Traditional Culture Encyclopedia - Tourist attractions - Who knows the flow strategy of parasite eve 1 mud building?

Who knows the flow strategy of parasite eve 1 mud building?

I downloaded this while playing. ...

First of all, the premise:

1. It has been cleared at least once;

2. I love this game very much and am determined to enjoy it perfectly;

3. Be fully prepared for difficulties and have strong fault tolerance;

4. Strong determination and perseverance, full of confidence in overcoming all difficulties;

5. Have a sense of direction and can distinguish between east, west, north and south, not a road idiot;

6. Have enough time and energy, even money, if you don't have a machine yourself.

If you meet all the above requirements, congratulations on becoming a fan like me. Please take a deep breath and let's walk into that gloomy building together. ...

Second, the purpose:

In the end, Li Guan's strategy has only one purpose, that is, to conquer the 77-story Chrysler Building and fight until the real Eve reveals it, The Secret Behind. Once you end this bloody battle, the game will finally end and never appear again. Remember, it's not like a game like Resident Evil.

However, the enemies of Chrysler building are very strong, more than you have ever met before; Moreover, there is only one super leader every ten floors. Only by killing it can we get the corresponding key and go downstairs to the police station for the record. Therefore, there was only one practical purpose of playing ordinary plots before, that is, constantly strengthening their weapons and protective gear and strengthening themselves.

Third, the main points of the Raiders:

1. We:

(1) Strengthen your equipment:

Use "tools" as much as possible to convert all "general attributes" such as attack power, distance and number of bullets into a gun, but pay attention to the guns with special attributes (such as preemptive strike, explosion, attack power and reaction power). ); And "additional properties", don't move. The same is true of protective gear. Because when you enter the Chrysler building, you will find how poor your old equipment is compared with the newly discovered equipment.

After each upgrade, you will get some points. You should give the main points to weapons that improve attack power or protective gear that improve defense power. This is actually the main driving force for your equipment upgrade, so I recommend you to play twice more and upgrade more to make your equipment strong enough. This upgrade far exceeds your "tool" modification.

(2) Strengthen yourself:

Kill all enemies in every place as much as possible, and go out in the same place several times until the enemy no longer appears. Crazy about promotion. If you didn't learn to "liberate" and fight with Melissa the last time you saw her, don't regret it. Most of the points obtained from the upgrade are used for equipment, but you should pay attention to using a small part to increase your reaction and speed up your physical recovery. So you can kill the enemy again soon. For example, in the second fight, my reaction increased to 99, and I can basically shoot three shots in one round. In addition, the additional properties of the gun are "three commands can be executed at the same time" and "fire first". From the beginning of the battle, I can attack nine times first! As for whether to increase its carrying capacity, if it is not this time to enter the Chrysler Building, you can leave it alone. If you want to enter the building, this ability should be improved, up to 95, but it can be improved to 99 through the special properties of protective gear. Because there is a treasure room on each floor, and the equipment inside is very good. What can I do without more?

2. Enemy:

(1) situation:

Note that the maze of the building is automatically generated, so it is almost impossible to follow the map, not to mention there are as many as 70 floors (the last 7 floors are too small to be ignored). But every floor should have an elevator exit, a treasure room and a place to go upstairs. What is even more frightening is that the map is very monotonous and repetitive. In fact, it is composed of pictures of more than a dozen different forks. There is no obvious feature at all, so I have to grope for it myself. It is not easy to go upstairs, nor is it easy to go downstairs. Often once you go upstairs, you can only turn your back. But-before hitting every tenth floor leader again, please consider your own strength. If you are not sure, go downstairs. Otherwise, if you miss it, you have to call again. For example, when I played for the second time, I played at least once on the 30th, 50th, 60th, 70th and 77th floors respectively! If you solve the problem, you can get a key, but you can only let the elevator drive to any floor below this floor, and you have to call when you get up; You'd better go back to the police station and tidy up. But-after the 70th floor leader was killed, he didn't have a key. Go back to the police station to have a rest, or go straight to the last battle? Go home, the real angel of terror will make you regret it! In fact, after solving the leadership of every tenth floor, the monsters on each floor below will not appear again. Up to 10 at most, but the enemy won't appear anyway; There's no need to risk death. "Oh, are you going to challenge me?" How arrogant this sentence is!

(2) Opponents:

Leaders in the first 20 floors should be easy to solve, but those above 30 floors will be difficult. However, these leaders have basically appeared; For example, Stegosaurus without a head, centipedes in two places and so on. The style of play has not changed much. But-they are all extremely reinforced monsters. "They are not the Amon under Wu." Don't be careless. Think about how difficult it is to climb ten floors! There is a mutant giant fly, so pay attention to it. It will constantly hatch small flies, some will add blood, and some will be extremely aggressive. We should kill the small one first, and then solve it. If your weapon executes several commands at a time, it will be easier to fire first. As for the last Eve, the legendary angel of terror, I just want to say that the key is that you must be strong!

