Traditional Culture Encyclopedia - Travel guide - Small fun event planning plan
Small fun event planning plan
The main purpose of fun activities is to allow everyone to relax by participating in activities and to actively integrate into this large group. So what should we do to plan a fun activity? Let’s take a look. The following is a fun activity planning plan that I have carefully collected and organized. I hope it will be helpful to you. If you like it, you can share it with your friends!
< p> Fun activity planning plan 11. Introduction to the activity:
Fun sports is an emerging sport that combines traditional sports competitions with interesting activities that arouse people’s interest. Sports, which is between sports and fun games, combines sports, culture, fun, intelligence and other factors.
2. The significance of the activity:
On the one hand, it enriches students’ extracurricular activities, strengthens physical exercise, enhances collective consciousness and solidarity, and trains everyone’s response ability; on the other hand, harmonious teachers relationships with students and classmates, and cultivate the spirit of teamwork.
3. Activity preparation:
Registration. On a class-by-class basis, participants in each competition event are freely selected by the class teacher, and one student from each class is selected to be responsible for submitting articles to the radio station. Then it was handed over to teachers Yang Jiping and He Zhiyan for statistics.
4. Activity Process
The leader’s speech begins at 8:50-9:00, the competition time is 9:00-11:30, and the award ceremony is 11:30-11:40
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5. Activity time: December 28, 2012 (can be changed according to actual conditions)
6. Activity location: School playground
7. Competition items and rules Planning book:
(1) Rope skipping competition
Competition rules: Based on the class, it is divided into a group of seniors, a group of sophomores, and a group of juniors (three grades are held at the same time ). Each class elects 8 contestants. Each person has one minute. Finally, the total number of rope skipping times by the players in each class is added up. Taking the class as a unit, the class with the most rope skipping times wins.
Time schedule: 9:00-9:25
(2) Back dribbling competition
Competition rules: Class-based, divided into freshmen group, sophomore group and junior group. Each class elects 10 contestants (divided into 5 groups). The two players hold the balloon with their backs, hold their hands behind their backs, run sideways to complete the specified track length, place the ball at the designated location, return to the original place, and the next group starts dribbling. You need to return to the original place and start again. The track is 50 meters long. During the game, you are not allowed to touch the ball with your hands. If the ball hits the ground or explodes, the offender will be disqualified from the game. Finally, the players are ranked by class based on the number of dribbles. (Freshmen compete first, and sophomores and juniors compete together.) Freshmen and sophomores select the top two, and juniors select one.
Time schedule: 9:40-10:10
(3) Two-person and three-group competition
Competition rules: Based on class, divided into large groups One group, a sophomore group, and a junior group. Each class elects 12 players (6 groups). The track is 50 meters long. Each class is divided into three groups on both sides of the track to compete in a pick-up style. After the previous group of players reaches the designated position, the next group can start. After being arranged by the staff, the game will start after listening to the command. The player who grabs the command will have an extra 5 seconds. Ranking by class based on the time required to complete the task. 7. The top two will be selected for the sophomore year, and one will be selected for the junior year.
Time schedule: 10:25-10:45
(4) Tug-of-war competition
Competition rules: Class-based, divided into one large group, Sophomore group, and junior group. Each class elects 7 boys and 7 girls. The freshmen are divided into two groups for the elimination round in the form of a draw, and the winning class competes, with one game in each game determining the winner. The sophomore class will draw lots to select a class that will be directly promoted, and the remaining two classes will compete. The winning class will compete with the promoted class. The two junior classes compete directly.
Time schedule: 11:00-11:30
8. Activity equipment: 20 skipping ropes, 2 bags of balloons, 15 tying ropes, 2 large ropes, 6 timers , several whistles, meter rulers, stereos, microphones, cameras, several certificates of merit, and 5 large cardboard boxes.
9. Personnel arrangement:
Venue layout: Yang Jiping, Cai Linxian, Song Yufang, He Zhiyan, Zhang Xuejing, Liu Meili, Dai Xiaolin, Yin Huiqiang
Venue order : The head teacher of each class is responsible for the order, hygiene and organization of submissions in the class.
