Traditional Culture Encyclopedia - Tourist attractions - Dead Cell main plot graphic process guide
Dead Cell main plot graphic process guide
The Prisoner's Cell
Collapse the Prisoner's Cell, the Avenue and Barrier of the Guilty, the Black Bridge, the Poisonous Sewers, the Old Sewers, the Deep Prison, the Ossuary, the Nausea, the Cellar, the Fog, the Harbor, the Shelter of Sleep. The Forgotten Tomb Clock Room in the Cemetery Between the Castle and the Throne on the Mountain (End)
Dead Cells is a 2D platform game produced by French developer Motion Twin that combines Roguelite and Metroidvania genres. , players will experience soul-flavored battles, challenge many guards along the way, and explore a huge castle with ever-changing rooms in the repeated cycle of killing and death. Today we bring you the main graphic and text process guide of this game, which includes all-rune weapons. Collect the elements and let’s take a look.
The Prisoner’s Cell:
First come to the first level of the Prisoner’s Cell. This level is relatively easy to master. Enemy attacks can be easily passed.
The archer-type enemies encountered in the first level will use bows and arrows to shoot from a distance, but will not attack in melee.
So to deal with this type of enemy, you can crouch down to avoid its shots.
This green-skinned enemy has two attack methods, namely melee attack and jumping attack.
This enemy's jumping attack has a long forward swing and can be easily avoided.
To deal with this kind of enemy, you can seize the time between attacks and roll in front of them to kill them with combos.
Red-skinned enemies will only use attacks similar to throwing bombs. The thrown red balls will explode after landing for a short time.
Players will not be harmed by thrown objects, but will be harmed by explosions, so dealing with this kind of enemy is simply a matter of melee combat.
Note that this type of enemy will also throw explosives to the upper level, with a longer throwing distance.
The shield-bearing soldier is a difficult enemy type to deal with in this level. It will attack the player by pounce.
At the same time, the shield of this type of enemy has a perfect defensive function. If the player continues to attack frontally, it will cause a stiff effect.
To deal with this kind of enemy, you need to master the frequency of its mobile attacks and use rolling and jumping methods to sneak attack behind it. Of course, long-range attacks are also effective ways to deal with it.
The generation rule of this map is that the doors leading to the avenue of the guilty in the next level must be at the four corners of the map.
- Related articles
- I want to bring cosmetics back when I travel to Europe. Want to know which brand of cosmetics is the most cost-effective in Europe, where to buy it, airport duty-free shops or shopping malls?
- How about a traveling electric kettle in Zhuo Lang, USA?
- What are the travel strategies of Huangshi National Park?
- How to remove my Ningxia pocket electronic wallet?
- 2022 summer vacation guide to Huaguoshan Scenic Area in Hengshan County, Hengyang
- Laoshan South Line Guide Introduction to the advantages and disadvantages of Laoshan South Line
- Will you go to the top ten congested scenic spots during the Mid-Autumn National Day holiday?
- What are the eight standards of ecotourism?
- An Analysis of the Authenticity of Master of Crime's Answers to Norwegian Snow Murder
- I want to travel to Florida, USA, and my visa has come down. Do you have any good recommendations for local Chinese to join the delegation? Consider going there for 4-5 days.