Traditional Culture Encyclopedia - Travel guide - In Red Alert, what are some interesting maps that can "starve" your opponents to death?

In Red Alert, what are some interesting maps that can "starve" your opponents to death?

I don’t need to introduce the significance of bridges to modern transportation. Everyone knows it. This is a great project for humans to cross natural geographical barriers and conquer mountains and rivers. As a classic modern war game, Red Alert naturally cannot ignore the importance of bridges. In many encounter maps, once the bridge is cut off, it means the severance of the economic lifeline. The hometown of the Soviet camp, the architectural style reminds people of Moscow’s Red Square for the first time. The entire map is evenly divided into three pieces by the river. The plots in the upper left corner and the upper right corner belong to two players respectively. The triangle directly below is the richest mining area and has drilling wells. There are also some minerals near the birth point, but they can only support two or three waves of force confrontation at most. Whoever cuts off the opponent's two bridges leading to the central area first will be safe. This is a pocket summer version of the Arctic Circle. The two maps are exactly the same in terms of structure and layout. The difference is that this 4P map with lush vegetation is quite poor in resources. If you cannot collect the mining areas in the center and control drilling, the resources in the corners alone will not be enough to build a house. For 1V3 computers, players can easily occupy all the resources in the central area by blowing up the bridge and gain an overwhelming economic advantage. Just practice it occasionally like cutting leeks. If you don’t have money for computer repairs, you will sell out and give up.

This map should have the most bridges in the Red Alert 2 game. The distribution of the land looks very sparse, like scraps of paper picked up from the trash can and reassembled. The breakage of any bridge will cause serious traffic jams. Fortunately, there is only one bridge leading from the base to the outside. You can control the rhythm of the entire battle by blowing up the opponent's only way out of the mountain. Although the river is very narrow, we can build a navy. If we take down all the drilling wells, we will be able to afford aircraft carriers or fearless formations. The enemy will be destroyed in a desperate siege.

Some minerals are relatively small and there are pictures of rivers. Just blow up the bridge. Hand-painted cannot find resources in the map, cannot produce, and slowly starves to death.