Emergency handling: school leaders
Photography and photography: Yin Huiqiang
Head of the broadcasting station: Xie Linjing
Fun sports meeting for college students The person in charge of the planning plan: Yang Jiping (statistics of various competition results, venue arrangements, equipment preparation)
The larger group consists of Liu Meili (referee and statistician), Huang Shuyun (referee and statistician) members), Li Liping (maintaining discipline), and Dai Xiaolin (maintaining discipline) are in charge;
The sophomore team is composed of Zhang Xuejing (referee and statistician), Cui Xiaowei (referee and statistician), Zhang Hongxian (Maintaining discipline and timing), Niu Pingyue (maintaining discipline) are in charge;
The junior team is composed of Song Yufang (referee and statistician), Cai Linxian (maintaining discipline), and He Zhiyan (maintaining discipline and timing) )
10. Awards
In each competition, seven, the top two will be awarded to the sophomore group, and one will be awarded to the junior group. In addition, a spiritual civilization award will be set up (for the top three in all classes, the contents include 1. Submission, 2. Competition discipline, 3. Competition hygiene), and certificates will be issued.
Fun activity planning plan 2
1. Time:
The morning of _month_, 201_ (adjusted based on weather conditions)
Specific activity schedule:
Arrive at school at 7:30
7:40-7:55 admission (from south to north are third grade, first grade, and second grade respectively) , take a small stool and sit on the track in front of the rostrum, four-way horizontal formation, you can make appropriate adjustments)
2. Activity venue arrangement: (Please indicate that this article comes from the Practical Documents Channel)
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Taking the midline of the football field as the dividing line, it is divided into two playing fields, the north and the south. It is inevitable that the field will be used by third graders, the north field will be used by second graders, and the first grade mobile land.
Playground Lawn: 1 Sunshine Partner Relay Running 2 Haidilaoyue 3 Fixed-point Throwing 4 Crab Carrying Watermelon 5 Spring Sowing and Autumn Harvest 6 Cooperation Relay Dribbling
Basketball Field: 1 Sandbag to the Disk 2 Liang 3 minutes to jump long rope, 1 minute to jump short rope 4, volleyball ratio
The track on the east side of the playground: 50 race
3. Participants:
The primary school section of our school All teachers and students
4. Activity arrangement:
1. Determination of activity plan and content.
2. Equipment preparation.
3. Organize training for students according to the activity projects, organized by the class teacher and guided by the physical education teacher.
4. Organize competitions.
5. Activity Leadership Group:
Team Leader:
Members: All Primary School Teachers
Discipline, Safety and Health Team:
p>
Music broadcasting and photography: ___
Venue equipment: ___
Chief referee:
Third-year referee: Xue Jiao (general responsible person) Organize the start and end of the game), Di Yaning, Wang Wenran (inspection, head count), He Silin, Di Yaning (accepted by scoring and counting results)
Second-year referee: Gao Ying (general person in charge of organizing the game) Start and end), Wei Ran, Yin Yongyuan (inspection, head count), Wang Cong, Yan Lina (accepted based on scoring and counting results)
First grade referees: follow the third grade: Xue Jiao, Gao Ying, Ke Ren teacher , Junior high school physical education teacher
Junior high school teacher volunteers: 10 people
6. Participation method:
Competitions are conducted according to grade groups (25 minutes for each event)
7. Projects and Number of Persons
First Grade
Group projects: 1. Fixed-point pitching (4 meters) 20 people per class, no limit to male or female
2. Haidilaoyue has 20 people per class, no limit to men and women
3. Cooperative dribbling (20 meters) has 16 people per class, 8 men and women each
4 There are 20 people per class for sandbag to plate, no limit to men and women
5. There are 16 people per class for spring sowing and autumn harvest (30 meters), 8 men and women each
Individual event: sandbag to plate (per class) 2 times per person) Volleyball ratio (one minute) 50-meter obstacle race
Second grade:
Group events: 1. Sunshine Partner Relay Run (30 meters) 12 people per class, There are 6 men and women each, and the two are in a same-sex group
