Traditional Culture Encyclopedia - Photography and portraiture - Attila's skill evaluation and the collocation strategy of military commanders
Attila's skill evaluation and the collocation strategy of military commanders
Attila (cavalry/siege/attack)
Skill 1: The King of Hungary attacks and counterattacks by +30% in the next 4 seconds, and the probability of attacking by 50% is reduced by 50%, lasting for 2 seconds, with built-in cooling for 2 seconds.
Because Attila and Takeda have no skill damage, general attack +30% means total damage +30% and counterattack+30%, making Attila a hedgehog in cavalry. According to the eight-second skill cycle, the coverage rate of permanent general attack and counterattack is about+15%. Because the offensive department has extra anger when it is besieged, the skill cycle can even be shortened to 7 seconds or even 6 seconds, and the coverage is higher.
According to the probability model of attack reduction, it is calculated that there is a probability of 37.5% for four rounds, a probability of 50% for two rounds, and a probability of 12.5% for not triggering the attack reduction, which is equivalent to an average attack reduction of 3 1.25% for four rounds, similar to the effect of Cao Cao's 3 seconds reduction of 40%.
In addition, some people think that Alexander 2 skills are like Attila, because Alexander doesn't eat the injury reduction effect. Please refer to my explanation in Alexander's article. Attack reduction and injury reduction are different concepts. Alexander is only immune to reduce damage, and Attila's effect of reducing attacks is still effective for Alexander.
Skill 2: When Constantine besieged the city, the total damage was +5%, and the probability of 10% per turn was reduced by 25% for 3 seconds.
It used to increase damage by 10%, but now it is 5%.
Probabilistic defense reduction, calculated by coverage rate, is equivalent to resident 7.5% defense reduction.
Attila's siege skills are not outstanding, but there is no way. 34 skills are too strong.
Skill 3: Honoria's skill reduces damage by 15%, her own skill damage by 30%, cavalry attack by +40%, and movement speed by+15%.
This skill is too supermodel. 40% of the weapon attributes are up to standard, and there are more skills to reduce damage and movement speed. The only side effect is that your skill damage is also reduced, but there is no side effect when you cooperate with Takeda, because Attila Takeda has no skill damage!
So this side effect is just to prevent Attila from playing with Tiepang or other riders.
Skill 4: During the pure riding in the Battle of Shalong, the general attack will increase the damage by 50% with a 25% probability, and increase the damage by 100% with a 25% probability, both lasting for 2 seconds.
The damage increased. What concept? Is to directly double the damage. Seeing Attila hit 20 thousand, the next round may be 40 thousand. The trigger probability of this skill is really too high. The two probabilities should be calculated separately, that is, 25% will increase the damage by 50%, 25% will increase the damage by 100%, and 50% will not increase the damage, instead of 25% will increase the damage by 50% or 100%, and 75% will not increase the damage. In a word, when I use Attila, I really feel at least half covered.
According to the previous probability model, it is equivalent to an average injury increase of 46.67%; The latter case is 16.3%. It's a world of difference.
Although Lilith said that the built-in cooling time should be increased when it was last modified, it feels that it has not been implemented yet, and the trigger rate is still extremely high.
Awakening: Divine Whip is immune to silence, causing more than 20% damage to enemies below half blood. Speed up by 50% in 3 seconds after the war.
The second half effect can be ignored.
No matter what Hailmann said, Guan Yu and Wu Zetian were silent in the later military commanders. Attila can take it easy. More importantly, Attila will not suffer additional damage from Sparta because of her silence on Guan Yu.
With regard to the 20% increase in damage below half blood, the big country assembly war needs to recruit more and more soldiers, and then both sides have always been red blood. I think the total number of teams should be calculated according to all the troops inside. After a round of supplementation, when the flag strength is greater than 3 million, the flag will never be half blood, so Attila will always have damage bonus, and the effect is self-evident.
Comprehensive evaluation
Attila's user experience is really great. . .
I took Attila Takeda in KVK3 and went to KVK2 Kingdom to be my eldest brother.
If the flag is assembled, it will be slightly inferior to Constantine, and the battle damage will be about 0.8-0.9: 1. When Wu Zetian assembled, the battle damage was about 1: 1.2. Assembling other unscrupulous defenders is basically hanging. The siege was more fierce, and 43 million cities were cleared, but no reinforcements were gathered. The first collision cost about 1:5, and the second collision cost 1: 10.
The field battle is also very hard. Although one-on-one combat is not as good as Temujin, the actual combat experience is much better than Temujin. Temujin only took advantage of the main target, and basically lost the battle damage when he was beaten by other teams, while Attila did not lose the battle damage when he carried less than 40 million, and earned all those who carried less than 35 million. Besides, his battle damage ratio is really inexplicably high. I don't know how Lilith calculated it. Is Ping A more likely to be seriously injured?
In a word, I think Attila Takeda is definitely a pair of military commanders worthy of awakening, but the disadvantage is that neither of them is suitable for matching with the old military commanders, that is, it will take a long time to pay off, and neither of them can give play to their advantages.
Training program
The strongest consul, period 25 to 28.
Card 1, depending on the face, up 34.
If your kingdom urgently needs you as the front line of assembly, you can wake Attila first; Otherwise, it is better to wake Takeda first.
Military commander pairing
Three generations of environment: Attila+Takeda (simple and rude), Attila+Caesar/Siebel (this can only be used before Takeda. . )
- Related articles
- How about Jinjiang Weizhong Trading Co., Ltd.?
- Tik Tok, what head looks cute?
- StarCraft Elf Landuoduo School Location
- No matter how old you are, please believe in fairy tales and fantasy girls' hearts.
- 20 18 what are the strategies for Xiapu photography?
- Ai creative photography elegant skirt, flowing art
- My Beautiful Home is about 600 words.
- Great Wall Special Reading Guide
- How does Sony Black Card 3 camera transmit photos with wifi?
- Planning scheme of university campus art festival activities