Traditional Culture Encyclopedia - Photography and portraiture - How does 3DMax make grass with hair and hair modifiers? Method of making grass by using hair and hair modifier in 3DMax
How does 3DMax make grass with hair and hair modifiers? Method of making grass by using hair and hair modifier in 3DMax
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3dmax is one of the most commonly used 3D animation software. You need to learn how to use software, rendering, basic modeling tutorial, VRay rendering, using lighting materials and so on. In order to take a realistic picture. So if you want to learn 3dmax, you still need to find some professional tutorials, so that you can get twice the result with half the effort. For this reason, many professional 3dmax courses are provided, including 3D software use, rendering of renderings, basic modeling courses, VRay rendering, lighting material use, interior design, mapping and other video courses. Therefore, if you want to learn 3D modeling, you must watch the tutorial of Feather Rabbit.
Method of making grass by using hair and hair modifier in 3DMax
Because there are many hairy plants growing on the lawn, which are huge and varied, it is very complicated to make them by any modeling method. So we will use special methods. In this case, we will apply it to the modifier method to make it. Open the scene file and create a ground model in the scene.
Select the ground and click Modify. We can add a hair modifier to it. After adding it, you can see that a uniform hair automatically grows on the ground, similar to the effect of grass.
Now because it is too casual, the displayed effect is not so real. We started to design hair styles for it. Click on the design hairstyle, hold down Alt and the middle mouse button, we can rotate it and see that there are many orange guide lines on its surface. When the mouse is placed on it, a series of greens will be displayed.
We can adjust the orange guide line through the green range, so as to guide some hairs in the whole area to bend or collapse obliquely. After understanding this principle, we began to continue making. You can see that the grass has collapsed when you drag it.
Keep dragging. After several delays, we can see that the effect is very obvious and there is a certain growth trend. If we are satisfied, we can click finish the design. In this way, the grassland is in another state.
Then we set the parameters of other properties. We can set its quantity and other parameters in the general parameters, and also set its material parameters.
We can set the two colors of the material parameters to light green and dark green, which represent the color at the top and the color at the bottom respectively.
Press the 8 key to open the environment and effect control panel, click the effect, and automatically add hair and hair effects to the effect. Then set the hairstyle to geometry.
Switch to camera view. Let's click Render to see the final rendering effect.
The above is "the method of 3DMax making grass with hair modifier". More 3dmax usage and modeling tutorials in Feather Rabbit. Click the link to learn more about 3dmax tutorials:
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