Traditional Culture Encyclopedia - Photography and portraiture - The difference between film and television animation games and animation
The difference between film and television animation games and animation
Two-dimensional module
1. Animation Theory Course (Basic Knowledge)
2. Paperless hand painting
3. Characters, props and scene design
4. Photo studio (coloring foundation)
5. Toona sinensis arm studio (story painting)
6.FLASH animation
7. Harmonious Design Workstation
Three-dimensional module Maya /3ds Max
1. modeling materials
2. Bones (including building bones, brushing weights, binding, etc. )
3. Skin settings
4. Animation Settings
5. Particle special effects
6. Rendering output (Mental ray/V ray rendering)
Rendering module
Architectural Representation/Character Animation (High-end Rendering)
1. virtual vertex aggregation distribution rendering
2.Alienbrain studio rendering management
3.Mental image mental ray Fl high-end rendering
Post-editing module
1. film and television post-production basis (film and television language, how to split the lens and use the lens)
2. Nonlinear editing of final clip
3.Shake's high-end late stage
4.Adobe integrated application
1) Effect of adobe
2) Adobe premiere
3) Adobe Illustrator path application
5. Particle illusion particle special effects
6. Operation of HDW M2000p video recorder
Dubbing module
The Theoretical Basis of Making 1.MIDI
2.Pro Tools production system
3.Mackie 1064 tuning
4. Apple Mac Pro
5. Film and television animation sound production
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