Traditional Culture Encyclopedia - Travel guide - Empire Dynasty Strategy Empire World Strategy Strategy

Empire Dynasty Strategy Empire World Strategy Strategy

1. Empire World Strategy

Start from being born on a hillside, next to forests and rivers. Please pay attention to the following points:

(1) There are three rows of energy bars in the upper left corner. Red represents life, yellow represents physical strength, and blue represents food and clothing.

(2) The time in the upper right corner is the player's real time and has no direct relationship with the day and night cycle in the game.

(3) There is a task prompt in the upper right corner, showing the completion progress of the current main and branch tasks. After the task is completed, there will be a prompt to claim the reward, but only three task prompts can appear on the screen at the same time. When more tasks appear at the same time later, you need to enter the task menu (default button L) to view the task prompts that need to be displayed first.

(4) Below is the item column, and the numbers are shortcut keys for using the items in the column.

(5) There are key prompts for the character's actions in the lower right corner (such as attacking, accelerating, crouching, holding your breath, etc.). Note that when the character's status and equipment change, the prompts that appear and can be used The operation will be different.

(6) The lower left corner is the chat information bar, which needs no introduction.

(7) The improvement of character level and talent will be prompted in the middle and upper part of the screen. Basically, whatever you do in the game will gradually accumulate experience points.

:2. Imperial War Strategy

1. Continuously select adjacent soldier cards: move the left mouse button

Operation: click the first one with the left mouse button First soldier card, hold down Shift and click on the second soldier card. Soldier cards in the same row between them will be selected at the same time. If you want to select two rows at the same time, click on the diagonal soldier card (if selecting 2 by 2, select 1,1 and 2,2).

2. Select non-adjacent soldier cards: Ctrl and left mouse button

Operation method: Hold down the Ctrl key and click on the soldier card with the left mouse button.

3. Select the same soldier card with one click: Ctrl, double-click with the left mouse button.

Operation method: Hold down the Ctrl key and double-click the soldier card with the left mouse button to select all the same soldier cards.

4. All arms are selected: Infantry F5 Bowman F6 Cavalry F7

5. Select all soldier cards: CtrlA.

6. Military card grouping: G

Operation method: Select the soldier card to be grouped and press the G key.

7. Customize the positions before and after the formation: Ctrl numeric key

: 3. Great Empire Strategy

1. Build a cannon to strengthen the base Defend, press the build button, then press to complete the build.

2. To train an army, click on the training base, then click on training, and select the alliance army.

3. Click the button in the lower right corner, then click Stockholm to attack.

4. Enter the battle moment, click the fighter button, and then click the cannon, so that you can destroy the enemy.

5. Using tactical skills requires command points. Destroy buildings to gain command points. Send commandos to clear the battlefield. Click on the troops in the lower left to launch troops in the green area.

6. Successfully occupied this stronghold, continuously obtained oil supplies, returned to the base, and built an oil warehouse to store oil.

7. Continue to build the gold warehouse, and then upgrade the headquarters. Leveling up your headquarters will unlock more buildings.

8. The power plant is used to provide the energy load required for base construction, and the electricity generated can be used to strengthen defensive buildings and enhance tactical skills.

9. Radars need to be built to occupy more strongholds and expand the exploration area. Upgrading the radar can explore more areas, but exploration requires oil. After the exploration area is expanded, you can challenge strongholds with richer resources and more dangers.

4. Empire Guide Baidu Encyclopedia

The scene in the port in Escape from the Secret Room 14 The Rise of an Empire book. Use a hole punch to put it into the computer room.

:5. Empire Strategy

1. Concentrate superior forces to attack the enemy's weaknesses. Create local areas to defeat the small with more, and defeat the inferior with the superior, to win strategic victory.

2. The sustainability of destroying the enemy and attacking the enemy's important strongholds. For example, killing farmers and demolishing houses.

3. Control strategic military locations and occupy resource areas. Such as goldfields and highlands.

Economic Policy

Economy is the threshold of Age of Empires 2, but it is also the charm of real-time strategy. It pays equal attention to military operations and economic operations, and it is a good simulation of real war, which is also the most fun part. Among many officials and self-righteous people

2. Food is an important resource. It plays a role in various main combat arms, technology upgrades, and era upgrades. Spend what you can.

