Traditional Culture Encyclopedia - Tourist attractions - How does the black earth live?
How does the black earth live?
Magic resistance requirements: normal level 3, adventure level 45, warrior level 6, and king level 75.
Xiao Bian reminds: If the anti-magic value is not up to standard and you forcibly enter the dungeon, your character attribute will be lowered!
DNF black earth first map introduction:
monsters: string monsters, sawtooth monsters, scissors monsters and pliers monsters.
The danger index of this map is . Just a few wannabe people with one big move will be KO. Go to the next map quickly.
DNF Black Earth II Raiders:
Monster: Desperate Temat, a fighter with heavy spears, with high defense hardness, moderate speed, average walking level and average attack ability.
ability 1: camouflage, pick up the spear and retreat, throw the cloak forward, and then become invisible. Start when hit. Similar to mechanical camouflage, the attack can be broken.
Countermeasures: Find his position as soon as possible after he becomes invisible. After hitting him, he will appear in the sky. Take a big attack. After he is hurt, he will release the roar of the dragon and shock the nearby players, and his whole body will turn golden yellow, and his defense will be greatly improved.
ability 2: it will release a small vortex with suction similar to the endless altar of death.
strategy: vortex damage is not high, so it is OK to avoid it.
Ability 3: Bound, which jumps off the screen every once in a while. At this time, the three teammates who are forced to bind are all bleeding at the same time, and the remaining one needs to run and eat the blood cells that appear randomly. The survival of the whole team depends on the one who runs.
strategy: don't eat big blood cells when the whole team is not very ischemic, so as not to waste them for a rainy day.
ability 4: put a curse on all of us, and a sickle will be put up around our neck, which we can't hit. At this time, we need teammates to hit our sickle, and the sickle has blood strips, but it hasn't been knocked out within a certain period of time. If the curse is successful, the player will be killed directly.
strategy: don't attack each other when the screen is still red after the sickle is finished. At this time, teammates are enemies and can kill their own people.
DNF Black Earth Map III Raiders:
Monster: the knight of destruction, who will chop the ground with a huge sword and summon the whirlwind and devouring spirit.
ability 1: swing the sword, accumulate strength, and then swing the sword forward with great force. With the flying effect, ignore the bully! Wide range!
ability 2: the giant sword breaks through the ground, and the monster thrusts it into the ground, making it invincible. At the same time, a pillar of fire appeared on the ground to attack the player. Just run and avoid.
ability 3: red hurricane, this skill will be triggered when the combo number of monsters exceeds about 6HIT. When the monster started, a huge red tornado was generated around it, which was invincible.
then BOSS will summon four pink ghosts, which will float over and bite the player and turn green. Only then can you attack the monster, and the monster's defense is extremely low.
Note:
1. Being bitten by a ghost will continue to cause damage.
2. Only when all four pink ghosts turn green can the monster break the defense.
3. Don't let one person attract four ghosts. The ideal state is one for each person! Or you will die!
4. after the monster summoned the pink ghost, all of them ran to the lower left corner to gather the ghost.
DNF Black Earth IV Raiders:
Monster: Astros, a knight of terror, is a mobile short soldier with moderate speed, high walking level and high general attack ability.
ability 1: secretive mobile ability, teleporting behind the player to launch a Xiang strike. The rigidity of continuous attacks is also very high, and it is difficult to grasp the action mode because of dislocation and jumping.
ability 2: pseudo-enemy, which is not judged to be attacked under normal conditions.
ability 3: curl up and read the bar. After finishing, a string of black balls similar to dark soul waves will appear, and some skeletons will be recruited. When the skeletons approach, they will explode, and the explosion will have a powerful deceleration effect, just like being held by the hands of hell.
Countermeasures:
1. When reading a note, hit hard. The harder you hit, the less you read a black ball.
2. After being slowed down, the stronger the slowing down effect is with the passage of time, and it will be fixed in the end. After being fixed, the state will be released. It is very painful to be dragged by the hand of hell. Try not to be blown up by the skull explosion.
key: break the trick! Reduce one black ball every time you break a trick. When all the black balls are removed, the pseudo-invincible state is removed, and then you can kill by circulating this state as much as possible.
