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Legend of Castle: Recommend a new line-up of mercenary tour in chaos.

Today, Bian Xiao brings you the introduction of the mercenary journey in the legendary chaotic game of the castle. Let's see what lineup novice players should use to clear customs.

Shu Ren and the militia fighters in the front row (hereinafter referred to as Xiaohong) are enough. In the first two rounds, Shu Ren and the militia can switch to beetles and wild boars first, and then switch to them when they get stuck. The first five rounds mainly bring Shu Ren, Xiaohong and Xiaolan (militia swordsmen), followed by trainee mages, and you can bring a spare cash (be careful not to swipe your card indiscriminately). The fourth round will trigger the first event, and any event can be retired from the lower right corner. Luckily, I met Merlin and asked him to help me upgrade any existing $5 travel card. (Note here that if you have a two-star Shu Ren Xiaohong Xiaolan, you can sell all the one-star cards, leaving only the two-star card. 100% will raise the two-star to Samsung. In the fifth round, I met my first assassin, boss. Here I can directly switch the front and back rows and put Xiaohong in this position, which can be very simple. (pictured)

In the sixth round, if it is the first mercenary trip and you are unlucky, you can upgrade to the level of four people. Then don't swipe your card here. It is enough to issue cards by the system. From now on, save money. When playing BOSS: Angel 10, it is suggested that the team level be upgraded to level 5, and the main force should be output with a small blue robe (increasing magic resistance). Because the angel triggers the feather talent to hit up to 4 people, it is not easy to be divided if the swordsman is placed behind 5 people (pictured). I won't upgrade if my fate level is high here.

After that, you will save money. At the age of 50, I began to eat winning streak rewards and interest. Every round will have spare money to travel by credit card or increase population. It depends on whether you can get a card in Bai Piao. You can swipe it when it's dark. As long as you spend money every round and keep the money between 45 and 50, you can eat it back with interest. Equipment, attack speed, crit, blue priority, physical defense to Shu Ren or Xiaohong, spell resistance can give Xiaohong, recovery bonus to Shu Ren, and return. Give Xiao Hong and the injured Shu Ren points. Remember to assemble the equipment. If the backpack is full, you will lose a lot of equipment. At the same time, consider the star level (for example, Xiaolan just doesn't come, only one level, but the trainee mage or Xiao Hongsan can export it to the high-star one first).

Round 15 is Sleepy Valley and Lena. The best population, station and lineup here are shown in the picture. Lena will automatically put her skills on hitting the farthest enemy at first, and she can send a low-star card with no output to die. The third round will stop the devil, kill the silent knight, and make the knight open the shield late. Try to maintain blood volume. The mage's burning is very useful here. As long as there are three cards left in good condition after killing the knight, it is very simple for Lena.

This lineup is ideal. If you can't get it, you can change it to others, but it is not recommended to bring dogs and pigs. One will provide useless skills, and the other will easily overthrow boss.

As long as you keep the tourist currency at 40-50, you can pay interest. Remember to equip flexibly. Just give him Xiaolan's third-class and most luxurious one. Until 20, as long as you don't put too many outputs in a straight line here, the card quality here should be very high, so I don't need to introduce it more.

2 1-23 is easy to roll over for the first time, both assassins and wizards are. Just remember to move the swordsman forward one space and give the speed shoes here. In the 24th round of triggering event, 25 Ciro can pass as long as there is enough front row. This is the final lineup. Don't be rigid Except for a few necessary changes, we wanted to get a Six Musketeers in this game, but unfortunately we finally forgot that we couldn't be fired. Piglets can't be bought, there are only five swordsman left. This station is for the blind. Don't worry when playing Shiloh, as long as Xiaohong and Shu Ren stand like this.

Equipment synthesis recommendation: two armor and one magic resistance, the equipment effect probability avoids long-range attack, and Siro is also a long-range attack. If the helmet restores blood directly, don't restore the effect. The swordsman wears acceleration shoes, and Xiaohong or Shu Ren wears deceleration shoes.

Don't underestimate Xiaohong in the early stage. If there is no output, you can put the output to Xiaohong, and the attack of blood superimposed on Xiaohong is also terrible. The fate of painting was decided 20 rounds ago. 2 1 turn cannot disarm mercenaries. It is recommended to play manual operation skills on the first mercenary trip.

Final customs clearance lineup: Xiaoshu, Xiaohong, Xiaolan, Xiaozi, Miaoswordsman, * * *, others can be completed according to your own needs. Ordinary and difficult lineups also apply. The difficulty depends entirely on the trainee mage (petty bourgeoisie). Trainee mage and fire mouse mage can increase the frequency of fireballs. In terms of difficulty, trainee mage and fire rat have higher priority than Miaojian.