2. Haidilaoyue has 16 people per class, no limit to men and women
3. Cooperative dribbling (20 meters) 12 people per class People, 6 men and women each
4.2 minutes long rope skipping, 7 people per class, no limit to men or women, 2 people rocking the rope, 5 people jumping rope
5. Spring sowing and autumn harvesting (30 meters) There are 16 students in each class, 8 men and women each
Individual events: sandbag to the plate (2 times per person) one-minute short rope skipping 50-meter obstacle course
Third grade
< p> Group events: 1. Sunshine Partner Relay Run (30 meters), 12 people per class, 6 men and women, 2 people form a same-sex team2. Crab Carrying Watermelon (20 meters), 16 people per class There are 8 men and women in each class; students can combine freely in groups of 4
3. Cooperative dribbling (20 meters) 12 people per class, 6 men and women in each class
4.2 minutes long jump There are 7 people in each rope class, no limit to men and women, 2 people rock the rope, 5 people jump rope
5. Spring sowing and autumn harvest (30 meters) 16 people per class, 8 men and women each
Individual Events: Sandbag to the plate (3 times per person) One-minute short rope skipping 50-meter sprint
8. Activity sequence
1. Principle of group projects first and then individual projects
< p> 2. The second and third grades will be held at the same time. The first grade is the last one3. The sequence of events for each grade
The third grade: Spring sowing and autumn harvest, cooperative dribbling, 2-minute long rope jump, Sunshine Partner relay run, crab carrying watermelon
Second grade: 2-minute long rope jump, fishing for the moon from the sea, spring sowing and autumn harvest, cooperative dribbling, sunshine partner relay running
First grade: fixed-point pitching, fishing for the moon from the sea, sandbags to the plate, spring sowing Autumn harvest, cooperative dribbling
9. Scoring method
This activity includes all projects, which are graded according to grade. The first place in the grade collective project total score will be selected (the second grade will be ranked first Two) (Note: Individual competition winners will not be included in the collective competition). In addition, spiritual civilization awards will be awarded to participating classes for maintaining discipline, safety and hygiene during the event
10. Project methods and rules
1. Sunshine Partner Relay Run
Equipment: 2 batons, 8-10 straps
Competition rules:
Take the class as a unit, two classes as a group, each team will proceed in turn, two people A group of two players are holding hands, one of whom is holding a baton.
Standing start. After the start signal is sounded, two people start at the same time. With their torsos reaching the finish line, they go around the benchmark and return to the starting point. The baton is passed to the next group of partners and they continue running in sequence until the athletes of their own team finish. Until supplies last
One-way 15 meters, round trip 30 meters. The competition will be divided into groups according to the order of Class 1 and Class 2, and the timing will be set.
The winner will be the one with the least competition time, and the number of classes in each grade will be reduced at a time. For example, there are four classes in the second grade. The first place will get 4 points, followed by 3 points, 2 points, and 1 point.
Referees: 3, one for scoring (), one for blowing the whistle, and one () for patrolling.
2. Haidilaoyue
Equipment: 4 basketballs
Competition rules:
1) Class as unit, each team plays in turn. The members of each team line up in a row, an arm's length apart.
2) The first player raises the basketball with both hands, and the other players bend down and spread their feet. After hearing the referee’s order, the player holding the ball passes the ball backwards from the crotch to the end of the row. The player at the end of the row runs to the front of the row with the ball and passes the ball back again, and so on.
3) The game ends when the last person holding the ball reaches the front of the queue, and the team with the shortest time wins.
4) During the passing process, after the ball hits the ground, the passing player must pick up the ball and pass it again. Otherwise, a 2-second penalty will be imposed.
