Traditional Culture Encyclopedia - Photography and portraiture - Vray renderer parameter settings
Vray renderer parameter settings
Vray renderer relies on CPU rendering, and it also requires high computer configuration. The dumb cat cloud desktop can solve the problem of insufficient local computing power, and local computers are not afraid of insufficient configuration.
Open renderer settings. There are several ways to set the renderer. Method 1: Enter the public, expand the designated renderer, click the button behind the product level, then select VR, click OK, and the setting is successful.
Method 2: Open the renderer settings and switch the renderer to VR renderer directly behind the renderer.
Next, let's take a look at the specific parameter settings. The parameters in common options are generally used to set the basic parameter information of the renderer, such as whether we render a single frame image or an animation, and we can also set the rendering size and height. You can click or enter these values manually. Finally, we can save the path.
Go to the VR tab. Here we can set its rendering accuracy. In general testing, we set it to fixed type, and in the final rendering, we set it to adaptive or adaptive subdivision.
We slide down to change the environment, mainly to control the effect of the environment. In the parameters of the color chart, we can set its type. The parameters in the color map rollout can be used to finally render the effect of exposure or not. The default type is linear multiplication, which is easy to be exposed when rendering, and we usually switch to exponent, so it will be gray and not easy to be exposed when rendering. Camera rollout, we can set some special effects of the camera, such as motion blur, provided that the model needs to have motion; You can also set the depth of field, so that the model can produce the fuzzy effect of depth of field.
GI is called global illumination, and the function of VR renderer is powerful because of the existence of global illumination. In general, global lighting must be checked. After checking, we set the first time as glow map and the second time as light cache. In the halo map, we can set the current preset to low to control the final rendering accuracy. Its accuracy can also be controlled in the lighting cache. Generally, we will increase the segmentation.
Setting the parameters of image sampler in VR tab or setting illumination map and illumination cache parameters in GI tab can improve the rendering accuracy. You can also set subdivision values for lights and materials to improve rendering accuracy.
Setting parameters in it will not affect the rendering effect, but we can set the order of rendering or whether to display the window.
The last tab is the render element. We can add rendering elements. After adding them, not only the original image will appear when rendering, but also a window will pop up, and the colors rendered separately can also be rendered.
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