3. Gold is basically only used for military services, including the production of gold soldiers, and the technological upgrading of arms and eras. Before the castle era, there was no need to mine too much, as long as it was enough to control the reserve mining area. After the castle era, you need to ensure sufficient warehouses.

4. In addition to tower bombing and counter-tower bombing tactics, stones mainly serve TCs and castles, protecting important resource areas.

5. If possible, continue farming and focus on logging.

6. In the early days of the castle era, resource collection points were scattered and the golden resource areas were protected.

The first castle gives priority to controlling the resource area.

7. Although economic distribution is important, energy must be liberated and given way to military strategic thinking and waging war.

8. Economic deployment serves military strategy. In the mid-term, the castle will adjust the collection and distribution of economic resources based on the troop dispatch situation.

9. The first resource area must be protected, just like the capital, but it can be abandoned when necessary and open up a new base (not streaking). Where there is gold, we should grab it.

10. In the early stage of the castle era, economic allocation must be skillful and coordinated with early opening tactics.

Population elements

1.32-35 population point wheelbarrow. 50-55o clock cart, before 100 farmers at the latest.

2. Don’t let the villagers idle. Villagers are idle: (1) after builders build (2) after being harassed by enemies (3) villagers' resources are collected. Solution: (1) Idle key (2) Shift key (3) Building defense.

3. 7-12p Logging in the Dark Ages - Feudal Era. 16-18p Farmland supply guarantee upgrade. Gold 2-8p. After that, the villagers in Castle New Village all worked as lumberjacks. When there was more wood, they switched to other types of farmers and 14-16 gold miners to serve military strategies.

4. In the imperial era, except for the 140 farmers of the Elephant tribe, other civilizations had 100-120 farmers.

Military Policy

I have seen that many old players of Age of Empires II only have one or two military tactics, and a considerable number of players only play direct city warfare. As a result, they stayed at the rookie level for many years, which is not right. In real-time strategy games, the battlefield situation is changeable, and so are the corresponding military strategies.

1. Real-time strategy games are not positional warfare, but mobile warfare. The first resource area must be protected, just like the capital, but after the mid-term of the castle, forward military bases must be established and built wherever they are attacked to spread the risk of being attacked and reduce supply lines.

2. Use as many arms as possible to fight on multiple fronts. The main force is 40-60. According to the civilization situation, choose the main battle unit that can sweep the enemy, fight head-on and attack the TC in a roundabout way. The city defense system of the branch troops defends the enemy, protects the main battle unit, and kills the peasants after turning around. Baggage troops (siege weapons) are used to coordinate attack and defense, or branch troops to open up second and third battlefields. The branch troops are mainly composed of garbage soldiers, supplemented by a small number of gold soldiers.

3. The current version of the main combat arms:

Castle Times:

Cavalry: High mobility, suitable for mobile combat, outflanking, and coordinating the killing of baggage troops. Attack the enemy's weak points and rear, kill farmers efficiently, and fight head-on with enemy cavalry and archers.

Archer: Highly lethal, capable of killing in groups, efficient in killing farmers, but slow in action. It is suitable for cavalry to attack the enemy's weak points and infantry to defend the city. Not suitable for attacking alone. Feudal castles are effective at killing the enemy's physical force, but have low survivability, which requires micro-manipulation.

Birds: Highly mobile, suitable for mobile combat, outflanking, cooperating with killing trench troops, attacking the enemy's weaknesses and rear areas, efficiently killing farmers, and fighting head-on with enemy shooters.

Infantry: moves slowly and has low health. A few civilizations can fight as the main force, advance the position, or counterattack.

Castle soldiers: cavalry, archers, infantry, mounted archers.

Empire Times:

Cavalry: Groups of troops have threatened to destroy enemy cities. Large-scale troops are suitable for mopping up, while small-scale troops are suitable for guerrilla harassment.

Bow system: The effect is reduced. and infantry, cooperate with the baggage troops to carry out violent attacks and SL

Infantry: slow movement, low health, a few civilizations can play the main force, advance the position, or defend and counterattack, and engage in human sea tactics.

Castle soldiers: cavalry, archers, infantry, mounted archers.