Referees: 4 for scoring, 1 for blowing the whistle, 1 for timekeeping, and 1 for inspection (volunteer)
3. Fixed-point pitching
Equipment: 3 sandbags, 3 paper tubes
Rules: Three classes in the first grade are played at the same time. Athletes from each class line up in a long line, holding sandbags, three meters away from the paper tube. When they hear Only when the referee blows the whistle can the ball be thrown, and the paper tube is put in to score 1 point. Each person has two chances, and the scores of each class are added up
Referee: 1 whistle blower, 3 counts
< p> 4 beat balls:Equipment: 5 basketballs
Rules: Students hold a ball. After the teacher gives the order "Start", students dribble on the spot, in unit time The ranking will be determined by the number of times the ball is shot within 1 minute.
5. One-minute short rope skipping
Equipment: several skipping ropes
Rules: The one with the most jumps within the specified time wins.
6. Crab Carrying Watermelon
Equipment: 1 basketball
Method: 4 people stand at the same time behind the starting line, back to back, holding the ball hand in hand to the finish line and then return At the starting point, pass the ball to the next group and proceed in sequence.
Rules: During the game, 4 people must hold the ball with their backs and move forward together. They are not allowed to touch the ball with their hands during the game. If the ball falls, they must stop moving forward at the place where the ball dropped until they are readjusted. The competition must continue; the first four groups to complete the competition and return to the starting point will be the winner.
7. Spring sowing and autumn harvest
Props: 20 sandbags, 3 paper baskets, 15 small hula hoops
Rules: Male and female athletes in each class are divided into two groups with an interval of 30 seconds Mi stood facing each other, with 5 small hula hoops placed at equal distances in the middle. A group of portable paper baskets were placed at the front of the row, with 5 sandbags inside. After hearing the command, he picked up the paper basket and ran while putting the sandbags into the small hula hoop. A small hula hoop Place a sandbag in the circle. After placing it, give the small basket to the leader of the other group. The leader of the other group will run with the small basket and collect the sandbag into the small basket. The one who finishes broadcasting first wins.
8. Two-minute long rope jumps
Equipment: Long rope 2 jumps
Rules: Maximum number of jumps within the specified time , determine the ranking.
9. Cooperative relay dribbling
Equipment: 6 table tennis balls, 4 badminton rackets
Rules: Each team lines up and waits until the referee gives the order Then hold the badminton racket with one hand and put the table tennis ball into the badminton racket without dropping it. The one-way distance is 10 meters and the round trip is 20 meters. When you reach the end, hand it to the next student. If you drop it halfway, you will pick up the ball on the spot and start from the starting point. , the one with the shortest time wins.
11. Remarks:
We hope that all classes will actively participate after seeing the notice, and train quickly to prepare for the competition. Any unfinished information will be notified separately.
Fun activity planning plan 3
1. Purpose and significance of the activity:
In order to enrich the campus culture and reflect the educational characteristics of the school, organically connect families and schools , society, so that parents and society can further understand the school's educational philosophy and characteristics, and enhance the relationship between parents and children, teachers and students. Our school plans to hold a fun sports meeting in January 201_.
2. Activity time: _month_day (Thursday) - _month_day (Friday) _month_day 8:00~11:30 am for third and fourth grade students
< p> 2:00-5:00 pm for first and second grade on _month_day8:00~11:30 am for fifth and sixth grade on _month_day
3. Activity location : Playground
4. Activity content:
1. The principal delivered a speech for this fun sports meeting.
2. The sports meeting officially begins.
5. Activity content and registration method:
First and second grade projects
1. Single rope skipping within one minute (3 men and 3 men per class) )
Shuttlecock kicking within one minute (3 boys and girls in each class)
Teachers and students skipping rope within one minute (the head teacher leads one student)
2. Select parent-child fun events:
Activity 1: Two-person three-legged running (10 groups per class)
Game method: behind the starting line of the venue, parents and children are next to each other One of their legs is tied together. After hearing the command, parents and children start running forward together. The same class is divided into two groups for a head-on relay. The class that reaches the finish line first wins.
Game rules: Children must always have one foot in contact with the ground while walking. Parents are not allowed to lift their children off the ground, otherwise the results will not be counted.
