Traditional Culture Encyclopedia - Tourist attractions - Introduction of 11 Raiders and Skills of the History of the Three Kingdoms
Introduction of 11 Raiders and Skills of the History of the Three Kingdoms
Problem description:
Introduction to the 11 Raiders and Skills of the Three Kingdoms
Analysis:
In the commercial inspection of internal affairs reclamation, the city with a large difference between the current value and the maximum value is given priority, and the city with a large population is given priority to business only. In 4th, 5th and 6th, it is not worth the loss to specialize in reclamation. Search according to politics from low to high, even if the intelligence of the strategist is 1. There may be people and treasures in the same place at the same time, so it is not guaranteed that the searched military commanders will not choose to use them immediately, and then use them in the next ten days, because once they fail, they will be basically loyal to -5, and basically use treasures and official titles that cannot be loyal. For example, Liu Beixin uses a military commander to be loyal to 75, and to ensure that they will not be poached in the first ten days, they will be rewarded with double swords +12, official positions +4 and rewards +8= loyalty. Reward +8= loyalty 13, the third day, confiscation -12, reward +8= loyalty 99. The whole process of this military commander has always been safe. It is not useless to use stooges like Liu Chan. My experience is that computer alienation generally depends on the difficulty of alienating the target military commander first, then the number of the military commander, and the former takes precedence. Keeping one or two useless generals of this kind can greatly reduce the possibility of rumors and requests of generals like Zhang Fei being dug up. Personally, gossip+request is the strongest strategy in the game. If used properly, it is almost impossible to exploit the area. Generally speaking, two buildings in the same area belong to different forces, and the possibility of war is close to 1%. All we have to do is to promote the conditions and then sit quietly and watch the tigers fight. For example, in Chibi's script, Liu Bei took the West Side and built a Bowing Array for Cao Cao, and then skillfully gave the new item to Liu Biao. With the above-mentioned rumors and requests, you can easily choose one of Wancheng Xiangyang and take prisoners to treat a large number of prisoners. Those with high political level will be given priority if they don't surrender and kill (personal opinion), and the rest may be disarmed and returned to the field to build a building that can accept troops, put soldiers in it and dismantle it. When the world is quiet, soldiers will become military service personnel in the city to which the building belongs. Population harassment keeps harassing the enemy all the time. It is better to send an attack commander, and it is also encouraging. Take famous horses, thousands of soldiers and Fiona Fang array, and directly attack the enemy city. After drawing concentric streets, the opponent will continue to send troops in the next ten days. If there are few cities, it is impossible to develop the choice of sending troops. The key is whether the enemy attacks when approaching. If both sides choose yes, they cannot pass each other's formation. Otherwise, the party who chooses no will try to pass through the blocked troops (the premise of successful crossing is that the marching speed must be higher than that of the other party) and pounce on the target, while if the target of our own troops is the enemy troops, they will follow closely and attack. You can choose according to your needs. Incidentally, the commander-in-chief of the general affects the marching speed, and all the officers and men are dismissed. Only the civil servant with the highest commander-in-chief as the main commander can seal off diplomacy, and don't be opposed ... Don't make friends with more than three neighboring forces at the same time, try to promote alliances (rumors) but don't join, then cooperate with rumors+requests, try your best to destroy the alliance, and take the opportunity to board a loyal military commander to give gifts to the same force once in the same round. The request is the same, and it is useless for anyone to say yes. Don't waste money and food. The number of war troops takes precedence over the number of soldiers, such as 1,. Try to let a few people with high commanders each take part. Don't attack and appoint as a team. If you can't appoint the ideal person as the head of the army, just put this person in a city alone, then appoint the city, and then choose to change the legion. This person's head of the army will not cancel miscellaneous matters, whether it is boarding search or falsely reporting chaos or capturing and burning. It's best for every military commander to try it once. Even sometimes Zhuge can't make false reports successfully, but those with intelligence over 5 can be competent for Zhang Fei to falsely report Zhou Yu ... Please remember that it's not impossible to alienate military commanders with intelligence over 8 in the game. You can keep a military commander with 8+ as a reward without being too diligent. Don't leave idle military commanders in front-line cities (don't search, don't board military commanders who are not in your own city), and search is better than white mixing. When the Yugoslav capital is less than 1, the command will not succeed. Don't care about the people's heart. The success rate of some incidents is related to the people's heart.-----------------. Let's look at the wolf pack tactics e3ol downonly. Recently, I played the 9PK version of the History of the Three Kingdoms. I practiced martial arts diligently and learned a wolf pack tactic. Let's discuss it with you. There is a saying in Sun Tzu's Art of War that "surround ten with one", which won't work in the game. We can only play "surround one with ten". However, this "surround one with ten soldiers, with ten times the strength, and anyone can win. We want to. Beat the other side. It's a bit like the attack of wolves. Individuals are not very strong, but if there are many, the power of unity will be great, and they will advance layer by layer without stopping. As I said just now, our victory lies not in the number of soldiers, but in the number of teams. Let's take an extreme example first. How many soldiers does it take to win a battle? It's not easy to answer this question with no head or tail. But a theoretical answer is that one will lead a soldier. As long as this will continue to launch the art of war, it is theoretically possible to directly kill the other side. This is an armchair strategist. But we can inspire some concepts from the examples here to derive a reasonable tactic. First of all, in practice, I found that the power after launching the art of war is related to the number of troops, but it is more directly related to the ability to lead. Powerful generals can often launch powerful art of war with few soldiers, especially when the art of war is linked, even if there is only one soldier, they can also hit each other hard. Secondly, I find that the art of war is launched at times, and there will be several pauses every time it is carried out, so?
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