Traditional Culture Encyclopedia - Travel guide - Explanation of Monopoly 6 card rules, etc.

Explanation of Monopoly 6 card rules, etc.

In this episode, old players will notice that even in the turn-based system, the previous prop system has been cancelled, and some newly added cards have completely replaced the functions of the previous similar props, such as dice cards, Old players will understand the mine cards, missile cards, clearance cards, etc. at a glance, which also greatly simplifies the game system. In addition, part of the God-pleasing system is integrated into the cards, such as the Poor God Card, the God of Wealth Card and other cards. Therefore, it is no exaggeration to say that this game can be called a card war. The circulation speed of cards is unprecedented. Cards can be purchased through the points accumulated by players. Cards are often picked up on the road. There are also some fixed card points. As long as you pass by there once, you can get two cards at random for free. . It should be noted that players can only keep 5 different types of cards in their hands at the same time. If the card column is full and a new card is picked up, the previous cards will be flushed away. There are two ways to deal with this situation. One is to use "Lock" to lock your favorite cards so that they will not be washed away. Another way is of course to use more cards and try to leave space in the card column for new cards, because the game almost semi-forces players to use more cards, otherwise it will only cause a lot of waste! In addition, multiple cards of the same type can be stored in the same grid. For cards that suit your tactics, be sure to leave space for them to store more.

Here is a brief introduction to these new cards. The cards that have been familiar to players in the past will not be described again.

Gem Card: This is a very useful card, its function is to double the effect of some cards! For example, if you use it in combination with the Poor God Card and apply it to your opponent, not only will the fine be doubled, but the period of being fined will also be extended. It is really a heavy blow! Advanced cards are also obtained by combining ordinary cards and gem cards, such as monster card + gem card = devil card, tax inspection card + gem card = poor god card, etc.

Please God Card: This card also appeared in the previous game, but the definition this time is completely different. The function this time is to invite a little fairy to be the player's patron saint. The definition of the little fairy will be discussed later.

Abduction card: Abduct the opponent's little fairy. It takes a lot of effort to cultivate a little fairy. If you want to cultivate a fourth-level little fairy, you will consume a lot of cards. But if your opponent has a little fairy of this level, you only need one abduction card to take it. Own it!

The Earth God Card: A truly powerful card that can be combined successfully using gem cards + land purchase cards. For those large buildings with several lands connected together, the Earth God card can directly occupy them, which will cause heavy damage to the opponent.

Invincible Card: Allows the user to enter an invincible state and be protected from all unexpected damage, including attacks from poor gods, bad gods, missiles, mines, etc., which can prevent opponents who like to harm others from taking advantage of them.

Hamburger Card: Restore energy. In real-time mode, it can be used to restore the physical strength consumed by the character's advancement. Once the physical strength is exhausted, the character will be temporarily unable to move. But in turn-based mode, this card does not appear.

Copy card: You can use a copy card to copy itself into any card in your hand. For some precious cards that have less chance of appearing, be sure to lock them after copying!

Rampage card: After using it, it will run for 30 squares on the map before stopping. Don't underestimate its role. First of all, use it when you are about to pass through an area where there are many large-scale properties of your opponent, so that you can avoid paying a large sum of money. In addition, if you use it when there are few cards in your hand, you can rush to the card point as quickly as possible to get new cards.

In this episode, there are 40 cards that can be obtained directly in the game, divided into two categories: red cards can be used in combination with gem cards to double the effect; green cards Cards of other types such as roadblock cards, abduction cards, etc. cannot be used in combination with gem cards. In addition, there are two hidden cards that cannot be obtained directly in the game. They are the invisible card obtained from the Rage card + gem card and the nuclear bomb card obtained from the missile card + gem card.

The little god of wealth, free skills, free when passing by

The little god of wealth, the poor skills, making the opponent pay double the rent

The little god of earth, the skills of the earth , forced purchase of land

Little devil, demolition skills, demolishing houses, more obvious power after upgrading

Little God of Gamblers, dice skills, free decision on steps 1-5

< p>Little monster, PK skill, attacks other little gods carried by the opponent

Foolish ghost, sleepwalking skill, puts the opponent into sleepwalking state, very useful in real-time mode

Snow elf, upgrade Skills, upgrade the house

Flower fairy, invincible skills, use magic protective shield to prevent being framed by opponents

After getting used to it for a while, players will feel that feeding the little fairy is not a simple task. An easy task, after all, there are only 5 card slots. You are always reluctant to feed the cards you like, but feeding a card every once in a while will basically not achieve any results, so you also need to have certain skills in how to feed the little fairy.

Since you can only bring one little fairy with you for use, when you have multiple little gods, you might as well use the one you don’t want to cultivate for emergency needs. Once the number of cards is insufficient, put back the little fairy you are cultivating. Take out the one you don't want to cultivate and hold it, and don't worry about its health gauge decreasing (I'm so sorry!). When you are about to enter the store, quickly invite the little fairy that needs to be cultivated and feed it while buying cards. This can achieve greater results.