Traditional Culture Encyclopedia - Weather forecast - What's the update in my world 1. 1 1 my world1./Description of the update log.
What's the update in my world 1. 1 1 my world1./Description of the update log.
This answer was transferred from MCBBS, and some contents have been deleted and modified. You can jump to the portal link at the bottom of the answer /gamerule game rules.
DoWeatherCycle: This will determine whether the weather will change, and it is turned on by default.
MaxEntityCramming: The death message is: suffocation in the wall, and the default value is 24. If an entity tries to push away more than 24 entities, it will begin to suffocate. (Including pushing the transporter, that is, the transporter will not suffocate, but the monster or player who pushes the transporter will suffocate. ) is set to 0 to disable this rule, which only affects creatures and players.
Curse magic
An enchantment with negative effects.
There are two kinds of curses: bound curse (enchantment ID 10) and disappearing curse (enchantment ID 7 1).
Binding curse will make props bound to the player forever, so that the player can't throw them away. If it is equipment, it can't be removed, and it will only fall if the player dies.
Players in creative mode are not affected.
Disappearing curse props will make the item disappear after the player dies. Command/gamerule keep inventory true will stop the enchantment effect.
Curse tools and equipment will appear as trophies in some naturally occurring buildings.
/Locate command
Usage: /locate
Application: terminal cities, forts, buildings, mines, monuments, strongholds, temples and villages.
Desert temple, jungle temple, witch hut and snow house all belong to temples.
Searches the specified structure near the specified coordinates for the player who issued the command.
Reply: "Positioning [structure] in [x] [y] [z]"
Some structures display the y coordinate as (y? ) 。
If the structure is not nearby (that is, in another dimension), the "Nothing Found" feature will be returned.
Cunmin: He is a relative of the villagers. They are similar in appearance, but their skin is light gray and they wear dark clothes.
Join two kinds of people: summoner and guardian.
Guardian: When provoked, he will open his arms and hold the Lord's iron axe in his hand.
The axe they hold is their hand axe, which means that their attack can break the shield.
Hostile with players and villagers.
There is a Johnny bit tag that defaults to false. When it is set to true, it will attack all nearby creatures (except others).
Woodland mansion was created when it was created. Will not regenerate.
Emeralds and iron axes may fall.
Summoner: Join as the final challenge or small Boss.
The immortal totem. You may lose emeralds.
In battle, he has the ability to summon Fox and Fang to attack.
Hands up and do magic.
Fangs will cause 6 blood damage, ignoring armor.
Hostile with players and villagers.
Generated on the 2nd and 3rd floors of Woodland Mansion. Will not regenerate.
Turn all blue sheep in the radius of 16 into red.
Only summoners can.
Similar to a ghost, it is a small flying creature that is gray and white and can penetrate the square.
When the material turns red, it will attack the player.
Hostile with players and villagers.
God holds an iron sword in his hand.
Alpacas are born naturally on cliffs.
Peeling.
There are all kinds of skin colors. Like a leopard cat and a horse.
Use a spit attack.
If you attack them, they will attack you once. Cause 1 () damage.
If you are not on the alpaca team, you will be aggressive towards wolves.
Carpets can be equipped as saddles and equipment boxes to store things.
When equipped with different carpets, different materials will be displayed.
The number of fields that can be stored depends on the strength of the alpaca.
Tie it with a rope, and the alpacas nearby will be attracted to try to form an alpaca team at the back.
Alpacas become passive creatures in groups.
Detector: transplanted from Windows 10 version/portable version. Because the java version is different from the portable version, there may be some subtle differences. The update of the block can be detected, and a ruby signal can be output. Ordinary buds run as usual.
The latent image box can be composed of two latent image shells and a box, with the box in the middle, one latent image shell above and the other below. It can be used like a box, but it will keep the destroyed items. Whether there is an object in the latent image box or not, it will automatically drop when the creation mode is destroyed and cannot be put into another latent image box. Only five of these fields will be displayed in the project column. When pushed by the piston, it will be damaged and fall into the state of articles. The animation of opening and closing is the same as that of the latent image shell. It can be placed on any plane of a square, and the opening direction will change accordingly. Therefore, if the half square adjacent to it in the opening direction is occupied, it will not be opened. When opened, the height of the latent image frame will change from 1 square to 1.5 square. The background color that can be dyed with dyes will be slightly darker than the normal color, and the transmitter will put the latent image box on the ground. It can be destroyed with any object or tool, but it is faster with a pickaxe.
