Traditional Culture Encyclopedia - Travel guide - Pocket War: Demon Warriors Game Guide
Pocket War: Demon Warriors Game Guide
The following will introduce the training strategy for the new professional assassin, for your reference only.
Assassin is a profession with the highest AVD growth potential, and the second highest speed and critical growth potential. A comprehensive understanding of the pros and cons of the profession will help you level up quickly.
First, let’s learn about the assassin’s weapon—the dagger. The dagger's maximum attack is 2-3 times the minimum attack, which means its attack output is very unstable. For an assassin whose critical hits rank second among all professions, can he obtain stable and high output by accumulating critical hits with additional attributes of equipment? This is a way, but in a wheel battle with monsters, the assassin's HP and defense are not sufficient for a long-term battle. So, are there any other ways to increase attack output? speed!
Speed ??Assassin
The assassin’s talent skills are “Phantom”, “Blast” and “Vampire”. Among them, the best skill to combine with speed is "Blast"! If the player turns on the talent of this skill, there will be a 20% base probability plus a 6% talent probability. If the specialization is randomly spawned, the probability will be increased by an additional 5%, and the final triggering probability will be 31%. At a low level, you can have such a high chance of "blast", and victory is in sight.
As for the most suitable skills for speed assassins, we mainly recommend "wound deterioration" and "active shield".
Wound deterioration: Make the enemy's wounds gradually worsen. Each attack causes 20 points more damage than the previous attack. The 20 points of damage here are fixed damage that will not be affected by any attributes such as the opponent's defense and toughness. The accumulated damage value will be considerable. And after gaining specialization, the cumulative damage each time becomes 30 points, which is simply a nightmare for monsters!
Active Shield: There is a 15% chance to activate a shield to block any enemy attack. This is very practical for assassins whose survivability is not good enough. Take action before the enemy, with a high trigger rate of "Gust Wind". There is a chance to create a shield before the enemy attacks, making their attacks ineffective. When specialization is obtained, the probability is increased by an additional 10%, and the "active shield" effect becomes more prominent.
"Wound Deterioration" increases part of the damage output, that is, additional attacks. Here are two more recommended skills: "Lightning" and "Poison".
Thunder: 24% extra attack probability, 80% direct attack, and accompanied by the effect of paralyzing the enemy for 3.5 seconds, making the speed advantage more obvious. (PS: Speed ??= 100 is equivalent to 10 seconds for 1 round of action, speed = 200 is equivalent to 5 seconds for 1 round of action, and so on)
Poisoning: Although the damage output is not high, it is There is a 33% chance of triggering additional attacks, greatly increasing the number of consecutive hits against enemies.
To sum up, it is recommended for speed assassins to use the five skill combinations of "Blast", "Wound Deterioration", "Active Shield", "Thunder" and "Poison". The effect is better if you have specialization. If the player opens the sixth skill slot, there are two additional skills for reference: "Invincible" or "Resurrection". The former can avoid damage for a short period of time and can output all its power to kill the enemy; the latter can last for its own fighting time, but the disadvantage is that it consumes a lot of SP.
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When resetting equipment attributes, in addition to increasing speed, it is also recommended to increase dodge, defense, and toughness. Since the damage of this type of assassin mainly depends on the number of attacks and the cumulative damage caused by wound aggravation during combos, attacks are no longer important, but survivability must be ensured as much as possible. In this way, players can quickly deal with monsters before they attack and level up along the way!
Evasion and Counterattack Assassins
I believe players already know how to cultivate speed assassins. Next, we will introduce a relatively stable assassin genre—the dodge and counterattack flow. The monster can't touch the player, but the player can always press the monster and fight!
Evasion is the most outstanding ability of the assassin. Every 100 points of evasion increases the evasion probability by 6%. The skills that match this evasion rate are phantom and counterattack.
Phantom: 18% probability of evading any enemy attack, talent increases the probability by an additional 4%, and specialization increases the probability by an additional 3%. When all of the above are met, that is to say, after the basic evasion probability, there is still 25 % probability to avoid enemy attacks, greatly ensuring the assassin's survivability.
Counterattack: 144% basic attack, 17% triggering probability. The subtlety of this skill is that it can still be triggered after active dodge or phantom, because the triggering condition is as long as the enemy attacks. Opportunity to fight back!
In addition, two counterattack skills are introduced, "Rebound" and "Reflection". The former has a 15% probability of reflecting 55% of the enemy's damage; the latter has an initial 8% probability that increases by 1% every 10 seconds (approximately 1 round for a character with a speed of 100), and can completely reflect the enemy's attack.
The above have recommended four skills suitable for evading counterattack assassins. In order to maintain combat effectiveness, the fifth skill can be "Resurrection", but this combination consumes SP very much.
But if the player opens the 6th skill slot and then chooses "Energy Drain" or "Bloodlust", the stability will be greatly increased. "Energy Drain" can replenish excessively consumed SP. The combination of "bloodthirsty" and "resurrection" will also give the assassin a much higher attack output than usual. The two can be replaced depending on the situation.
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In terms of equipment attributes, in addition to increasing the dodge attribute, it is also recommended to increase defense breaking, attack, and speed.
High dodge can already guarantee a certain level of survivability, so you can start with attacking. Breaking the defense can directly ignore the opponent's defense value by XX points, which is a very direct increase in damage. It is highly recommended.
Selection of mercenaries
Speed-style assassins and counter-attack style assassins can make leveling easier for players, but there are still some monsters that give assassins a headache. Speed ??flow assassins are afraid of encountering monsters that are faster than themselves, and counterattack flow assassins are afraid of encountering BOSS-level monsters that are also counterattack flow and have high HP and SP. At this time, the role of mercenaries is very critical. When an assassin chooses mercenaries, it is best to choose two professions: knight and monk. Knights and monks who have two of the three skills "Counterattack", "Rebound" and "Reflection" and have a defense of more than 300 will be the assassin's best partners.
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