Traditional Culture Encyclopedia - Travel guide - Dune 2000 building
Dune 2000 building
(2) Wall: Improve the defense of the base. The necessary building is a wind power station. The concrete protective wall is the most effective obstacle on the sand dune, which can block the attack of most weapons and the passage of troops. Medium defense can only be destroyed by explosive weapons (such as missiles and artillery shells), and once it is destroyed, it cannot be repaired.
(3) Construction site: a production facility that can lift the concrete floor. It is produced after the mobile base car is unfolded. The base is a prerequisite for building other buildings on Aragis, which can provide a small amount of energy. This building must be protected. This is extremely important for winning. The armor is medium and the foundation is strong, but all kinds of weapons will do harm to it.
(4) Wind trap: The necessary building is the base. Wind power stations can provide energy for the base. Electricity is provided by large wind turbines. Armor is light and will be destroyed by most weapons.
(5) Oil refinery: an industrial facility, and the necessary building is a wind power station. The spice refinery is the infrastructure of spice production on the sand dunes, and the spice truck transports the collected spices to the spice refinery and converts them into funds. Each spice refinery can store spices worth 1000 capital units. The extracted spices will be automatically stored in the spice jar. When the spice refinery is completed, a spice collection vehicle will be installed. Its armor is medium and can be destroyed by most weapons.
(6) Barracks: The necessary building is a wind power station. It can be used to produce and train light infantry. After the barracks are upgraded, more advanced infantry can be produced. Medium armor, barracks can be destroyed by most weapons.
(7) Turret: The necessary building is the barracks. Used for base defense. Turrets have a medium attack range and are used to deal with vehicles, especially heavily armored vehicles. Turrets will automatically attack all enemy troops that come within the attack range. Medium armor. Turrets have a strong protective ability against bullets and explosive weapons, but they are easily damaged by missiles and large-caliber artillery.
(8) Outpost: it is a military surveillance building, and the necessary building is a barracks. If there is enough power, the radar station will display a radar map. After the radar station is completed, the radar will automatically start running. Medium armor that can be destroyed by most weapons.
(9) Rocket turret: a kind of ground turret, which has strong attack power and can be used in the air. The necessary buildings are radar station and upgrade base. Used for base defense. Compared with the common turret, the fully upgraded rocket turret has the advantages of long range and fast firing rate. The advanced aiming system of rocket turret needs electricity to operate. Heavy armor has a strong protective ability against bullets and explosive weapons, but it is vulnerable to missiles and large-caliber guns.
(10) High-tech factory: a production facility, and the necessary building is a radar station. Used in the production of transport aircraft. The Atreid family can upgrade high-tech factories, so that bombers can be produced to carry out air raid missions. Armor is light and will be destroyed by most weapons.
(1 1) Space Station (Starport): The necessary buildings are heavy factory and radar station. Using the space station, you can order weapons and equipment from the Galaxy Merchants Union. The space station provides a market where vehicles and planes can be purchased. You can't buy anything without a space station. Armor is heavy and will be destroyed by most weapons.
(12) Light Factory: The necessary building is the spice refinery, which is used to produce small light armored fighting vehicles. The light factory can produce advanced light vehicles after upgrading. The armor is medium and can be destroyed by most weapons.
(13) Silo: The necessary building is a spice refinery. It is used to store the collected spices, which will be distributed to each spice jar after the spice refinery completes the spice processing. If the collected spices exceed the capacity, the excess spices will be lost. When the spice jar is attacked, destroyed or occupied, the spices in it will also be lost. Armor is light and can be destroyed by most weapons.
(14) Heavy Factory: The necessary building is the spice refinery. Used to build heavy vehicles (such as spice collection vehicles and tanks). After upgrading the heavy factory, the facility can produce more advanced vehicles. Of course, some types of vehicles need other buildings. Armor is heavy and can be destroyed by most weapons.
(15) Maintenance pad: The necessary building is an upgraded heavy factory. It costs a lot of money to repair damaged vehicles. Without this facility, the damaged vehicle cannot be repaired. The armor is medium and will be destroyed by most types of weapons.
(16) Ninth Generation Scientific Research Center: a facility for researching high-tech weapons. The necessary buildings are a radar station and an upgraded heavy factory. The ninth generation scientific research center provides technical support for the upgrading of buildings and troops. Many advanced weapons need this facility. Armor is light and can be destroyed by most weapons.
(17) Palace: This is the main building of the game. The necessary building is the ninth generation scientific research center. Palace is a command and distribution center, which can provide additional functions, including supporting the construction of a variety of advanced weapons and equipment. Armor is heavy and can be destroyed by most weapons. Triddy's palace can make Freeman a soldier. Autes's palace created the destroyer. The temple of the Hakeni family can make nuclear bombs.
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