Traditional Culture Encyclopedia - Tourist attractions - What game is triumph?

What game is triumph?

A 3D game under QQ.

First, use UNREAL2, one of the three best 3D engines in the world, to create an amazing and exquisite 3D world. This function is the primary function of Triumph, which is the so-called "Real-3D online game" in the words of developers. According to my personal observation, the difference between their promotion of Real-3D and the previous 3D online games is that Triumph supports any angle of view, which can not only rotate 360 degrees in space, but also zoom and switch the first-person angle of view freely. This unprecedented degree of freedom is beyond the reach of previous 3D online games, bringing players a brand-new game experience. Only a powerful engine, without the ingenuity of the designer, you still can't make a breakthrough game. Fortunately, Triumph has lived up to the super engine that supports her. Both the picture and the scene have amazing performances: the game uses high-purity and high-contrast bright colors to sweep away the obscurity of other dark online games, and the gorgeous and bright colors make the huge 3D world colorful and particularly dazzling. In addition to bright colors, UNREAL2 also creates exquisite light and shadow effects. When the player turns on the full light and shadow special effect and the resolution reaches 1024X768, the whole world is shrouded in a thin layer of light smoke. Whether it's the dawn, the scorching sun at noon or the sunset in the evening, every hour is cleverly projected on the players and mapped on the grass, trees and mountains, which makes people feel particularly real. Personally, I think the color effect of triumph is not an "excellent" description, and she has reached the realm of "art"

Second, considerate control design makes players handy. Of all the online games I have played, it can be said responsibly that the control design of triumph is the best. Although every game has a set of control design, it is the first time for me to see such a considerate design of Triumph, putting myself in the player's shoes everywhere. Every control action in Triumph can be completed by mouse or keyboard alone, which is equally convenient. There are many shortcut keys in the game, which are convenient for players to switch common functions. Some of them, such as right-click visual angle switching, armed state switching, gentle visual angle, fine-tuning F5~F8 colors, and automatic picking up items with Z key, are all unique and completely excellent designs from the player's point of view.

Third, a highly free synthesis system allows players to create anything in the game (except mission items and special items). Based on D2, many games have systems to build equipment items, but the specific effects are different. Some settings are too bad and the cost is too high, which makes players discouraged; Some degrees of freedom are too low, and there are very few things that can be created. Like chicken ribs, no one cares about players; Some operations are extremely cumbersome, and repeated operations are not only boring, but also destroy the mouse fingers, so that players have to sacrifice the hang-up software. Triumph synthesis system sweeps away the above defects, raw materials can be picked up everywhere, and the simple design makes it easy for players to build their own items. Unfortunately, however, due to the limitation of synthesis skills, it is only a dream for players to synthesize advanced items at first. But even so, the Triumph Synthesis System still gives people hope: valuables such as upgraded gems can be synthesized freely. In any case, it is better than Mu's blessing jewels, and it is too "depending on the sky" and "relying on luck to eat".

Fourth, the dynamic sensory martial arts system makes the hero in the player's hands not repeat the same mechanical actions. This system is also a unique feature of Triumph. Most of the soldiers in other online games can only cut a few fixed moves vertically and horizontally, while the victorious soldiers can learn more advanced and gorgeous combat moves with the improvement of their grades. From simple stab, to smooth triple chop, to gorgeous triple punch and kick in the air, although some players complain about flashiness, at least there are tricks to see, which are not depressing "classic moves", which is a breakthrough compared with previous games.

Fifth, the original sovereign treasure setting allows players to enjoy superman's pleasure. According to the introduction of Triumph in Taiwan Province Province, Triumph is expected to have six treasures, each of which has amazing power, and players who collect all six will become "invincible in the world". However, the first of these six treasures, the Leader's Ring, just appeared in mainland China, which immediately attracted complaints and criticisms from players. Many people strongly demand to delete this super item that seriously destroys the balance. It seems that the painstaking design of Korean designers is not suitable for China's national conditions.

After introducing the five characteristics of Triumph, I will briefly introduce other contents of Triumph.

Group system: the main group of Triumph is the trade union, but its function is poor and there are few operations that can be used. It is estimated that future versions will be strengthened. In addition to trade unions, players can form small groups. A team can have about 6 people. Open the team window, you can see the names and health values of the players, and you can also see the positions of the players on the small map, which is very convenient. However, the team model has an obvious defect, that is, it can't share experiences, so that the common "bringing people" in other online games will not work in triumph, and players have to work hard to upgrade themselves.

Occupation and PK system: Triumph has three races, humans, elves and giants. At present, the domestic version is only open to humans and elves. Humans have three career choices: swordsman, warrior and red wizard. Warrior's blood is high to prevent high attack and low attack, while mage's blood is low to prevent low attack and high attack. In PK, the mage has an overwhelming advantage at a long distance, while the warrior poses a fatal threat to the mage in melee, because the warrior attacks more frequently than the mage, and the mage will be interrupted once he is attacked in the process of casting spells. It can be seen that distance is the key to success. There is nothing to see about PK among soldiers. When the level is similar, it is just more than who brings blood bottles. After PK kills a person, the reputation value of the character will decrease, and the name will turn from blue to white and then to red. You can't buy anything when you go to town with a white name, but once you hang up with a red name, all your equipment is gone. If you want to restore your reputation, in my opinion, you can only fight monsters to do tasks, and hanging up is invalid. It seems that Triumph's restrictions on PK are still quite strict.

Upgrade and skill system: A character has three basic attributes of strength, agility and energy, and six element attributes, which are represented by six colors respectively. Each level of a character has an attribute bonus of 10, but the degree of freedom is very low. Because the equipment needs several attributes, it is necessary to put on the appropriate equipment step by step. Some wizards are exceptions. They can give up their equipment and pursue high attack power, but the gains and losses are different. The points added by attributes can be washed away with gems, so don't worry about "one step away, regret it too late". Sometimes you can take advantage of the performance of gems and enjoy the benefits of high-quality equipment in advance. The skill in Triumph is to imitate the tree setting of D2, but the difference between each skill is not obvious. According to the player, it is a "fake skill tree". My personal opinion is that talking is better than nothing, and courage is better. Magic in triumph is divided by attributes. The red mage of human beings is good at a wide range of fire magic, while the blue mage of elves is good at ice magic of individual attack, which has higher attack power than fire magic and has a containment effect on fire magic. After the character attributes reach a certain level, you can learn new magic. Compared with other online games, it has no features, and it is a fairly standard setting.

Task system: Triumph's task system is monotonous, and the tasks of each level are fixed, and the rewards are not particularly generous. It can only be said that the story can be explained, and the player can finish it without too much effort. I hope that future versions can be strengthened and revised.