Traditional Culture Encyclopedia - Travel guide - Is the watchdog corps really bad?

Is the watchdog corps really bad?

A little bit.

It was quite fresh when I first played the game. I also have the mentality of collecting stamps and recruiting for NPC. I want to keep more people for the team in an emergency, so I recruit people all over the world. However, after recruiting several people, I found that the recruitment task began to repeat. No matter what the NPC's professional status was, his conversations were randomly assigned.

Sometimes it's a bit dramatic to say something that doesn't match his professional status. However, because there are too many NPCs and they are randomly generated, these problems are understandable, but in the middle and late stages, people gradually get bored and the game characters eventually become tool people. After the player chooses the permanent death mode, the agent will disappear forever in the game world because of death;

Sometimes players wander around the road and meet NPCs related to former agents. Only at this moment will they have a little sympathy for the game characters. ?

Then, in terms of car driving, because the setting is in recent London, the high technology at that time has enabled the car to drive automatically, set the target position and start the automatic driving. Is it a feeling of finding your way automatically?

Then this function can't be used when being chased. There are also very dense subway stations in the game, and players can teleport directly, so this automatic driving function may be more suitable for sightseeing. After all, Ayu's travel simulator is quite famous.

The dog group didn't improve in driving. I used the word "diaosi" when driving. When using the original default settings of the game, not only the car floated, but also the camera floated. I, a person who doesn't feel dizzy for 3D, almost threw up. After a little adjustment, I finally got dizzy, but when it comes to driving, it is almost equal to nothing.

In the main plot, each chapter has a corresponding small BOSS. After all the small bosses are done, you can challenge the final boss. Only when challenging all kinds of BOSS tasks, this game makes me shine. Whether it is narrative or interesting, it is still attractive. However, such a design is a flash in the pan after all.

Generally speaking, the character background and plot of the little boss are vivid, while the main plot and the ultimate big boss are somewhat empty and cliche.