Traditional Culture Encyclopedia - Travel guide - Titan Quest: Immortal Throne game introduction
Titan Quest: Immortal Throne game introduction
“The release of “Titan Quest” in the summer took the world by storm, achieving great success both critically and in the market,” said THQ Global President Bob Aniello. "Titan Quest: Immortal Throne" expansion pack, the game will maintain the original style of the original while bringing a lot of exciting new content. ”
"We are excited to continue working for THQ on this fast-paced sequel to the hugely successful Titan Quest," said Brian Sullivan, President and Lead Designer of Iron Lore Entertainment. "The expansion will provide 8 A brand-new character, a larger underground world to explore, and more new features will be added to the game. Players will be immersed in the battle of the game."
Compared with the previous game, " Titan Quest: The Immortal Throne has more charming graphics, richer plot settings, and many new characters and equipment. For example, when entering a new game, you will first appreciate the "Plains of Judgment" area, which is quite vast. Unfortunately, it is desolate and inhabited. It is full of strange-shaped rocks and deep pits and cracks of different sizes. Seeing such a dangerous environment, there is no It takes a certain amount of guts and enough courage to simply move forward. In short, "Plains of Judgment" is literally a wasteland. Since ancient times, every ghost has crossed this plain to reach the "Tower of Judgment". It's also home to a lot of shadow activity, which wanders around year-round, with nothing to be happy about and nothing to fear. Although they can wander around on that plain, there are certain restrictions. For hundreds of years, they have tried to break this restraint, but they have ultimately failed. As time went by, they gradually lost their memory and had no status with each other, so they had no choice but to live in a muddle.
If the new shadows want to arrive here, they need to enter the city of "Lost Souls" through the "River Styx (the river surrounding hell)". This city is an underground world composed of many stone sculptures. There are many shadows gathered in this home, which is only part of the "Plains of Judgment". What is completely different from a living person is that the shadow has almost no weight and no entity. It is just an illusory thing floating around. Therefore, facing the cliff, there is no fear or difficulty, and you can easily enter those carved stone rooms. The new shadows will find it too boring to stay in the castle all the time, while the old shadows have been tortured without any ambition or purpose. They drift with the river and swim across bridges and into the hall.
Between long-term desires and great ideals, some shadows in the castle will inevitably trigger war, but the fighting will be short-lived and will end soon. After all, entering this plain, they knew where the castle was and how to get there, so they would rush to their destination quickly after the battle. After entering the city of "Lost Souls", the new shadow will choose to start the adventure from the "Salt Flats", so that there are two wider worlds in front of them - one is a desolate flat land full of dust and lifeless. ;The other is a green courtyard full of passion for football fields. In the early days, there were no living creatures on the plains. When the shadows or "daemons" gathered here, they would erect statues of their feudal lords and God, Yama. The purpose was to make the new shadows or "daemons" worship them and remember them forever. . However, something has changed recently, as old "daemons" such as "Keres" and "Troglodytes" appear and start wars because they don't like the previous constraints. Immediately afterwards, other "daemons" also joined the fierce war to gain freedom, mainly patrolling the "Lost Souls" city activities and "Salt Flats". After brutally attacking the shadows in every possible way, the "daemons" seized the vast war encampment. However, no one can appreciate their fighting process. The shadows quickly disappear nearby when they hear fear.
The war camp of the "daemons" is opposite "Erebus (the dark realm between the underworld and the underworld)", which can only be reached by passing through a rugged canyon. Of course, no living person can see that area. This dark underworld is well known in mythology and is actually a province of "daemons". Compared with the fence, the buildings there are quite strange, and many places have symbols of torturing souls. In the past, those servants were often tortured by the feudal lord's wardens, and the "daemons" banded together to enter "Erebus" to gain freedom. After becoming stronger, arm yourself and build your own city.
After the shadow of travel entered "Far Plains", the exchanges in the natural castle became more lively. Pass through a stone entrance and immediately arrive at the "Dread Halls", where the solemn burning of the castle flashes overhead in shadow.
There they will join the brothers and sisters, so that the traveling shadows will experience life again, and obviously there will be different tastes of life such as failure and success, joy and tears. Now the "daemons" have poured into the castle hall, which is fenced off from the shadows. But if you can enter, you will be amazed by the visual effects there. Once inside the castle, there is no way to reach anywhere else. Reaching the end level, if they still exist, there will be three types of Judges, namely Minos, Aeacus and Rhadamanthys. Then they will be sent to Elysium, the deep hell or back to the "Plains of Judgment".
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