3. The last battle:

(1) My history class:

The second time I played, I grabbed thousands of times and went to the 77th floor. At this time, strength: reaction force 99, item carrying capacity 99, weapon attack power Aya (my name) 305, ability to fire first, ability to execute three commands at the same time, ability to attack (explode) once, automatic counterattack, only firing one bullet at a time, without wasting time (the more firing times, the more dispersed the attack power), and protective gear defense power (Brea) 200. I thought it was enough to equip myself like this. As a result, I couldn't beat Eve at all. She always had enough time to add blood to herself, and finally I had to come back in vain. (For details, please refer to my article "Immortality" published on BBS of this website on October 27th, 2000/KLOC-0. ! - 》)

(2) the terror of the angel of terror:

Can be temporarily invisible; A normal attack can make you lose 500 ~ 600 health points (based on 200 defense); An angry blow, if completely hit, will kill you (HP 897); You can summon two Maya spirits at the same time (you can't attack), one is to give her blood (1000 ~ 9,999), and the other is to use various negative spells, which puts you at a disadvantage.

(3) Everything is over. ...

Aya, attack power 500, range 234, number of charges101; First enemy fire, automatic counterattack, explosion, full attack, three orders at a time. ...

Brea, defense 255, super power 148, endurance108; Anti-virus, anti-blindness, anti-confusion, anti-slowness, attack power increased. ...

“E…v…e! ? "

"Super ... the more ..."

Fourth, detailed strategy:

(1) 1 floor to1floor:

Music: The first half of Central Park the next day.

Leader: Okumo at the top of the hospital on the 4th day.

2: tools × 1, weapons × 1, (attack power +3) × 1, (avoidance rate+1) × 1.

3: tools ×2, weapons × 1, armor × 1.

4: tools × 1, weapons × 1, (avoidance rate+1) × 1.

5: weapon × 1, armor × 1, (mitochondrial defense+1) × 1.

6: weapon×1,(mitochondrial defense +2 )× 1, (avoidance rate +2 )× 1, P38 trading card.

7: Armor × 1, (avoidance rate +2) × 1.

8: weapon × 1, (physical defense+1) × 1, (mitochondrial defense +3) × 1.

9: tools × 1, (rocket +9 )× 1, (distance +2 )× 1, (ammunition +2 )× 1.

10: (attack power+1) × 1, (attack power +2) × 1, (ammunition+1 )× 1.

(2) Floor 1 1 to 20:

Music: The second half of Central Park the next day.

Leader: 1 day ×2 crocodile in sewer.

1 1: weapon × 1, (distance+1) × 1, b Eagle trading card.

12: tool × 1, armor × 1.

13: armor×1,(physical defense+1) × 1.

14: tool × 1, monster × 1 (bullet +30).

15: tools ×2, weapons × 1.

16: tools×1,weapons×1,(ammunition+1) × 1.

17: (attack power +3) × 1, (rocket +9) × 1, Casul trading card.

18: universal tool × 1, weapon × 1, (physical defense+1) × 1.

19: weapons ×2.

20: armor × 1, (mitochondrial defense+1) × 1.

(3) Floor 2 1 to 30:

Music: Opera music.

Leader: centipede in the subway station on the fifth day.

2 1: (distance +2) × 1, (attack power+1) × 1.

22: tools × 1, weapons × 1, armor × 1.

23: tool × 1, monster × 1 (bullet +30).

24: Tools× 2, PPKS transaction card.

25: tool×1,universal tool×1,(ammunition +2) × 1.

26: Universal tool × 1, weapon × 1, (avoidance rate +3) × 1.

27: tools × 1, weapons × 1, (attack power +3) × 1.

28: weapon × 1, (physical defense +2) × 1.

29: armor × 1, monster × 1 (resurrection medicine × 1).

30: armor × 1, (attack power+1) × 1, M 1 trading card.

(4) Floor 3 1 to 40:

Music: Chinatown music on the fifth day.

Leader: stegosaurus on the third floor of the museum on the fifth day.

Note: On the 4th day, the proliferation monster appeared in the hospital. If there is enough ammunition, you can kill all the proliferators first, and then kill the bodies.

3 1: armor × 1, monster × 1 (resurrection drug 1).

32: tool × 1, monster × 1 (bullet +30).

33: tool × 1, panacea × 1, weapon × 1, (ammunition+1) × 1.

34: Tool× 2, Armor×1.

35; Tool × 1, armor×1,(rocket +9) × 1, (physical defense +4) × 1.

36: weapon × 1, armor × 1, MK5 trading card, bar trading card.

37: tool × 1, monster × 1 (resurrection drug × 1).

38: Monster × 1 (resurrection drug × 1), MP44 trading card.

39: weapon × 1, (physical defense +2) × 1, (avoidance rate+1) × 1, MG42 transaction card.

40: weapon × 1, (distance+1) × 1.

(5) Floor 4 1 to 50:

Music: the music of the fifth subway station.

Leader: original monster-cockroach.

