Traditional Culture Encyclopedia - Photography and portraiture - Can 3dmax panoramic shading be rendered at all angles as long as the camera is in the middle?

Can 3dmax panoramic shading be rendered at all angles as long as the camera is in the middle?

1. Open the 3Dmax software to create a new scene and a new camera. The camera is placed in the middle of the scene and the parameters can be set as usual.

2. Open the VR rendering settings panel and set the output to 2: 1, and the size can be set to 6000: 3000 or 4000: 2000, depending on your own computer.

3. Turn the camera into a sphere and check the visual field of the cover at a 360 angle. It turned out to be 45.

4. All the above settings are established. Start rendering. First, render the thumbnail for testing. Finally, render the big picture. After rendering, save the picture as TIF and modify it later in PS.

5. Finally render the big picture.

6. Open pano2vr software, drag the saved and rendered files into pano2vr software, and start panoramic roaming.

7. Click "Add" in pano2vr software to add "skin" to the file, select the output path and confirm. In this way, the panoramic dynamic file is generated.

8. Open the output path, find the generated dynamic diagram file, double-click it to see the normal display, and drag it with the mouse to see the panorama.