DNF Black Earth Fifth Map Raiders:
Monster: Saint Michel, proficient in the skills of judging, fighting and blessing, the strongest paladin in legend.
Features: Saint Michel can use all the skills of hierophant, and can erect a cross on the ground and use the skill of stunning.
ability 1: coin trial.
coins will appear on all people's heads after entering the picture.
There are two kinds of coins:
When golden coins appear, everyone should gather together and have a meeting in groups to break them.
When a silver coin appears, everyone needs to spread out. When more than three people gather together, the coin will break.
if you don't follow the rules, the coins will glow and break, and at the same time, every player will have an attack like a holy ball.
ability 2: the combination of blue boxing and golden body
the general attack of priesthood, the dive swing of blue boxing, the dive straight boxing, the dive Xiang boxing, the holy guard of the paladin, the spear of victory, the hammer of confession, and the just trial, all of which are ok. Pay a little attention.
The difference is that it is guarded by the Holy Light, and both physical attacks and magic attacks are invincible, lasting for 2 seconds, and can be broken after 15HIT.
ability 3: true and just trial
the first type: before the launch, it was obvious. Michelle began to pray and was in an invincible state. After praying, she summoned the archangel to judge. Attack about 2 seconds after the trial array is generated, and the players in the array are in a state of deceleration.
The justice trial will be held in order from 1P to 4P, so players should pay attention to their own order and avoid it. There is also a lightning trial, and there will be a golden array prompt on the ground.
the second type: launch the trial centering on Michelle herself.
DNF black earth BOSS map Raiders:
BOSS: Ozma of chaos, slow speed, low walking ability and no ordinary attack ability.
ability 1: perfect defense. under normal conditions, all attacks are invalid.
ability 2: purple tadpole. Ozma will emit something similar to a tadpole whenever he has time, which floats slowly and causes moderate to low damage. So try to attack him as hard as possible. If the control field is poor, there will be many such tadpoles on the field.
ability 3: the breath of chaos will release a breath on the ground, which will cause moderate to high damage and chaos. Bring more toys from the mysterious world.
Ability 4: Wave beads, which are printed on the ground, and then re-emerge a powerful wave bead from the ground.
The damage is high.
ability 5: the player is monsters, corresponding to the order of 1/2/3/4P, which turns us into four kinds of monsters of A/B/C/D in a picture.
After 1234/1234 goes on like this, the monster player can use two skills of monsters. Ordinary attacks can cause effective damage to Ozma, while special skills are different, corresponding to those at the bottom of the screen.
1P- Monster A, the screen text "Aura of Betrayal" 1P changes into Monster A, and the other three people change colors. At this time, if you attack a teammate in a color-changing state, it will cause damage. Monster A will press the S key to use it on teammates, so as to relieve teammates in a betrayal state!
1P monster
2P- monster b, the screen text "out of space" 2P turns into monster b, and the other three people enter a state of spatial chaos and will be randomly transmitted. Monster stunt button S, used for Ozma, to remove the space chaos.
2P monster
3P- monster c, the screen text "exchange rules" 3P turns into a monster, and the other three people enter a state of visual confusion, which will have a blind effect. For example, you are 2P, but you see 4P from your perspective. Monster c stunt, press the s key, use it on teammates, and remove the confusion of vision. Blindness can be dispelled or removed with toys.
3P monster
4P- monster d, 4P becomes monster d, monster d stunt, used in Ozma, Ozma entered the defense-breaking state.
Countermeasures: Ozma will enter the reading state after a round of monster, which can do harm to Ozma.
Remember: players can only use special skills three times during the monster time. It is very important to release the 2P space. You must release this state, otherwise the whole battle process will be very painful.
It's too hard to type by yourself. Copying online is quite right.
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