shots (group shots).
OFF 10: Hulk and Big Hulk and Swift's Ghost, take this opportunity and it will be 20,000 points.
Level 11-12: Needless to say, it is very easy. There is no problem in shooting together.
Close 13: There is a problem, your CFer is not and so the locomotive is on the second floor, otherwise your blood will be a huge loss! 15 red biochemical ghosts attack from the tunnel and carriage at the entrance to the second floor. It is recommended to machine-gun fire the Vulcan Gatling.
Level 14: In my eyes there is no problem playing this map, there is only one small problem, that is, on the 2nd floor, the settings appear (the settings refer to: Swift's secondary biochemical ghost ghost Self-exploding ghosts and red biochemical ghosts) If you shoot at the mouth on the second floor, the ghost will be blown up, and the red biochemical ghost steals your blood.
The protagonist of levels 15-16 is a Hulk. It is recommended to get a mine and 15 bottles, 16. Using these two things at once is of great help!
Level 17: 50 shadow fanatics attack. It is recommended that 4 people gather at the locomotive on the 2nd floor from the entrance to the 3rd and 2nd floors. This location has many advantages: First, it is far away from the dwarfs, and the two are not Gnome jumps down from above. It is not recommended to appear in Vulcan Gatling next to the street, where the short shadow fanatic on the third floor will jump down. If the bullets didn't ricochet, you'd be abusing the shadow fanatics to replenish them. Tips
Close: 18 Reference Level 14 19: If you shoot in the above two places, you will definitely get a reward of 10,000 (but don't run around, otherwise you will lose a lot of blood). In addition, be sure to sweep together, at least 2 fire Li Meng machine guns, a lot of blood or easily injured.
Level 20: On the 2nd floor of Swift's second-level biochemical ghost, there is a mini-BOSS - Titan. It is recommended to fire, and there are only three or two NPCs left in the end to fill a place with good bullets to meet a small BOSS - Titan
Level 21: The guide from 15th to 16th can be referred to. Note: After the pipe, there is a self-destructing ghost on the second floor of Gatling, so it should be clear that the self-destructing ghost plays Gatling.
Level 22: Occasionally two dwarf ghosts. Don't go up to the 2nd floor "Stealth Expert - Ghost, so don't add bullets to sweep the locomotive on the second floor. Also pay attention to clearing the 10 hidden knives in the tunnel and carriage at the entrance to the 2nd floor first.
Level 14 of 24 Tips: For reference, please pay attention to the tunnel fanatics at the entrance to the 2nd floor. If your teammates do not help you live and see the tunnel entrance, please do not continue to play or be fanatical. The Molecule Child is Dead.
Level 25: 14 Dark Diamonds and a Large Green Giant. Closely read Vulcan Gatling and 4 Black Diamonds.
> Closed on the 26th and 27th. : Close the 2nd floor, you can refer to the above (all) content
Level 28: Do not kill 55 NPCs and leave 1 to 2 NPCs. Later, a dozen snake girls appeared waiting. . /> Level 29: The Vulcan Gatling Gun has the weakest firepower by closing 50 black diamond points. The other three blocks are much easier than Level 19. It is very easy to get the opportunity. Bonus points.
Close 30: BOSS level, the giant titan will launch wireless range and tracking missiles and impact, it is easy to escape, he has a charging time and will not bend and crash. Missiles are difficult to escape (aimed at by a blue beam) and are sometimes invisible to sight, shortly after the missile target, but usually not in the center of the missile, which is itching for damage.
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