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Will VR animation become mainstream in the future?

The so-called VR interactive animation is to let the user become the protagonist into the comic space with the help of VR head display. In addition to the original dynamic and sound effects, the user can also experience the enhanced visual effect of the comic-the 3D background of the comic character, so as to immerse the real impression, interact with it more freely and independently, and feel a different comic reading experience. Simply put, it is to combine the free exploration and interactive manipulation of the game with the excellent script expression and plot advantages of comics to create a more "interactive immersion" comic.

On November 4th, PICO released the first VR interactive animation "Exploring the Spirit VLOG", which officially opened a new posture of viewing. I tried it for the first time. This kind of viewing experience with the blessing of VR technology is really good. In the story of "Exploring the Spirit VLOG", the male host Rong Xiaoqiang is a photographer who specializes in filming the VLOG team in paranormal. He has a DV that can shoot ghosts. When we enter the comic world, we will become Rong Xiaoqiang, control the DV camera from the first perspective, and follow the development of events to find the truth of the mysterious piano in the classroom.

it is almost inevitable that VR technology will be applied to comics. The theme of virtual reality represented by "Sword of God" has achieved great success in games, comics, animations and novels. With the integration of ACGN industry, with the help of VR technology, comics can be separated from the fixed perspective and monotonous plot flow, attracting more potential comic audiences with higher freedom of exploration and more realistic immersive experience, and making "watching" comics and "reading" comics become "playing" comics and "experiencing". With the technological innovation, the emergence of 3D games and 4D movies has played a broad role in promoting the entertainment industry. Since the rise of the concept of meta-universe in 221, VR technological innovation will also bring earth-shaking positive impact on the comic industry.

combined with the VLOG I watched this time, I feel that the most obvious advantages of VR interactive animation are naturally: immersive experience and interactive gameplay.

immersive experience. From the first-person perspective of the comic protagonist, a 36-degree panoramic view can allow readers to experience the protagonist as if they were there.

For example, compared with the traditional comics, it only has a static look and feel. By using dynamic visual effects and sound special effects, Exploring the Spirit VLOG can show the "cracked horror face" more vividly.

For example, the multi-content display of cascading windows technically simulates the protagonist's sense of powerlessness being questioned by his surroundings. This kind of intensive bombing of picture information and the combination of noisy voices reproduce the sense of reality when the incident occurs.

For example, because this DV machine is set to "shoot ghosts", when the environmental sound effect is strange and the picture suddenly darkens to remind us of special events, the function of picture-in-picture of DV machine can be used to see ghost footprints, so readers can control the camera with high freedom, which brings a sense of horror to the unknown. With the addition of sound effect and visual special effects, exploration and decryption become more exciting.

second, interactive play. The sense of participation brought by human-computer interaction meets the needs of some readers for free exploration of scenes. Different readers' choices will make the story develop in a unique way with personal imprint. Some people rush to make progress like a gust of wind, and some conservatives, like me, carefully collect all the information and carefully "push the rocker" forward.

Different choices bring subtle differences in plot development. Interaction enables comics to have multiple branches, and creators can set hidden eggs to increase the interest in exploration.

in the story of "exploring VLOG", because the DV camera in hand can move the scene frame to see the supernatural world that ordinary people can't see with the naked eye, the choice of time for readers to use DV has become an important factor affecting the plot decryption. The operation behavior of readers has an impact on the development of comic plots, and user interaction brings real-time feedback. VR interactive animation is really a new comic of "Schrodinger state".

this VLOG makes full use of the advantages of VR interactive animation in suspense and decryption works. On the other hand, the success of script killing and theme escape from the secret room proves that VR interactive animation has great potential in suspense and decryption types. It can not only hold offline activities for multi-reader linkage, but also make full use of the existing resources of script killing and escape from the secret room to rapidly expand the subsequent new content release of VR interactive animation. Let VR interactive animation readers with specific hobby culture form a sense of belonging.

From the perspective of the future development of VR interactive animation, allowing users to participate in comic content and influencing the development branch of comic plot with readers' choices can greatly improve the initiative of readers' participation. The reader is the script creator and the reader is the plot performer. Judging from the relevant experience of ACG industry in the past, it is not limited to suspense and decryption works. In terms of popular love themes and exploration of different worlds, VR mutual animation will inherit the advantages of traditional comics, animations and games, and create a new branch of reading comics in the future.