Types of combined main battle arms:

Castle Age: Cavalry Archer, Cavalry Infantry, Eagle Archer, Eagle Infantry, Infantry Archer,

Emperor Age: Cavalry , Archer, crossbow, slingshot, slingshot, slingshot, slingshot, slingshot, slingshot, slingshot, slingshot,

4. Confrontation ideas: one-on-one combat requires constant deployment of troops, multi-line combat, and team play Large-scale cluster operations and multi-front operations are required. In general, it is still necessary to attack the economic targets of the enemy the United States, just like burning trenches. One-on-one combat tactics vary. There are some formulas in the game. Taking the Arabian map as an example, the player sitting next to him bows and the player sitting in the middle plays horse, which is the best combination.

5. Early military tactics:

Early military tactics, also called the early opening tactics of Age of Empires 2, were the innovations of countless predecessors in the nearly 20 years after the publication of Age of Empires 2 , practice, re-innovation, and practice again. A fixed routine has been formed and has become a basic required course for PVP players in Age of Empires 2. The new features of the final version only support all the following strategies. The military strategy after the early open tactics is changeable and changes at any time with the balance of power between the enemy and ourselves and the battlefield situation.

The following are the tactics I often practice and recommend:

According to the order of attack time, they can be divided into black and fast tactics, closed and fast tactics, and straight city tactics.

Black tactics: Black Jump City Crossbow, Black Jump City Golden Horse, Black Quick Tower Explosion, Black Quick Turn Bow,

Feudal Tactics: Feudal Scouts, Swordsman Qimota, Sword Soldiers turn their bows, feudal step bows, scouts turn their bows,

Zhicheng tactics: Zhicheng cavalry, Zhicheng castle soldiers, Zhidi emperor tactics.

Two open tactical practice modules are recommended:

noobs novice training scenario teaching tutorial

Interactive order building guide

(1 ) Black and fast tactics: In the dark age, launch quick attacks to harass enemy farmers, with the purpose of causing the enemy farmers to stop working and the economy to deteriorate. Might as well kill a few farmers and upgrade the era faster at the same time. 7p10 gold, barracks 18p, 3 militiamen harassing enemy farmers. After taking advantage of the advantages, the routes are diverse. Most civilizations are suitable, but those with early economic advantages and infantry bonuses are more suitable.

Black city jumper: militia harass farmers, 28-2 to promote the city, explode the bow, move 8 steps to the city, expand the advantage of arms in the castle era. Most bow civilizations are suitable, such as Maya, Britain, Ethiopia, Vietnam, and China.

Jumping into the black city with golden horses: militiamen harassed farmers, promoted the city in 282, and exploded with golden horses. Expand the advantages of arms in the castle era. Most cavalry civilizations are suitable, such as Manchu, Teutonic, Huns, Persians, Franks, Indians, Lithuanians and Chinese.

Quick tower explosion: 19-21p to upgrade the seal, 5-7 farmers to build the tower on the front line, 4-6 farmers to quarry, 38p to upgrade the city if progress goes well. Very violent. All other strategies are suppressed. The risks are high, the harm is high, and the economy is not good. The current version of Tower Blast has been significantly cut down and is not recommended. Typical civilizations with pagodas and swordsman towers: Korean, Spanish, Teutonic, Inca.

Quickly switch bows: militiamen harass enemy farmers, 24p to upgrade seals, 22p to upgrade feudal bows, 38p to upgrade cities. Black soon gained the upper hand, and feudalism expanded its advantage. The difference between the fast-turning bow and the Black Jump City Crossbowmen is that the fast-turning bow turns into a feudal war, while the Black Jump City Crossbowmen enter the city before the opponent and use the time difference to suppress the opponent. Most bow civilizations are suitable, such as Maya, Britain, Ethiopia, Vietnam, and China.

(2) Fight fast: Launch battles in the feudal era, assemble feudal troops, harass enemy farmers, and form an enemy military force to attack the U.S. economic zone. The main offensive forces are scouts, swordsmen and archers, and the defensive forces are spear throwing and XX. From the beginning of closure, the differences between civilizations became higher. Different civilization advantages have different tactics.

Feudal Scout: 20-21p, 6 scouts, 32p, attack when the family is not surrounded. High efficiency in agricultural interference and strong offensiveness

Swordsman's S Bow: 22p to upgrade the title. When the militia is generated in the feudal army barracks and sets out, 20 bows are gathered and 38p to upgrade the city. After the swordsmen took advantage, feudalism was broken. The economy is in recession. Most bow civilizations are suitable, such as Maya, Britain, Ethiopia, Vietnam, and China.

