Traditional Culture Encyclopedia - Photography and portraiture - Psychological counseling is called beach game, which seems to be the name. But the specific situation is not clear.
Psychological counseling is called beach game, which seems to be the name. But the specific situation is not clear.
Of course, you can call it a sandbox game or a sandbox game.
Sandspiel, also known as sandbox therapy or sandbox therapy, is a psychotherapy developed in Europe. Sandplay therapy is a kind of psychological clinical therapy that combines analytical psychology theory with psychological counseling theory such as games. It expresses itself by creating intentions and scenes, and shows the inner world intuitively, thus avoiding the resistance in psychological counseling. Basically, all kinds of psychological problems and psychological obstacles can be used as the treatment category of this method.
The origin of sandplay therapy is 1939. Inspired by Welles's "floor game", Lawenfield, a pediatrician in London, England, put various toy models in boxes for children to play in. The children called this box "Magic Box" and named this psychological therapy method for children "World Technology". Calve, a Swiss psychoanalyst, accepted the guidance of Lauenfeld and combined it with the analytical psychology of C.G. Jung, paying attention to the establishment of the trust relationship between the therapist and the patient, using Jung's mental image and symbolic theory to analyze the patient's works, and developed this technology. Hehe, Kazuo learned this technology from Kauff while studying at Jung Institute in Switzerland, and introduced it to Japan. In Japan, sandplay therapy has been affirmed to a considerable extent and has become one of the mainstream psychotherapy methods. The introduction of sandplay therapy itself is a creative and symbolic form of psychotherapy. In the atmosphere of "free and protected space", sand, water and sand tools are used in creative images, which is a creative and symbolic model of psychotherapy in sandbox games. A series of various sand table images reflect the communication and dialogue between the conscious and unconscious in the minds of sand table players, as well as the healing process, the healthy development of body and mind and the development and perfection of personality. As a mature psychotherapy technology abroad, it is also applied in China. Sandplay therapy can be used as a projection experience of normal people's psychological activities. Putting sand tools in the sand table can create a psychological world corresponding to his or her inner state and show a wonderful spiritual garden. At the same time, it is also an effective method of mental health education for teenagers, which can play a positive role in cultivating self-confidence and personality and developing imagination and creativity. Sandbox game, as a comprehensive psychotherapy system, especially as one of the mainstream developments combining psychoanalytic technology with art and expressive psychotherapy, is widely used in psychological counseling, psychotherapy, psychological education, human resource development, professional psychoanalysis and other fields. Its main functions and functions include: psychological diagnosis and comprehensive psychological evaluation; Relieve all kinds of psychological pressure, tension and anxiety; Professional treatment of various psychosomatic diseases; Comprehensive psychological education technology, mental health maintenance and personality development, artistic expression and creativity cultivation and quality of life improvement; And the development and perfection of the mind aiming at self-nature. The treatment method must first have a room dedicated to playing sand table games, which contains sand tables, miniature models of people or things, and necessary items such as water tanks or other water containers. The function of the pitcher is to hold some water and put it in a convenient place next to the sand table in case the sand needs to be wet. Miniature models of people or things are small toy models that can represent people, animals, plants or other similar things. They should be rich in variety and can meet the various needs of sand table players as much as possible. For example, they can represent all kinds of cultures, whether it is eastern civilization or western civilization, historical figures or current trends, and should be expressed by corresponding models, even some prehistoric cultural relics, imaginary animals and so on. In addition, it should also include various modes of land, sea and air transportation. Sand table is a special box filled with sand for people to build on, usually on a low table. The commonly used sand table is 7m long, 5m wide and 1. 1 m high. Its bottom and frame are painted sky blue and waterproof, and the sand inside is about half the height of the box. (Material: the inside of the sandbox is 57*72*7(cm), the outside is painted dark or wood, and the inside is painted blue, which is convenient for people to dig out water when digging sand. This feeling is very important. In the early stage of sand table therapy, coarse sand, fine sand or white sand are commonly used, and sometimes tea palladium and white sand are used. ) Generally, there must be at least two sand tables in the sandbox game room, one is dry sand and the other is wet sand, so that visitors can choose freely. Under normal circumstances, we don't allow tourists to create with water at will. Because some visitors, especially children with a strong tendency to attack, often get water and sand all over their faces, which makes the consultant very confused. Of course, because tourists are allowed to use water, there may be unexpected and interesting