Traditional Culture Encyclopedia - Tourist attractions - Ming dynasty raiders
Ming dynasty raiders
1, conscription
Click "Conscription" in the function menu to enter the "Conscription" interface, and click the "Conscription" button of the corresponding arms to recruit.
Different arms: spearmen, light cavalry, archers, rangers, musketeers.
In the "Conscription" interface, you can see the relevant information such as the generation speed, recruitment cost, standby quantity and existing quantity.
(1) Generation speed: a soldier is generated in a few seconds;
(2) Recruitment cost: the cost of recruiting 1 soldiers;
(3) Number of soldiers on standby: the number of soldiers who are successfully recruited and waiting for deployment;
(4) Existing number: the number of soldiers who have been generated and can be recruited;
(5) Quickly fill soldiers: automatically use the existing conscription symbols in the backpack or spend 15 silver to fill soldiers.
2. Recruit generals
Click the "General" button in the function menu to enter the "General List", and you can see the "Recruit General" button. Click to enter the interface of "recruiting generals".
In the "Recruit Generals" interface, click "Recruit" to recruit all kinds of generals: cavalry generals, infantry generals, artillery generals, archers, rangers and omnipotent generals.
Tip: change a batch of generals every hour. If you use the symbol of senior generals, you can directly get the generals who grow randomly to 25-30, the platinum generals to 26.5-30 and the diamond generals to 28-30. The calculation method is:
1. General level
2. General grade > 60: (current commander-120- initial commander-in-chief)/(grade-1)
Grade 5 -26 (26-20)/5=6/5= 1.2;
6-27 (27-20)/6 = 7/6;
Grade 7-28 (28-20)/7 = 8/7;
And so on.
Use level 5 25 =1.0; Level 6: 26= 1.0 as the standard, depending on the critical point of the commander in chief. If the increments of level 5 and level 26 are 1/5, the increments of level 6 and level 27 are 1/6, and so on. Level 5: 26 is the best commander in chief, followed by level 6: 27, level 7: 28 and level 8: 29. There are decimals in the data beyond the integer 10 level, so it is more scientific for commanders to make statistical predictions by interval.
Grade 5: 26 is 1.2, grade 6: 27 is more than 7/6 and less than 1.2, and grade 7: 28 is between 8/7 and 7/6. The level of the first critical point in 10 (commander-in-chief units = level+1) is the most suitable reference point for the extreme value of the real commander-in-chief rate.
The calculation formula summarized below can be used for reference because the initial value contains decimal points, and the values are not completely consistent, but the commander-in-chief calculation has changed after level 70. Growth requires level 3 or above, and commander-in-chief requires level 5 or above. If the whole 10 level is calculated, the decimal places of data will usually return to 0 at this level, so it is more accurate. Through calculation, the initial value of the general and the attribute value of the future rank of the general can also be calculated. In the front, choose to upgrade archer barracks and strengthen archer attributes. The former all-around is a role with both offensive and defensive skills. It is easy to cooperate with the clan war. The clan war can get the treasure chest of the zodiac, and the whole clan can get considerable rewards without any loss.
The specific upgrade method is: break the wooden square to earn intermediate experience symbols and intermediate experience drugs.
Above level 20, you can go to Jiayuguan in Suzhou and play three times a day. When others are online, they open martial arts symbols and hang tinkers. As long as the combat level is sufficient, they will put the redundant generals in the training camp for training, so that the generals can gain higher experience and develop in the third line. 15-25-35-45-65, take the task in the novice village of Huangcheng and go to the palace to get the upgrade package.
When recruiting generals, growth is second only to commander-in-chief. There are signs of growth in the Ming dynasty, and there is a great chance of 29% growth. It is necessary to cooperate with senior generals.
In the early stage, the symbol of senior general was supplemented to ensure that the commander-in-chief of 2 1 grew to 28. The method is: use silver to break wood phalanges to obtain experience medicine, recruit a general with 2 1 commander, and then set it as an intermediate experience medicine that can break wood phalanges. At level 20, with the initial general equipment and level support, you can basically fight clan wars.
Reach level 65 as soon as possible in the first three days, plus being an all-round general, you can have an advantage in the early stage. And then specialize in military missions. If you have military skills, you can change your uniform. Then, after level 65, the upgrade is slow, and other arms need to be upgraded, or when taking intermediate experience medicine and experience symbols is not very useful, cavalry, rangers and other arms will be immediately transferred to rely on. Develop in an all-round way, upgrade and collect equipment at the same time, and promote internal affairs and clan development. Ensure the formation of an advanced scale.
In the later period, with the support of the clan zodiac treasure chest and the omnipotent general, if you can bring any arms, you can basically use the equipment as long as you pay attention to your opponent's formation. Basically, you can play mixed equipment with 500 ingots in the later stage, and the equipment will not be difficult. Then every day, you get the growth symbol and sell it. There is a great possibility of backwater. The symbol of later growth is very important. The early stage is all-round development, and the advantage is to change the formation at any time. Cavalry: Use fast charge to break through enemy lines, and be good at containing Gong Bing and infantry. The restraint arms are: rangers and artillery;
Infantry: Use strong defense to stop the enemy's charge, and be good at containing the Rangers and Gong Bing. Restraint arms: cavalry, artillery;
Gong Bing: He uses quick ranged attacks to quickly destroy the enemy. He is good at containing rangers and artillery. Restraint arms: infantry, cavalry;
Artillery: use ultra-long-range attacks to quickly destroy the enemy, and be good at containing infantry and cavalry. Weapons of restraint: Gong Bing, Ranger;
Ranger: Use fast movement to break through enemy lines, and be good at containing cavalry and artillery. Restrained arms: infantry, Gong Bing;
Note: the confrontation between long-range and melee arms is not a simple one-on-one confrontation, which is mainly reflected in the damage degree of long-range arms to melee arms.
Basic characteristics of infantry: the damage suffered by infantry in defensive state is reduced by 30% (that is, if the last round of infantry did not move, the damage suffered by this round of infantry was reduced by 30%)
The basic characteristics of cavalry: the attack damage of cavalry is doubled (that is, if cavalry attacks after moving this round, the attack damage of cavalry is doubled this round)
The basic characteristics of Gong Bing and artillery are: the attack damage to enemy targets outside the full fire range and the close range are halved (the full fire range of Gong Bing and artillery is 2~ 12, and the long-range damage to enemy targets within this range is total damage; if the target is more than 12 grid away from Gong Bing artillery, the damage is halved).
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