In addition to the cat brushing strange eggs, the brush strange eggs removed in 1. 10-pre2 are added to the game again, including: ghost skeletons, mules, skull horses, zombie horses, donkeys, ancient guardians, bearded people, shells and zombie villagers.
The latent image shell has a 50% chance of falling off after death, and can be combined with the box to form a latent image box.
Undead Totem: After the summoner dies, 1 Undead Totem will be dropped. When the player holds the totem of the undead, it will be activated and save the player in case of fatal attack. After activation, it will bring players the effect of absorbing damage and restoring life. But this does not stop death/killing and falling into the void. When activated, animation using its materials and models will be displayed.
Adventure map: It can only be obtained by dealing with cartographers, and is used to locate marine monuments and woodlands.
The map sign of the cargo column of the marine explorer's map is blue, and the forest explorer's map is brown.
Similar to a map, but only the outline and structure icons of the land are displayed.
When the player finds it, the map will be loaded and filled.
After resizing, the structure position icon also appears, but the outline disappears.
The adventure map will show the outline of their respective biota.
When the player is out of the map range, the player's anchor point will be displayed. The smaller the anchor point on the map, the farther away the player is. When it is far away from the 1024 side of the structure, the anchor point will change from small to large.
Return Portal: It looks like a terminal jump gate, but it will send you to the generation platform of the main island and generate it randomly near the terminal city.
Woodland residence is naturally generated in the black forest, with three floors, the lower two floors are large, the upper two floors are small, the layout is random, and the program is used to generate and structure blocks. So some rooms are completely walled with no entrance, mainly wooden boards and boulders, which can be found through the adventure map of woodland.
Donkeys, mules, husks and zombies Villagers will now draw items from their respective snatcheable items lists instead of horses and zombies.
Some warnings will appear above the shortcut bar, similar to "Press [key] to exit".
"You can only sleep at night"
"You can't rest now, there are monsters wandering around."
"This bed is taken."
"The height limit of this building is 256 square feet."
"Cannot open: The trophy has not been generated."
Changed the hunger reduction value:
Action? Old rate and new rate unit
Sneak 0.005 0 per meter
Walk 0.0 1 0 per meter.
Swimming 0.0 15? 0.0 1 ? Per meter
Destroy 0.025 square, 0.005 per square.
Jump? 0.2 ? 0.05 per jump
Attack the enemy? 0.3 0. 1 ? Every blow
Armor protection 0.3? 0. 1 (uncertain)? Every time I get hurt,
Hunger effect? 0.5 0. 1 ? Every second, each hunger effect level
Jump 0.8 in the sprint? 0.2 ? Every jump
Restores 9 health points or higher, or because naturalRegeneration=true, the old ratio is 4.0, and the new ratio is 6.0, with the unit of 65438+ restoring 0 blood points each time.
More articles can be used as fuel in the furnace: 1 wool can burn 0.5 articles; 1 carpet can burn 0.335 items; 1 The ladder can burn 1.5 items; 1 wooden buckle can burn 0.5 items; 1 bow can burn 1.5 items; 1 fishing rod can burn 1.5 items; 1 billboards can be burned 1 items; 1 bowl can burn 0.5 items; 1 Wooden door can be burned 1 item; 1 The ship can burn 2 items.
In melee, shield defense 100% damage instead of 66%; Zombies without weapons will neither harm players nor reduce the durability of shields; Caterpillar explosion does not cause harm to shield-holding players; When the shield hand is hit by a ghost skeleton, it will not play a withering effect; Blocked players attacked by burning zombies will not be ignited.
Ancient guardians and zombie villagers now have different subtitles from guardians and zombies.
Hunger bars can now be displayed on harvesters and boats.
The /give command now ignores stack restrictions for specific items.
The /title command can now display text above the shortcut bar.
The bottom of a desert village is now made of sand instead of pebbles.
The circular stone wall and the moss stone wall have been moved from the "building block" column of the creation mode item column to the "decorative block" column.
Change the color of the damaged items in the durable slot and backpack displayed on the toolbar: it used to be composed of dull orange and yellow gradients, but now the color of the whole slot becomes bright, and it will gradually change from bright orange to yellow. The background of the durable slot now changes from transparent to pure black.