Activity 2: Kangaroo Jump (10 people per class)
Game method:. Before the start of the game, the first player in each group puts the bag on his waist and moves forward after listening to the referee's order. The bag must not come off his legs during the game. During the competition, if you fall, you can get up on your own, but the bag must be put on your legs at all times. If you slip, you must put it on again before you can continue the game.
Activity 3: Hula Hoop Solitaire (20 people per class)
Project for grades 3, 4, 5 and 6
1. Single rope skipping within one minute (each class
Shuttlecock kicking within one minute (recruiting 3 men and women for each class),
Double swing rope skipping within one minute (men and women are enrolled in each class) 3 people each),
Teachers and students jump rope within one minute (each class teacher leads one student),
Big rope within one minute (each class reports 10 people, including four boys) Four women and two rope shakers).
2. Tug of war (20 people per class, 10 men and women)
6. Ranking and scoring methods
1. Based on the principle of full participation, Limit one entry per person.
2. The event has group awards and individual awards. The team award is ranked according to the sum of the scores of the class. The top three are ranked according to the number of scores. If the scores are equal, the ranking is based on the first place. And so on, the top three are taken.
3. This activity has one civilized class and one excellent organizational class.
4. The top six individual awards will be awarded as 7 points, 5 points, 4 points, 3 points, 2 points and 1 point respectively.
5. The top three in the double event will be awarded 7 points, 5 points and 3 points respectively.
6. Double points for collective game events are 14 points, 10 points, 8 points, 6 points, and 4 points respectively.
7. There will be awards for each event in this sports meeting. The top three will receive certificates, and the fourth to sixth place will only be counted as points for their class).
7. Activities requirements:
1. Parents of each class in the parent-child program shall sign up on a voluntary basis. The class teacher shall uniformly issue a notice to the parents of students who need to participate in the parent-child program so that parents can understand the situation in a timely manner. , prepare in advance.
2. For leggings running events, the school will provide leggings straps (the use of students’ red scarves is prohibited).
3. All students are required to wear sportswear or school uniforms and sports shoes. Family representatives who come to participate in the sports meeting are also asked to wear sportswear and sneakers.
4. All classes participating in the event should pay attention to maintaining order in the venue and maintaining good hygiene in the location. The discipline of this class will be used as an important reference when evaluating outstanding classes after the meeting.
5. The school’s security guards are responsible for safety and security work, and the clinic has set up a first aid station on site to be responsible for safety emergencies on the day.
Fun activity planning plan 4
1. Time
January 22 to 24, 20__, 14:30-18:00 (three and a half days ).
2. Location: MGTO office area
3. Participants and team formation requirements
1. All members of the MGTO will participate.
2. For individual projects, department mass projects and department collaboration projects, each person is limited to 2 entries each. Due to insufficient team members in the department, with the consent of the organizing committee, both entries can be submitted.
3. For departmental mass projects and departmental collaboration projects, the number of participants shall be as specified in the game.
4. Competition Event Settings
(1) Individual Events January 22, 14:30-18:00
1. Traveling with Pearls for Thousands of Miles
Each team member holds a table tennis racket, puts the table tennis ball on the racket, and reaches the designated destination around obstacles. The table tennis ball cannot fall to the ground. The first to arrive wins. (Props: table tennis, table tennis racket, 4 chairs)
2. Ring game
Each person is given five hoops at a time, and the target will receive a prize . Each person can only play once. Those who play this game repeatedly will not win any prizes. (Props: 10 hoops, 4 beer bottles)
3. Table tennis ball
The game time is 3 minutes. Place a small basket on each of the 2 tables. A small basket with table tennis balls is placed on the first table, and an empty basket is placed on the other table (distance 4 meters). Use chopsticks to pick the ball from the basket with the ball to the empty basket. Pick the ball within 3 minutes. The player with more table tennis balls wins. If they fall on the ground on the way, they are not allowed to pick them up. (Props: chopsticks, ping pong balls, small baskets, tables)
4. Reversal of words
The contestants must read the words and phrases read by the host out loud in reverse order, such as The host asked the question "Integrity and Innovation" and the contestants read "New Creation and Honesty"; the host gave the question "Speak of Cao Cao, Cao Cao arrived" and the contestants read "Go to Cao Cao, Cao Cao said" and so on. The player competition is divided into three rounds and is conducted using an elimination system. There are four-character questions in the first round, five-character questions in the second round, and six-character questions in the third round. The remaining player after three rounds wins.
