Traditional Culture Encyclopedia - Photography and portraiture - How to solve the problem that the 3dmax camera view is different from the rendering!
How to solve the problem that the 3dmax camera view is different from the rendering!
1. First, we open the 3DMax software in the computer, click Tools, select the following settings, and delete the check before gamma /LUT calibration is enabled.
2. Then we should choose "Overwrite" to make the rendering window consistent with the image saved when saving the file.
3. In addition to the above methods, we can also change and set the output gamma in the file saving box of the rendering panel. If VR frame buffer is used, it is set in VR frame buffer, which is generally 2.2 or 1.0.
4. We can also use LWF mode. Click directly on the LWF of the one-click fantasy work, and then render it to ensure that the display and output are consistent.
5. We can also turn it off without using gamma in the above picture, or turn it off in the Max parameter setting panel.
Precautions:
The camera is used to help you synthesize the scene. VR camera can simulate the real camera by adjusting the parameters to achieve a more realistic effect. Usually, the image is displayed in the camera view.
As you can see from this view, you haven't switched to camera view yet. After setting the camera, press the c key to change the view to camera view. This allows you to adjust the composition direction and viewing range of the camera.
When you click on the perspective in the upper left corner of the perspective window, the camera and various views will appear. When you choose the camera you set (such as Camera00 1) as the view, what you can see is no longer the "perspective", but the image from the camera's perspective.
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