Traditional Culture Encyclopedia - Photography and portraiture - How to take a long shot in animation?

How to take a long shot in animation?

The artistic features of animated long shots are narrative at first. Animation is to express the theme of the film with the narrative of the story. The long lens uses different shooting methods to show the change, distance, depth and movement of the scene in order to achieve the purpose of narration. Narration is the most important artistic feature of long shots. The long shot can show the change of things, that is, the development of the story, so it further deepens its narrative characteristics. The long shot is to express the theme and story development of the film with visual language and record the original ecology close to real life.

Long shots can't last long. Long lenses must be carefully designed to be natural to the film. With the increase of the start-stop time interval, the difficulty and cost will increase exponentially, which requires the cooperation of all departments in the studio to achieve the ultimate, and also tests the director's scene scheduling ability. Let's talk about these "difficulties" in detail:

1. The director's scheduling is the most difficult core. A long shot often needs a lot of scheduling, character scheduling, equipment scheduling, lighting scheduling ... This is a huge project. Suppose we only track an object, and at the same time we need to lay tracks and unload, the difficulty can be imagined. This is a great test for the coordination between the director and the team.

2. Photographic scenes A real long shot often involves several scenes, and this control is also very difficult. It not only requires all scenes to be in place at the same time, but also requires smooth focus and reasonable lighting, which is several times the workload of shooting alone.

3. The consistent long shot of the performance abandons the front and back shots, montage ... The director can't stop after the shooting, so the requirements for such a long performance are very high, especially the cohesion, accurate position, posture, expression, lines ... all aspects are required to be accurate. The average actor needs one day to rehearse and one day to shoot, so the cost has to be doubled.