4 1: armor × 1, monster × 1 (bullet +30).

42: tools × 1, weapons × 1, armor × 1, (attack power +2) × 1.

43: Tool×1,Weapon×1,M29 transaction card.

44; Universal tool×1,rocket launcher×1,(mitochondrial defense+1) × 1, M73 transaction card.

45: tool × 1, (ammunition +2) × 1.

46: armor × 1, monster × 1 (bullet +30).

47: tool × 1, monster × 1 (resurrection drug × 1).

48: Tool×1,Armor×1,(attack power +2) × 1, (distance +3) × 1.

49: Monster ×2 (bullet +60).

50: tool × 1, monster × 1 (resurrection drug × 1).

(6) Floor 5 1 to 60:

Music: the second half of the third day of the police station.

Leader: Crabs in the warehouse on the fifth day. Like 1 version, it belongs to a quite powerful monster; Suggestion: Strengthen self-reaction, increase the special ability of "automatically using recovery drugs" on armor, and prepare more resurrection drugs. As it is almost to the top of the building, you can consider strengthening your carrying capacity at this time, and you can compare more after getting the equipment.

Note: there is a primitive monster-squirrel; With high experience value, you can get recovery medicine 4 by killing, but the squirrel will "escape at last" and will use this trick to escape after the attack, so you should kill it first.

5 1: (physical defense+1) × 1, (distance+1) × 1.

52: Tools ×3.

53: A×1,(avoidance rate+1) × 1, 38 transaction card.

54: weapon × 1, (rocket +9) × 1.

55: armor × 1, monster × 1 (bullet +30).

56: weapon × 1, monster × 1 (bullet +30).

57: weapon × 1, armor × 1, complete recovery drug × 1, (mitochondrial defense+1) × 1.

58: Monster ×2 (bullet +30, resurrection medicine × 1).

59: panacea × 1, monster × 1 (resurrection medicine × 1).

60: weapon × 1, monster × 1 (bullet +30).

(7) Floor 6 1 to 70:

Music: original music.

Leader: The original monster-flies. Will constantly summon small flies, one of which will be very powerful and kill people, and the other will only add blood; It is suggested to kill the small flies that can attack first, and then kill the flies that can add blood.

Finally clean up the big flies. At the same time, we should also pay attention to avoid the laser scalpel attack of big flies, otherwise the blood loss will be extremely fast.

6 1: weapon × 1, armor × 1, (attack power+1) × 1.

62: Tool×1,Armor×1,(Mitochondrial Defense+1) × 1, Eagle Trading Card.

63: universal tool × 1, weapon × 1, complete recovery drug × 1, (mitochondrial defense+1) × 1.

64: (physical defense+1) × 1, monster × 1 (resurrection drug × 1).

65: Monster ×2 (bullet +60).

66: tools × 1, weapons × 1, panacea × 1, (distance +4) × 1.

67: Monster ×2 (bullet +60).

68: Universal tool × 1, armor × 1, (ammunition+1) × 1.

69: tool × 1, universal tool × 1, weapon × 1, armor × 1.

70: monster × 1 (resurrection drug × 1), type 3 trading card.

Five, the ultimate equipment:

(a) Tool sets and common tools:

You can get the 14 special trading card at Chrysler Building. From the 3rd day when Wayne replaced Tres as the weapons manager, you don't have to give these trading cards to Wayne. He will give you a set of tools.

And equipment can be assembled without restriction. The 14 trading cards are: P38 trading card, b eagle trading card, Casul trading card, PPKS trading card, m/kloc-0 trading card, MK5 trading card,

MP44 trading card, bar trading card, MG42 trading card, M29 trading card, M73 trading card, 38Shiki trading card, 3Shiki trading card and Eagle trading card.

(2) The strongest equipment:

1. weapon: FA-MAAS, original value, attack power 1 19, attack distance 169 (168+ 1), bomb load 26.

2. Armor: Cr Armor 2, original value, physical defense 107 (106+ 1), mitochondrial defense 104 (102+2), avoidance rate 5/kloc-0.

3. Other properties can be added by tools, so don't consider them.

(3) Archiving equipment:

1. Weapons: Aya, attack power 789 (1 19+670), attack distance 314 (168+146), bomb load/kloc-. First enemy fire, third order, automatic counterattack, explosion and avoidance rate increased.

2. Armor: Brea, physical defense 478 (106+372), mitochondrial defense 336 (102+234), avoidance rate 185 (48+ 137). Increase the maximum health, use super power consumption.

Mitochondrial energy decreases, attack power increases, preparation time for attack decreases, and the maximum number of equipment is +4. Anti-virus attack, anti-dark attack, anti-chaos attack, anti-motion restriction attack.

But even with this strategy, I have never played it before. Maybe JJ is stupid, but this broken building can't be saved. A dozen is half a night, so it's hard to get up. Those two flies are not normal ... after trying twice, I have been very patient with this game ... so ... if you type it, show me the final picture ~ ~TAT.