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LOL The Crystal Vanguard Raiders

As for the rune, I use the attack speed rune to strengthen the clearance, which is more passive.

Armor is essential in clearing the field and early confrontation.

I used 6 fixed magic resistances and 3 growth magic resistances, which gave me a good magic resistance in the whole game.

I use movement speed runes to enhance my ability of clearing and GANK.

Other available:

Red: Because of passivity, I suggest using the attack speed rune, but if you add some armor-piercing runes, it will also be beneficial to strengthen the flat cut.

Yellow: I don't recommend anything but armor.

Blue: All fixed spell resistance can be used to adapt to the early GANK. Or you can use the attack speed, but I don't recommend it, because then you will be a little brittle, the attack speed will overflow, and the income will not be so great.

Essence: There are many choices here. You can use attack speed to trigger more passivity. You can use fixed armor, so that you will hardly get hurt in the wild. A fixed life can make you calm at the beginning of the game, which is also good for other wild heroes. Fixed life recovery, providing a lot of extra life recovery, very good with blood card.

About summoner skills:

Playing wild must be punished. Whether it's fighting wild or stealing wild, it's good, and it also plays a great role in controlling dragon fighting.

I bring flash, because this is the best summoner skill, especially for The Crystal Vanguard, it is very easy to use with the big move R.

About skills:

Crystal energy:

A pretty good passivity, using general attack between skills can make you more destructive. This allows you to quickly clear the field with Q, which works well with the attack speed rune.

Crystal scanning:

I'll make up this skill first, because it can speed up the wild play, and wearing red BUFF is more threatening. In order to activate this skill for the second time, you must hit an enemy unit for the first time.

Tips:

Popsicles can only act on the second Q.

Crystal scorpion armor:

The second all-round skill, this skill enhances mobility and improves GANK efficiency. Use w and then use r to GANK.

Tips:

Shields provided by skills are affected by resistance equipment, such as and.

Crystal rupture:

Order a little at an early stage for some small amount of life recovery. Hit all soldiers with e, and then use q in them, you can get a lot of life recovery.

Tips:

Sunburn can also be revived under the action of e.

Blade armor, same as above.

Crystal stinger:

It may not be as harmful as other big moves, but it is very powerful in GANK after level 6, which can pull very important targets in team battles.

Tips:

Other skills can also be released by big moves.

But you can't flatten it.

Vertigo can't eliminate the effect of big move, but will it drag the enemy?

Big move. You can't use flash anymore.

It can be removed with a mercury belt.

About playing wild:

Wild monster refresh time:

1 min: The Three Wolves, the Gang of Four and the Stone Man all start at 1 min in 40 seconds.

5 minutes: red and blue BUFF, 1 min 55 seconds.

6 minutes: Xiaolong, 2 minutes and 30 seconds.

7 minutes: Dalong, 15 minutes.

Pay attention to your BUFF and playing Xiaolong time, and get ready for the competition.

It is useful to enter the refresh time in the chat bar.

Invasion of wild areas:

If the local team decides to invade your blue, unless your team can beat them at 1

Otherwise, it's best to go to their blue immediately, or fight the Gang of Four, or use Route 3.

Be reversed:

If an enemy teammate has a mobile hero, such as a clown, he is likely to steal your wild and BUFF.

My suggestion is to seek the help of my teammates, such as looking around, or invading the opposite field, or killing him.

For others:

It is very risky to play wild without the help of teammates. You and you are likely to be outflanked by more than three opponents in the cross.