Traditional Culture Encyclopedia - Photography and portraiture - Old people want to learn animation and have no foundation. I don't know what software to start with
Old people want to learn animation and have no foundation. I don't know what software to start with
According to the professional direction, this major has courses such as art foundation, animation modeling design, game character creation, game scene design, script creation, computer 2D animation, computer 3D animation, animation movement law, film and television post-editing and film and television production, film and television language, photography art, animation director skills, introduction to film and television animation, animation market, animation performance, animation clothing and so on. Recruit candidates who have a good foundation in painting and love animation and game art.
The employment-oriented training of this major is divided into: film and television model and rendering, digital role animation, film and television special effects and synthesis.
main course
(1) The major courses of film and television animation mainly include photoshop, Premiere, 3D, AE, introduction to art, animation design draft, animation performance, Zbursh, animation role design, film and television introduction, cartoon introduction, appreciation of film and television animation works, film and television animation scene design, cartoon creation and technology, and advanced application of Flash animation production.
(2) Certification courses: multimedia material collection, introduction to film and television production, video clip synthesis foundation, two-dimensional animation design and production, video synthesis special effects, three-dimensional animation and special effects.
(3) Employment-oriented training
1) film model and rendering major
This major will study and study modeling, materials, lighting, photography, color, composition, MattePainting, anatomical structure and other knowledge. , so that students can master various technologies, improve their artistic accomplishment, and at the same time be able to independently produce film and television-level models and rendering works, so as to ensure that students can be competent as high-end modelers, mappers and lighting renderers in animation companies, film and television companies and next-generation game companies. It mainly emphasizes the design training of various professional models, including props, architecture, environment, scenes, cartoon characters, realistic characters, animal characters and so on. In the training of special mapping materials, we will learn UV flattening technology, mapping texture drawing, program texture design, Mental Ray lighting and advanced rendering technology of various models; Maya, ZBrush three-dimensional sculpture, Photoshop, etc. It is comprehensively used to realize the design of professional film and television scenes and animated character models, game characters and scenes.
2) Digital role animation major
This major is mainly in Maya.
Learn and train character animation on the software platform. We have abundant funds to set up animation production lines, and the design and production are completed by different professional assembly lines. Talents trained through study and practice can stand the test of cutting-edge mainstream technology and market. The basic knowledge and basic animation theory that an animator should possess will be developed. The mid-term course will combine the traditional courses such as storyboard, animation sketch, animation performance, motion law, animation law and so on, and carry out professional training of role movements step by step. This part of the course will run through the basic movement rules, including: basic movements (body movements), role-based control (walking, running, jumping, etc. ), role action design (complex emotional expression), role performance skills (character expression, emotional expression), expression animation, mouth animation, multi-role mixed performance, etc. Later courses mainly study simulated character animation and game animation in special effects movies, involving the collection, modification and application of motion capture data (including characters and bipeds). Finally, the graduation design course will require students to complete their graduation works according to the current employment standards of the industry. At this stage, students can feel the production requirements and working atmosphere of the industry in advance, which is an exercise for the graduating students. This course is not only aimed at the positions of animators in professional film and television animation companies, but also qualified graduates can be competent in the simulation animation and game animation of film and television special effects movies in game development, which has a broader employment space [1].
3) Film and Television Special Effects and Synthesis Specialty [2]
This major is mainly for the film and television special effects production industry to train talents for 3D special effects production and post-synthesis. Mainly learn to use Maya, 3ds Max and other high-end 3D animation tools, Nuke and other post-synthesis tools, Boujou/Match Move/Syntheeyes 3D tracking and synthesis tools, RealFlow advanced fluid system, Mental Ray/RenderMan advanced rendering system and so on. It is used for the training and learning of professional film and television special effects and post-synthesis. System learning includes: three-dimensional modeling, lighting materials, advanced rendering, animation, particle special effects, rigid body special effects, fluid special effects, cloth simulation, hair simulation, fireworks and building collapse, and various natural landscape special effects simulation (explosion, crack, smoke, stars, halo, spray, hurricane, waterfall, dust and so on. ), clustering technology, post-color matching, key synthesis, deformation special effects. The employment direction is professional film and television special effects production company, film and television advertising production company, film and television cartoon production company, film and television post-synthesis company, TV column production company and so on.
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