Traditional Culture Encyclopedia - Photography and portraiture - Sail, who can help me analyze the phantom pupil of the holy armor and the cracking of the holy armor and the eternal night of the holy armor?
Sail, who can help me analyze the phantom pupil of the holy armor and the cracking of the holy armor and the eternal night of the holy armor?
Physical strength: 128? Comments: 128' s physical strength is still good.
Attack: 80? Comments: Attacks are useless, but 80 attacks are a bit wasteful.
Special attack: 1 19? Comments: 1 19 special attack, good output!
Speed: 1 1 1? Comments: 1 1 1 the speed is still ok, belonging to the middle and upper reaches!
Defense: 89? Comments: Just passed the defense of 89! The viability is enhanced.
Special defense: 95? Comments: Special defense is above defense! Very good special defense.
Total value: 622 net content: 542 net content. The attack of 80 is a bit low!
Recommended collocation: Phantom of the Moon+Phantom of the Moon+Upanishads+Red Moon Cordon.
Holy armour? Ground splitting
Generally speaking, the Elves have no great defects, and their speed is relatively inferior in the battle, but they can also achieve the goal of overtaking first. Both defenses are around 100, far exceeding some r, making the ground fissure a strong consumption. At the same time, the pseudo-full attack also paved the way for the ground fissure to exert its explosive force. The main reason is that the speed is somewhat unsatisfactory.
Physical strength value 129
I don't know, I feel my physical strength is moderate, but in this era when medicine is flying all over the sky, physical strength 700 is a piece of cake, and with the high prevention of ground fissures, I can save some learning ability of double prevention and allocate it to physical strength.
Limit 462 No engraving team adds a mixture with a title.
Speed 103
Turtle speed doesn't want to say anything, but sometimes the combination of explosive speed and soul will work wonders.
Restriction 336 prohibits engraving
Attack 120
It turns out that total attack, as an elf who can R but can't R, the attack of 120 is still ok, and it won't drop when it is painted into a shield.
Restrict 373 team bonuses from lettering.
Special attack 75
I don't need to explain too much unless I attack here. The pressure is still low.
Restriction 274
Defense 98 special defense 100
The highlight of the ground fissure competition is that it surpasses many R's, 32 likes. Have a solid defensive ability. By cooperating with each other to reduce injuries, you can save your learning ability and improve other abilities.
Restrictions 325 329
Sheng MOON PHASE Jia ye
Physical strength: limit 470? 133' s physical race is very strong, which ensures its own viability and finds that the physical strength value of elves is getting higher and higher.
Attack: The limit of 373 attacks is ok, and 120 is just so-so as a free spirit.
Defense: There is little difference between the defense of limit 307 and the special defense, so you can see a brush method of Holy Armor forever here.
Special attack: limited to 274 special attacks. Not much explanation, skip. . . .
Special defense: 3 14. Special defense is above average, which is not contradictory to defense.
Speed: The speed limit of 356 is not very popular. Now the speed has reached more than 120. If you meet Raytheon Rey, you are dead (if your opponent is high-speed Rey, you can kill us with big moves). So if you want to win, Only spells can strengthen the effect of returning blood or instant killing, unless the other Raytheon is slower than you. Optical system: this genus. Our chances of winning are rather slim. )
Analysis of skill highlights one by one: Devil slaying: similar to the essence of Mona Lisa, but only absorbing a little pp value of the opponent, not getting a third of the blood+1 first, which is a very good ace skill.
Night King: The effect is very powerful, which not only increases the attack power of crit in the next two rounds, but also invalidates the opponent's attribute skills, just like the silent desolate wave+the wrath of Raytheon, increasing crit moves.
Embrace the darkness: Reducing 200 damage can be said to be a special skill to deal with the field-controlling elves, which ensures that your survivability is very good.
Shadow Raid: It's very similar to Paro's Dragon's Secret Curse. Giving it a weakening effect is very powerful.
Light and shadow: It's very similar to Black's Phantom of the Night. Three rounds of dodge attack, reply 1/3. It dodges attacks while returning blood, which is very suitable for collocation and exhaustion of skills.
Erase: Play a fatal immune abnormal state for 5 rounds, and the immune skills are very limited to weak opponents.
Recommended collocation suggestions: the first type: mixed world+dark night+light and shadow+magic shadow
The second type: mixed world+dark night+magic shadow+hug
The third type: mixed world+darkness+light and shadow+hug.
Hope to adopt, thank you.
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