Feudal walking bow: 22p embossed, 24-step bow assembly, 38p convex city, slow to form, high efficiency in slaughtering farmers, and outstanding defense. The economy is in recession. Most bow civilizations are suitable, such as Maya, Britain, Ethiopia, Vietnam, and China.

Scout to bow: 21P to remove the seal, 8 scouts, 10 foot bows, 39p to upgrade the city, feudal war, after the feudalism is broken, the meat horse will take advantage.

(3) Battle of Zhicheng: Skip the dark age and feudal era, send no troops or only send 1-2 soldiers, develop safely and upgrade the castle era. 26/272p Ascend the city and use the troops from the castle era to attack the enemy. It has high requirements on the terrain, and if the defense is omitted, it can easily be attacked and collapsed. The current version mainly focuses on golden horses and powerful castle soldiers, and the open map of the current version does not recommend straight cities.

City Cavalry: 27-2, enter the city, the last 4 farmers mine gold, plus 2 farmers to mine gold. Easily defendable terrain is required.

City Bird: 272 enters the city, the last 4 farmers mine gold, plus 2 farmers mine gold. Easily defendable terrain is required. Eagle Country's exclusive tactics.

Fortress soldiers: 27-2, enter the city, last 2 agricultural gold mining, 2 agricultural quarrying, 4 agricultural quarrying. Easily defendable terrain is required. Castle soldiers require high combat power and low battle losses, such as Berbers, Koreans, Mayans, Malians, Mongols, Burmese, Turks, and Spaniards.

Direct emperor tactics: Based on the direct city, 4-5TC explodes the economy, 4-6 farmers mine gold, and if there is enough gold, they will be promoted to emperor, and then add gold farmers. It is required to close the map and defend superior terrain, which is suitable for strong civilizations in the early days of the Empire, such as Goths, Khmers, Malays, Rangers, Eagles, etc.

11. In the early castle era, you must be proficient in tactical opening and economic deployment. After you enter the castle, there is no fixed routine, but in general, it is a strange combination of positional warfare and mobile warfare.

War Logistics

The economic deployment of Empire 2 serves military strategy, which is reflected in war logistics. The best economic distribution is to let farmers and military buildings continue to send troops. Together with Bilibili's article "The Lost Shadow of Dreams", we calculated some common data for reference:

1. Foreign guests: food. g:gold. w: Wood, only data closely related to early military opening tactics are listed below, with two decimal places.

Village logging efficiency (level 1 logging, level 2 logging, level 3 logging): 0.47W/s, 0.56W/S, 0.67W/s

Villagers Farming efficiency (not upgraded): 0.33F/s

Village gold mining efficiency (not upgraded, primary gold mining, secondary gold mining): 0.38G/s, 0.44G/s, 0.50g/s .

2. A single TC continuously supplies villagers: the required food is 2F/s, which requires approximately 6 shepherds, 6 early farmers, 5 hunters or 7 strawberry villagers. This is the reason for the shepherd at the beginning of 6.

3. Resource consumption of early military unit production

A single battalion continues to supply swordsmen: 2.14F/s, 0.95G/s, (2.65F/s is not supplied), required 6.5 farmers, 2.5 gold miners.

Single Battalion Aztec Eagle Warrior: 0.57F/s, 1.43G/s, approximately 1.7 farmers and 3.25 gold miners are needed.

Single battalion elite Aztec Eagle Warrior: 1F/s, 2.5g/s, approximately 1.7 farmers and 3.25 gold miners are needed.

Single shooting range archer: 0.71W/s, 1.29G/s, approximately 1.5 lumberjacks and 3.4 gold miners are needed. So the Tactical Archer basically has more than 8 gold miners from the double shooting gallery.

Single-range crossbow: 0.93W/s, 1.67G/s, the construction time of the crossbowman is shortened (35 seconds 27 seconds), approximately 1.7 lumberjacks and 4.4 gold miners are needed, so the castle has a range of 3 Requires more than 14 gold miners.

Single range of mounted archery: 1.17W/s, 1.75G/s Heavy mounted archery (Ramp2W/sec, 3G/sec

Single range spear: 1.14F/s, 1.59 w/s.

Monostable Scout: 2.67F/s, requires 14 farmers to retain villagers and scouts at the same time.