(2) Department Mass Project January 23, 14:30-18:00
1. Caterpillars
Prepare two hula hoops, each Each department sends three people to line up in a column. The first trap is set on the two people in front, and the second trap is placed on the two people behind. Compare which group completes the prescribed route and places obstacles. (Props: 4 hula hoops, 2 chairs)
2. Balloon stepping
Each department selects three team members, one to stand at the starting point and one at the end ( 4 meters apart), the team member standing at the starting point blows the balloon. After blowing up the balloon, the third person takes it to the finishing team member. The finishing team member steps on the balloon and competes within 5 minutes. Whoever blows the most wins. (Props: several balloons)
3. Pointing fingers
Each department selects two team members. One person expresses to the other person through body language based on the information in the host’s hand. In 3 The one who guesses the most within minutes wins.
4. Heart to heart
Each department selects two players to hold a ball on their backs, walk forward in unison, go around the turning point and return to the starting point. After the ball drops, start again from the starting point. Start the game. The first one to finish wins. You are not allowed to touch the ball with your hands or arms during the game. Any violation will be considered a foul. (Props: 2 rubber balls)
(3) Department collaboration project January 24, 14:30-18:00
1. Blind square
Each department selects two people and assigns them to two groups of four people each. All team members are blindfolded. Within ten minutes, a rope is pulled into a square, and the four team members stand on the four corners. . Whichever group finishes first wins. (Props: 2 8-meter-long ropes)
2. Ball-holding relay
Two team members will be selected from each department, with 2 people in each group. One team member will pick up 3 A ball will go from the starting point around the end obstacle to the starting point. Another player will take the three balls and continue to go around the end obstacle from the starting point and return to the starting point. The ball cannot be dropped on the way, and the first one to come back wins.
3. Drop big beads and small beads into paper baskets
Each department selects team members, each group consists of three people. One of them holds a paper basket and stands facing the other two. outside the line. One person throws 5 rubber balls into the basket respectively, and the other person throws 5 table tennis balls into the basket respectively. The person holding the wastebasket can turn his or her body forward, left, or right to catch the ball, but cannot cross the line. The team that scores more goals wins. (Props: 5 table tennis balls, 5 leather balls, a pair of table tennis rackets)
4. Kangaroo hopping
Each department selects representatives, each group has 3 people, and each team member will The bag is put on the waist. After listening to the referee's order, start from the starting point and go around the finish line and return to the starting point. The other two people take over one by one. The bag must not be separated from the legs in the middle. The first one to arrive wins. (Props: 2 cloth bags)
5. Award setting
Each group of competitions is divided into two groups, A and B. The competition awards are set as winning prize and participation prize.
Winning Prize: Laundry Detergent/Family Size Laundry Powder Participation Prize: Towel/Soap
6. Procurement of Items
Props: Several table tennis balls, 1 table tennis racket Vice, 2 8-meter-long ropes, 2 cloth bags, 5 hoops, 4 beer bottles, 5 rubber balls, 2 paper baskets, 2 cartons, a pack of balloons, and 2 hula hoops.
Prize: 100 copies of laundry detergent/family size laundry detergent
Fun activity planning plan 5
The fun activity plan for faculty and staff is to enrich the spare time life of faculty and staff. To enhance the physical fitness of faculty and staff, promote communication among faculty and staff, strengthen the cohesion and centripetal force of the school union, and advocate the health concept of exercising for one hour a day, working healthily for fifty years, and living a happy life for a lifetime, special activities are organized to carry out interesting sports activities. In order to ensure the smooth implementation of this activity, this plan has been specially formulated.
