Traditional Culture Encyclopedia - Weather forecast - The wizard's Kunte gold card, choose one out of three, choose what is good, neutral lineup, gold card, choose one out of three and recommend it.

The wizard's Kunte gold card, choose one out of three, choose what is good, neutral lineup, gold card, choose one out of three and recommend it.

The wizard's Kunte is a popular card game, and the Android version of the game will be launched soon. When you get a card in the game, the card with high rarity will be provided to the player to choose one of the three cards. Here is the question of choosing the right card. This time, I listed all the neutral gold cards so that players can choose according to their own situation.

This is a gold card that I sorted out according to what I saw and heard.

As a novice, are you afraid to give up your good cards? This table lists all the gold cards that are frequently used at present.

Choose one of the three blue ones: choose only one you want, because blue is not rare.

suggestion

Think ahead and mainly play 1-2 camp (faith). If you choose 1, it is easier to go to that camp and quickly copy a competitive deck.

Look at flashcards: look at personal hobbies. The reason for the previous sentence is that the cards often change greatly, and a large number of cards are completely decomposed. Just store the whole card for a few times. In this case, the benefits of choosing a flash card are high. Now this situation has decreased, so if I don't think I will make a fortune, I don't have to choose Flash (but if I have to choose Flash Coconut Milk and Pang Di, I may still choose Coconut Milk).

explain

T0: Tiger balm/Very powerful.

T 1/T 1+: an excellent gold card with a place in mainstream routines.

T 1-: a very good substitute.

T2: It can be used as a substitute for card shortage.

T3: Assemble.

Bring your own: use the game account to give it (yes, you will get a bunch of orange cards when logging in with Kunte), and it is redundant to re-select.

According to the camp arrangement, find the camp first and then look at the combat effectiveness to find the corresponding card. If it is difficult to choose between two cards, then think about what camp and routine you want to play.

If you don't know which camp someone is in: Look at the color of a piece of cloth on the left: brown and two swords are neutral, green squirrel, black empire, purple islands, blue north and red monster.

maintain neutrality

Detailed evaluation of camp name neutrality 0 Royal trial comes with neutrality 0 recovery T2+ neutrality 0 drought T2. For beginners, this weather will give extra points (T2++) as appropriate. For beginners, this weather will give extra points (T2++) as appropriate. Archipelago Axis can bring neutrality to 5 Gunter Odim T3. At least I don't think anyone will bring it to the European emperor T0. . . Neutral 5 hills T2 neutral 5 Geralt: ignatius Fein T0+ is very, very strong. Be careful not to misplace the neutral 6 Geralt: Alderfield sound T 1- 15 points+displacement is actually acceptable. There seems to be a squirrel. Northern Belt Neutral 6 Regis: Advanced Vampire T2 Neutral 6 Tris: Butterfly Magic T2 Gold Card is a little weak without immunity. The flash card is very beautiful. Neutral 6 Ye Naifa T 1- Neutral 6 Vesemir T 1 Neutral 7 Lambert T2+ Neutral 7 Regis T2+ Neutral 7 Ye Naifa: Magician T2- Neutral 7 Escat1+Kill a troll. Magic beauty neutral 8. Kabi looks very useful, but you need to build cards around him (explosive empire). 8. Tracy Meligard was born neutral. 8.T2 is difficult to use, especially easy for opponents to get stuck before explosion. 8.Zoltan: animal trainer T 1- spy empire can be neutral. 10 Healy: There are a series of sprint decks that use this card, but they are not the mainstream.