performances. Therefore, you can rely on the free judgment of the consultant about the water problem. The blue inside the sand table is one of the key contents in the sand table game, and the light blue itself can have a psychological and physiological impact on people's thinking process and behavior. Blue can be used to represent clear water and blue sky. In addition to these symbolic meanings, the true color of blue can also be regarded as a "thing", which provides a clear visual presentation in the sand table. Rectangular sand table also has its certain significance. The imbalance of rectangular space can produce a feeling of tension and turmoil, which makes people want to move and enter. A square or a circle produces a sense of balance and stillness, and people's attention is easy to focus on the center without challenge. For rectangular sand table, people need to adjust their position up, down, left and right to finally find its center [7]. Therefore, rectangles can provide more exploration space and greater challenges than squares and circles. A row of shelves placed against the wall display miniature models of people or things. They can take it at will. In short, the size of the sand table should be clear enough for people to see at a glance, which is conducive to concentrating and strengthening people's psychological attention. There should be a specific space between the bottom and the border of sand and blue. Based on the depth that can be excavated or the height of the building. At the same time, the model provided should be easy to operate, especially suitable for subjects including children. Many psychologists influenced by Lowenfeld sand table therapy think that sand is not important, and they choose a desktop instead of a sand table. However, some surveys show that the constructive application of sand (such as shaping sand into creative works) can increase important contents: enhance the richness of expression, expand the information available for analysis, and deepen the feeling of creating a three-dimensional world. Although sand plays an important role in sand table games, because it is heavy, it is not suitable for carrying around and does not meet the flexibility and convenience needed for research, so diagnosis and treatment are limited to relatively fixed places. The blue inside the sand table is one of the key contents in the sand table game, and the light blue itself can have a psychological and physiological impact on people's thinking process and behavior. Blue can be used to represent clear water and blue sky. In addition to these symbolic meanings, the true color of blue can also be regarded as a "thing", which provides a clear visual presentation in the sand table. When facing a new "sandbox player", the tutor should first get familiar with each other in a short time, gain trust in himself, and get a preliminary understanding of the basic situation of sandbox games. Then, the tutor gradually led the sandbox player's interest to the material of the sandbox game, and clearly told him that he could use it freely and build any picture he imagined in his mind as long as he wanted. When implementing this technology, the following instructions can be given: 1. "Please use sand and toys to do anything in the box." 2. Do what you want on the sand table. When you see which toy is talking to you, put it on the sand table. Please use these toys to make a world you want on the sand table. Please put your hand on the sand, feel it, let your mind feel it, and express this feeling on the sand table. Please go to the toy shelf to see all kinds of toys. Maybe you will find some sand table feeling on some toys. Records and problems of sand table therapy In the process of playing sand table, the tutor usually sits near the sand table in order to discover the secrets revealed in the construction process in time, but this place should not be too close, which will interfere with the construction process. Before the sandbox game is over, the tutor had better not interrupt, ask questions or express personal opinions. Just watch quietly. At the end of the sandbox game, the tutor should ask what each image represents or ask some other questions. Some tourists will explain and put it at the same time, and this should be recorded. The order of toys should also be recorded. Since the sand table set has appeared, any further discussion about it will naturally revolve around the theme or the extension of the theme. In the face of these creative processes with positive imagination, in-depth analysis and understanding are often more important than direct explanation and judgment. Henderson once described this attitude of seeking understanding appropriately, and thought it was between the attitude of sharing experiences among friends and the professional attitude of an annotator with mythological knowledge at work. Of course, strictly speaking, in the face of a specific sandbox setting, only those sandbox creators really know what this means, what this game experience means, what kind of feeling it is, and so on. Therefore, as a counselor of sand table games, it is not enough to be a good observer, but also to be a participant. (1) The whole process of sand table game is the process of exploring and expressing one's inner world by one case. Therapists' acceptance, protection and active attention to cases are important therapeutic factors of sand table games. (2) Respecting and accepting the contents presented in the sand table is also a part of respecting and accepting the case. (3) Concentration can lead both sides into the psychological (spiritual) world. (4) The basis of "psychological contact" is that both sides are "present". (5) Ask questions, explain and clean up the sand table in the sand