1. Purpose of the activity:
1. To cheer up the mood, relieve work pressure, and enhance the physical fitness of faculty and staff.
2. Increase communication and exchanges among faculty and staff, and enhance the cohesion and centripetal force of the trade union.
2. Activity requirements: Each trade union group selects ten people to participate in the activity
3. Activity location: School playground
4. Activity content: Pentium Train, two dragons with beads, thousands of feet walking sideways, relay tire rolling, agility
5. Participants: all school staff
6. Activity time: __month__day Afternoon
7. Activity format:
1. All faculty and staff gather on their own in the school playground.
2. Participate in fun activities as a trade union group.
8. Photography: ___, ___
Attendance: ___, ___
Referee: ___, ___
Record: ___ , ___
Award method: There will be 3 first prizes and 6 second prizes for group awards.
(If the scores are the same, the decision will be made by drawing lots)
Each event will be scored according to ranking: 20 points for the first place, 16 points for the second place, 14 points for the third place, 12 points for the fourth place, and 12 points for the fourth place. 10 points for fifth place, 8 points for sixth place, 6 points for seventh place, 4 points for eighth place, and 2 points for ninth place. The sum of the five project scores is the total score for the group. The winners will be ranked according to their scores from most to least.
9. Competition methods and rules
1. Galloping Train
(1) Each team consists of 10 players, and 10 players lift their left foot backwards , hold on with your left hand, put your right hand on the shoulder of the partner in front, and line up in a row to form a link.
(2) As soon as the referee blows the whistle, jump from the starting point to the end point. The link must be kept intact during the march, and the time of the last player to hit the line shall prevail. The one who completes the game in the shortest time wins.
2. Two Dragon Top Beads: 10 people per team, no limit to male or female. The competition distance is 30 meters. Before the start of the competition, two members of each team stand face to face and support each other with a ball on their foreheads. Each of them puts their hands on the other's shoulders. After hearing the start signal, move laterally to the end point and hand the ball to the second pair of players of your team. Move to the starting point in the same way. Pass the ball to the third pair of players of your team. They also use their foreheads to hold the ball and move to end. The team with the least time is the winning pair and will be ranked accordingly. If the ball is dropped midway, the ball should be picked up at the place where it was dropped and propped up before moving forward. If the ball is moved forward without holding it in place, a 5-second penalty will be added. During the entire march, players are not allowed to hold the ball or tip the ball with their hands, otherwise a 5-second penalty will be added each time.
3. Thousand-foot side-walking competition method: Each team has 10 people, divided into 2 rows of 5 people each. The two rows stand back to back. The upper arms of the players in each row are clasped with the adjacent people. The two people on the left and the two on the right clasp their upper arms and listen to the order and move 30 meters sideways from the starting point. When the last one reaches the end, the time will be counted to determine the winner.
4. Relay tire rolling: Each team has 10 members. At the beginning of the competition, one person will roll the tire forward first, bypass five obstacles and then return straight to the starting point and hand it over to his partner to continue. If When encountering an obstacle, you need to move the obstacle back to its original position and continue from where you made the mistake. The game ends when the last team member rolls the tire back to the starting point. In the end, the one with the shortest time will win, and the teams with equal times will tie.
5. Agility - jumping, kicking and twisting relay. 10 people are divided into two groups, and 5 people stand facing each other. At the beginning of the game, the first person starts from the starting point and jumps 3 ropes in the short rope jumping area. After completing the prescribed number, he runs to the shuttlecock kicking area and kicks 3 shuttlecocks. After completing the prescribed number, he runs to the hula hoop and twists. 3 times, run to the opposite side and hit the palm of the first person on the opposite side. The first person on the opposite side completes the prescribed actions in the reverse order, and so on. The group that completes first wins.
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- What words are used to describe the plum blossom scenery?
- The court sealed it first, and the recovery of idle land was limited?