Monostable Knight: 2F/s. Seconds, 2.5g/second, requires 6 farmers and 6.6 gold miners (without wheelbarrows and gold mining technology), so the castle's double stables require more than 14 gold miners.

Monostable. : 5F/s, 2.92g/s, requires 15 farmers and 7.7 gold miners (after the Khmer Emperor’s economic and technological upgrade, there are 8 stables, 75 farmers, and 40 gold miners

Investigate first! Sun Tzu: If you don't know yourself and know your enemy, you won't win a hundred battles. If you don't know yourself and your enemy, your troops will be like blind men, without any fighting ability, and they will easily become targets. In the civil war, there was such a fool who didn't know the importance of military and intelligence strategies. The army patrolled around and saw no trace of the enemy. He was played by Vala all the way, causing the Ming Dynasty to lose its elite.

1. Investigation objectives: the distribution of surrounding resources, the enemy's layout and city defense, the enemy's US military strategy, wild resource areas, and security around towns.

2. Detection methods: detection of horses, Individual soldiers at outposts, military bases, and large units.

3. Intelligence skills: Always look at the small map on the lower right, and the reconnaissance horses are numbered independently. The military base is built on the outskirts of the city, and there are sentries on important defense routes.

Urban Defense System

The current version knows how to surround homes and build a city defense system, which has become a necessary basic technology for almost everyone. However, every stage of the city defense system is only limited. Can be defended for a period of time. It is worth noting that even the strongest urban defense system will be very fragile if it is not guarded by military forces.

Early (Dark Ages - Late Feudal): Wooden fence houses and Arrow Tower.

Mid-term (early castle period - mid-term castle period): Castle TC, a small enclosure in an important resource area, begins to disperse resource collection points.

Later period (middle-term castle period - —The whole period of the emperor): disperse resource collection points, occupy castles and military bases, enclose important resource areas, and protect trade routes and walls.

Personal micro-operation technology

While playing Age of Empires. 2 The most important thing is military strategy and economic operation, but good micro-management skills can often turn corruption into magic with less.

1. Shortcut keys

Be good at using the shortcut keys of "Age of Empires 2", and the speed and level of game operation can be improved by at least 80%. Regarding the setting of shortcut keys, everyone has their own operating style and usage habits. Yes: You can quickly switch between town centers and military buildings, quickly call combat troops, quickly find idle farmers and arrange work, quickly produce military units, minimize the difficulty of game operations, and maximize the energy to think about military strategies and launch wars. . In vernacular, a good shortcut key can make playing Age of Empires 2 as easy as playing Honor of Kings.

I have been playing C version for almost 10 years and have my own set of shortcuts. The following are not all my shortcuts, just a few I want to focus on this time. The specific shortcut key settings are left to the players themselves to explore in the game and form their own personal style.

(1) In the dark ages, the use of reconnaissance horse number 1, TC number and circular order.

(2) No. 3 is the top 6 farmers and the New Meat Alliance farmers, and No. 4 is the pig farmer.

(3) Main battle units No. 1-4 (including main force and branch units), frontline farmers No. 9.

(4) Stable barracks shooting range siege weapons production building number 6-8, castle number 5, use ctrlshiftA/B/CB/C at the same time.

(5) The TC number 4 in the feudal era, the TC number no at the beginning of the castle era, use the W or ctrlshiftW shortcut key.

(6) Nisino. 11-20

(7) A small number of siege weapons are not numbered. Click manually.

(8) Survey horses No. 11-13 or other survey units after the feudal era

2. Bow control

Hitting a bow is better than hitting a horse Horses need more energy. At the moment, I'm still figuring it out. Now I I just discovered some good skills.

(1) The shooter stands guard and shoots manually. Even if the kills are excessive, controlled bow shooting is more effective in saving lives than free shooting.

(2) Shoot while walking, cross-shooting from a long distance, go back and forth with the advantage of range, and go back with the disadvantage of mutual correlation. For a single catapult, the formation can be cut point by point, with small units walking sideways and large units retreating.

(3) The opponent shoots freely and switches between dispersed formation and centralized formation. Single catapult focused fire, switching between concentrated formation and double-wing formation. Single crossbow gun, dispersed formation. Two more catapults ran away, waiting for the enemy team to disconnect.