table game, and show respect for visitors. "Psychological contact" is attitude first. In the sand table game, visitors should be accepted and protected, so that they can feel safe and free. Secondly, ask open questions in a frank and peaceful tone. When finished, make a color photo or slide and record it. You can shoot from top to bottom or from multiple angles, but a slightly oblique photography can fully reflect the content of the work, and you can also draw a sketch or sketch if necessary. It is important to keep and record every job of visitors. When analyzing, pay attention to the changes, interrelationships and development possibilities of the works. Sandplay is a kind of nature in the process of treating children. Therefore, the sand table game has become a psychological therapy method that is easily accepted by children, and it is one of the commonly used methods to treat children's psychological problems. Adults generally have some resistance to the game at the beginning, but patients can be invited for sand table treatment after they have confidence in consultation, and the promotion of sand table games in adult treatment has also accelerated. Because sandbox games are more aimed at children, we take children as an example to introduce the process of sandbox games: when children consult for the first time, they are usually accompanied by their parents. Therapists should ask parents some questions first, so that parents can fill out some questionnaires and scales, and the time should not be too long. Be careful not to let children feel left out and accused. Then the therapist leads the child directly into the game room, and the parents don't follow. Under special circumstances, if the child has a strong sense of insecurity, parents are allowed to send him to the game room, and parents should quit the game room before the treatment begins. In the game room, the therapist introduces the sand table, various toys and water in the wet sand table to the children, who can use these materials to create any picture on the sand table. Each treatment lasts for 30 to 40 minutes. Before the end of the treatment, leave a few minutes for the child to talk about what he is wearing and give him a chance to express his inner feelings. At the initial visit, the basic requirements of sand table games should be made clear to patients: (1) Tell patients that they can play with any toys on the shelf; (2) If something is broken, the therapist will repair it, but he can't deliberately destroy it. (3) Don't hurt yourself or the therapist when playing games. (4) After the treatment, the therapist will clean it up, so patients don't have to worry about it. Because the child's understanding ability is not strong, the therapist should be as concise as possible when telling these rules, and be careful not to give too much information. All children need to clearly define what is acceptable and what is unacceptable behavior. Only when they know the boundaries of behavior will they feel safe. When the child began to explore the sandbox and toys by himself, the therapist retreated to the child and sat down to observe and record the progress of the sandbox game. The contents of the record include how the child started, whether he immediately participated or hesitated; What was the first toy you chose, and then what kind of toy did you choose? What is the placement position of toys in the sand table and what is the relationship between them; How big is the space for children to explore on the sand table; And what the final result is, and so on. After the child leaves the game room, the therapist should take photos of the sand table and save them for analysis. Children will automatically tell a story during or at the end of making sand table pictures. If the child doesn't say it, the therapist can invite the child to say what he/she has set and what he/she wants to express. The story will express children's feelings, the theme presented by the sand table, the symbolic meaning of toys and so on. Therapists don't comment and explain the content of games and stories told by children. All they have to do is listen carefully and accept it sincerely. Calve School emphasizes delayed explanation, that is, at a certain time after the whole course of treatment, therapists and patients will review the saved photos of sandbox games to help children better understand the symbolic meaning expressed in the sandbox and its emotional conflicts. Sandplay therapy needs at least 5 ~ 6 times, and it is necessary to discuss with the parents of the children in advance whether they can persist. If parents want to stop consulting, they should inform the therapist in advance. The therapist can make the child make final preparations and consult again 1 ~ 2 times. Otherwise, sudden stop will make children uncomfortable and have a negative impact on their psychology. The role of the sandbox game is 1 Faced with a smooth sand table with a trusted tutor, there will naturally be many images in the minds of sand table players, and those toy models and the sensory experience of sand and water also stimulate the unconscious. 2. The essence of sandbox game is to awaken people's unconscious and physical feelings and touch the most primitive psychological content. 3. Sand can be fabricated, water can be dumped, fire can be lit, air can be circulated, and the most basic flow and balance in sand table game can reflect the whole process of human heart and nature. Sandplay is like a window, which can open or see through people's hearts and make people experience the pre-verbal and non-verbal state again. Children can understand the language before they can speak and recognize it before they recall it.
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