Traditional Culture Encyclopedia - Travel guide - Introduction to how to play travel chess
Introduction to how to play travel chess
Objectives:
1. Learn to count forwards and backwards.
2. Develop the awareness and ability to play cooperative games with peers.
Preparation:
1. Make a homemade game board, with the circles in the circles showing scenic spots, such as Shanghai City God Temple, Oriental Pearl Tower, Mahler Villa, etc.
2. Make a red, yellow, blue and green car made of round cardboard and corresponding red, yellow, blue and green cars.
3. 60 self-made signboards, some of which direct cars of various colors to move forward and backward, some of which direct cars of various colors to go to a certain scenic spot, some of which direct cars of various colors to return to the starting point, etc. .
How to play:
1. Place the red, yellow, blue and green "cars" at the starting position.
2. Four children play together. Each child first touches a picture of a car and hides it so that no one else can see it.
3. The game starts, each person draws 4 indicator cards and takes turns to draw the cards. Each time each player plays a card, he immediately draws a replacement card to ensure that he has four cards in his hand. If you touch an advance and retreat card, move the "car" of the corresponding color forward and backward according to the instructions on the card. "+" means forward and "-" means backward. If you touch an attraction card, place the "car" of the corresponding color directly on the corresponding attraction. The locations of the attractions on the board are fixed, but during the game, young children can use these attractions to move their own or other people's "cars" forward or backward. For example, the Mahler Villa on the chessboard is on the 5th grid. When the blue rook is on the 1st grid, the "Mahler Villa" is about to move forward for the blue rook, but when the blue rook is on the 10th grid, the "Mahler Villa" "Villa" is about to be reached in a backward direction for the blue car. When playing cards, children must see clearly where their own "car" and other people's "cars" are. When everyone does not know the color of the car picture they own, they must try to make their "car" move forward quickly. When you reach the finish line, you have to try to prevent other people's "cars" from reaching the finish line.
4. The first "car" to reach the finish line wins. The child holding this "car" can open the previously hidden car picture to show victory.
Rules:
1. If two "cars" happen to overlap while traveling, the lower "car" can take the upper "car" forward or backward at the same time. .
2. When you touch the attraction sign, say "× color car to ×× (attraction name)". For example, when you touch the City God's Temple card, you have to say "The red car drives to the City God's Temple" and place the "red car" at the location of the City God's Temple on the chessboard.
3. This game can also be played by 2 people. When playing, remove two of the car pictures and still take out 4 "cars" of different colors to play together.
This is a chess game design that changes "open chess" to "dark chess". The ingenuity of the game design is that everyone can drive any "car" on the board according to their own judgment and preference. For example, you can move your own "car" into 3 spaces, or you can move other people's "cars" back 2 spaces. grid. "Dark chess" has created many unexpected phenomena: For example, if you just moved someone else's red "car" 3 steps back, you inadvertently helped the owner of the red "car" to rely on the "6 steps forward" on a sign. Straight to the finish line. For another example, in an unidentified melee, some children who were originally weak at playing board games were lucky enough to win first because the "cars" they held were often "driven." The uncertainty of the process and opportunities enables young children of different ability levels to realize that there are many ways to win and that opportunities are everywhere. Gradually, children may also be able to infer the pictures of cars held by others from other people's "car" driving behavior and the use of signboards, and then think about reasonable strategies for playing cards, thereby showing wisdom.
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