Traditional Culture Encyclopedia - Travel guide - "Fantasy Westward Journey" is the first level of life and death robbery

"Fantasy Westward Journey" is the first level of life and death robbery

Today, I brought the "Fantasy Westward Journey" life and death robbery clearance strategy. Although the appearance of 175 spell master PT can completely abuse peacock Wang Ming, the play in the era of 155 can better show the infinite wisdom of fantasy players.

★ Life and death robbery: stop Ge.

Luo Cheng, the culprit: lobby officer, Qibao, non-double resistance, senior ghost, conference room and other DT skills, Qing Yu, Gan Kun Zhan, Galo all know. After the first death, the mutant ghost will fly out of the palace with 16000 blood and death.

Zhang/Li: There are two swordsmen on the left and right of the main demon, the lion camel bell. The damage is similar to that of the main monster. Slow speed, non-double resistance, no stunts, no sealing.

Escort pro-soldiers: bilateral worry-free, biochemical temple, physical resistance, knowing how to sacrifice one's life for righteousness and other HS skills, but can not do stunts.

Frontal guard: 5 guard sects are random, with average damage, high physical damage, non-double resistance, no stunt, and advanced earthquake resistance.

The author's experience: because it is the first level, the difficulty is not very high. Xiao Xia once stopped at the level of 138 a year ago and took a few friends at the same level to kill easily, basically without any medicine. The five mobs in the front row can be basically ignored in front of the seal system. They kill the main monster first, and after the first death, they will become a mutant ghost with 16200 blood. If they bring high ghosts, they may not be resurrected for five rounds. In the field of life and death, the high ghost does not have this rule. So kill the main monster first, followed by the two saints next to the main monster. Because it can't be sealed, the pictographic eagle strikes very frequently, and it can be directly swept to death after several curses. The remaining nine monsters, except two carefree students, are a little difficult to kill, but the seal resistance of monsters is very poor, and they can be abused casually after all seals. Owning WZ is like killing 12 to get through.