(4) The shooter will wait for the catapult to fire on a catapult, and then switch formations. 25 Crossbowmen will boo

(3) If you haven’t introduced pigs and found 8 sheep, but the deer are approaching, give up looking for sheep and catch deer.

6. Empire World Strategy Guide

Open and enter the game. Click the W key on the keyboard to turn the text carousel. The arrow of the turntable points to which picture and text we click to enter the game task and defeat the boss.

7. Empire online guide

Civil swords pursue shooting, striking and dodging. So the enchantment can be speed, quickness, lightness, Chinese agility and proficiency. What kind of sword technique does not require magic? First, the effect is not great. Second, close attack is not what Mindao wants most. The following is the latest popular quick-knife strategy: "Empire OL" is the most popular online game now. The five professions of warrior, knight, wizard, hunter, and shaman have covered all common professions. Chivalry is an art, but whether you practice it or not is up to you. There are many different games played by knights. Isha is the leader of the team fight and the soul of the team. Min is strong in one-on-one combat. All prove the significance of this profession. Here, let me talk about the definition of Mindao Xia, Min Dao Xia: What is Min Dao Xia? My understanding is that on the basis of blood blue, there are also attack, hit, hand speed, dodge and so on. Xia Min needs a blockbuster movie, which is different from "Summer". Xia Min's purpose: fighting, usually one-on-one. There is nothing much to say about attribute points. Also, if the attribute of the civilian sword is not full sensitivity, then there is no choice. Our knight level has 197 attributes, all of which increase agility. 1 point of agility equals: 2 melee attacks, 3 range attacks, 0.333 dodge, 2 throws. There are 17710 skill points at the full skill level, and you can learn up to 20 skills. You can learn 20 skills across professions, 21 skills at this level, 1050 skill points from this level to level 20, and 2100 skills across professions. Must-learn skills: Nine Yins, Nine Yangs, Climbing Eaves and Walking Walls, Five Qi Returning to Origin, and Jeet Kune Do Mental Techniques are chivalrous skills. Fast wind, proficiency with weapons and fury are the skills of a soldier. Eagle eyes, leopard's speed and lightning reflexes are among Hunter's skills. Wind training, jungle combat training, and divine arms are shaman skills. The remaining skill points are all active skills: Nine-Headed Dragon Flash, Yin Yang Knife, Lion's Roar, Demon Transformation, Dragon Hammer Flash, etc. Equipped knife: Dog god attribute. Reason for selection: Hits and critical hits can make up for hundreds of explosions, making up for the shortcomings of agility professions. Shield: Ares Shield, Rose Shield, Odin Shield. Reasons for selection: Priority will be given to players with high blood pressure, masters, and high blue players in that order. Recommended personal rose shield (out of print, profiteers should stock up). Clothes and hats: 55MJ clothes and head. Reason: It is for the 30% bonus shoulder: strengthening the Thunder Shoulder and Death Shoulder. It is recommended to strengthen the Thunder Shoulder because it has a base attack of 200 points. If you can avoid strengthening the death's shoulders, this is a good choice. Legs: Pingba is better strengthened, agility, critical hit, natural hit. It's for sensitive knives and hunters. Shoes: You can choose thunder shoes, enhanced soul stepping shoes or 55MJ shoes. On the contrary, I prefer high flash, high blood blue shot, and high attack necklace: Heroic Mithril Necklace. Reasons for selection: Add earrings: Quick and efficient earrings. Each prop is worth 200 gold coins. Charm: Hero S card or New Year blessing spell. The former is replicated in Hong Leong. The latter is out of print, but it was probably sold to 1,600 by black dealers. At least that's the case in the Aoxue area. Gauntlets: Miscellaneous gloves will fly. If you want suit properties, do it from scratch. Ring: Red Star Ring or Agility Efficiency Ring. Depends on personal blood blue. For enchantment we need the same enchantment as MJ Hunter. Speed, quickness, lightness, Chinese agility and proficiency. You can mount Unicorn, Xiangyun, Red Rabbit, or Dragon General in Kowloon. Personally recommend Red Rabbit and Dragon General. Chitu's shooting and offense are both high. Dragons are also alive. Red Rabbit can be exchanged for 500 battle emblems across the country, but it is difficult to obtain it now. Use the dragon as a disturbance.

As mentioned before, agility is mainly improved by skill enchantment.

So the stone agility of our civilian swordsmen is not