COLEOPTERA wings are visible on skeletons, zombies and armor racks, and have a unique sound when equipped.
Cultivated land: when selecting cultivated land with the selection box, the cultivated land will no longer become soil, but the cultivated land itself will be directly selected.
Maps can be used in dead ends. The color of the "logo" in the project materials is determined by the ColorMap label. For adventure maps.
Potions: Potions with lost or invalid potions will now default to non-castable potions, without magic flashing effect and magenta. This also applies to reserved potions, splash potions and medicine arrows. Because the unlabeled water bottle was renamed as a medicine that could not be synthesized, the brewing icon in the "Create Item" column changed accordingly.
Potions and arrows: the color of the material can be customized with CustomPotionColor label.
Shield: When combined with the flag, it will retain the enchantment level and durability.
Brush strange eggs: now in the creation mode item column in alphabetical order.
Item Stack: When dropping items by dragging, there is no longer a stack of 0 items.
Boxes with custom names, such as flags, funnels, boxes, furnaces, enchanted tables, emitters, throwers, brewing tables and beacons, will retain their names when they are discarded and relocated as items. (use the CustomName tag. )
Plus the sound of anvil falling and being destroyed.
Flag: When using non-dye items, such as reptile heads or enchanted golden apples to draw patterns, dyes are now needed. Before that, the lack of dyes would draw a black pattern.
When the player presses the bed, but it is not beside the bed, a message will now be displayed: "You may not be able to rest now, the bed is too far away from you" (you cannot rest now, the bed is too far away from you). Players won't receive messages before, but they can't sleep. (The information will be displayed at the top of the item bar. )
Add the sound of barrels and glass bottles in the refining tank when filling and emptying.
Now, if the launcher is facing up, the eggs in the launcher can be correctly launched above the launcher, and when launching the spacecraft, the spacecraft will face the same direction as the launcher, not the launcher.
The flower's collision box will now correspond to the exact visual position on the square (no longer always placed in the middle of the square).
You can now press the flowerpot to remove the planted plants.
The effect of particles emitted by leaves will now change according to the color of biological communities.
The collision box of various rails has been reduced from one block to half.
Trapdoor When the trap door is placed next to Hongshiyuan, it will be updated to open immediately.
Fire man was hit by a splashing water bottle and suffered 1 blood damage.
Chickens now have neck material.
If the reptile has a potion effect, its explosion will leave a retention effect of the potion.
The last shadow dragons now have custom names, and their names are displayed on their respective Boss blood strips. Use F3+B to display the collision box that she can be hit by an arrow.
Throwing a splash water bottle at the last shadow will cause 1 blood damage to him.
If guardians and ancient guardians die in the fire, they will leave cooked fish instead of raw fish. Rare drops that can only be obtained by being killed by the player are not affected. Ancient guardians now drip wet sponges instead of dry sponges.
Skeletons and zombie horses now have 0-2 drops of bones and carrion, respectively, and will be affected by snatch spells.
In thunderstorm weather, the probability of horse trapping is reduced to 1/5.
The saved game ID has been deleted.
The shell will now try to avoid water.
Pigs with saddles can be renamed by famous brands.
The fall of raw rabbit meat will now be affected by snatch spells.
The latent image shell now drops 0- 1 latent image shell, and different colors of latent image shells can be generated through color labels.
The bottom of the colored latent image shell is dark, which is different from the ordinary latent image shell and can be generated by brushing strange eggs beside and at the bottom of the square.
Snow dolls will use games to save their pumpkin heads when they are cut off (it used to be just a visual effect in memory).
All villagers can now be named after famous brands.
Farmers and villagers: Now we sell 5-7 apples instead of 5, and now we sell 6- 10 biscuits instead of 6.
Librarian villagers' new occupation: cartographer, the only way to get adventure map, price 1 compass, 20~30 emeralds.
Green robe villagers (Nitwit):
Re-add the entity as a professor: 5 can be generated naturally in the village without any transaction.
Elves now have their own custom names, which are displayed on their respective Boss blood strips.
The dead skeleton now has a unique voice.
Zombie villagers now have unique voices.
The green robe zombie villagers have re-added entities as occupations: 5, which can be naturally generated like other zombie villagers.
Armor rack: added the sound of being destroyed when creating mode.
Transferred from MCBBS, some contents have been deleted and modified by portal:/thread-642830-1-1.html.
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