Traditional Culture Encyclopedia - Weather forecast - Team formation and stance play of full-screen thunder genre of triangle strategic meteorologists
Team formation and stance play of full-screen thunder genre of triangle strategic meteorologists
Weather master full-screen thunder genre game
The weatherman's big trick is full-screen thunder. It's so cute, I want to cut it more (cut your thunder on the way).
This blow is very worrying. My weatherman brought two hot gems. Then the auxiliary function is to bring speed ornaments and pioneer shawls as much as possible to adjust the technique.
Butler-responsible for using the skills of pulling people, sometimes pulling pharmacists and sometimes pulling meteorologists to thunder instantly.
Pharmacist-Cora people can add TP for instant thunder or two props, and they are the main TP providers.
Secretary-the depositor of TP, one is to transfer 1TP plus damage buff, and the other is to transfer all TP for use as needed.
Male owners-TP stores and providers, their own 4TP can be transformed into team TP. Although it is inefficient, it is still 1tp for the team. If necessary, they can clean up or slow down approaching enemies and take care of vulnerable teammates.
Time demon-it's not necessary, but if there are many mistakes at a time, his big move can bring back all the tp used in this round, and the five meteorologists will also come back, but pay attention to the enemy's blood (the dead will not). If you just killed more enemies, you can consider it. The rest of the time is to speed up the speed of teammates, and control boss's buff and debuff with backward blood (drugs can always keep boss full of debuff).
Arithmetic division-computer 7, the big move is also full screen, and other skills are far away and don't seem to be missed. The damage is considerable and it is an important supplementary source of damage.
When necessary, we should do it like a tiger.
Then the weatherman began to rain, and the rest was thrown around just to play TP, so that she could watch big moves every round. According to the actual measurement, it is very difficult for me to hit the pub checkpoint, but I don't need other teammates. I can pass the checkpoint with only seven people. It should be better if I can add fault tolerance to other teammates (probably the barrier with buffer time is far away from the enemy, because thunder will still make some enemies unable to move). The weatherman thundered all the time, but the round that TP really didn't turn around just needed to continue in rainy days, and the weatherman didn't have time to wait.
There are other vacant teammates who can take Bao Jie back to speed up the blood, and some teammates can deal with the unexpected situation posted by the enemy.
The first is the station.
Secretary Julio stands in the middle (only his skills are unique), pioneer shawl and speed jewelry.
Before, after, left and right are the housekeeper, the man, the pharmacist and the weather sister. The rest of the teammates stand in other corners of the Jiugongge, or they can be released if there are other arrangements (such as Anna, Eagle, Captain, etc. Go out to lure the enemy, or Qizai occasionally goes out to see if there are any enemies to fight)
The weather sister is two dozen jewelry, and the housekeeper Yamatonokusushi is two-speed jewelry. In theory, speed jewelry is also good. If there is a need to get close to the enemy, you can also decorate something else.
Basic gameplay
1. Open the secretary first (pioneer shawl), and give all tp to the pharmacist.
The housekeeper asked the pharmacist to speed up the pace.
3. The pharmacist first called Sister Weather with quick-acting medicine, and the second one moved two props to the position of secretary with two [HP range recovery medicines], so that the five central people added two tp.
4. The weather sister used rain (in fact, you can use Upanishads directly, but rain is harmful because there are more strokes to be done later).
5. When it's the secretary's turn for the second time, give the tp to the pharmacist (Sister Weather doesn't need to give it to her if she has four tp's, and it's her turn to be full, so the magic attack buff can be supplemented with props. If it is calculated that the pharmacist doesn't need it, she can save a magic attack prop for Sister Weather). No matter who moves first, the housekeeper Yamatonokusushi is called Sister Weather. The weather sister reads big moves, and the next one is called the weather sister, and the big move is instant. (Details: My housekeeper Yamatonokusushi's time sequence is generally very close, basically next to each other, so these two calls to the weather sister are almost completed at one time. If the timing is bad, you can adjust it by speed buff. )
At this point, "As long as it's the housekeeper's turn for the second time, it will send out full-screen thunder in rainy days", and then the cycle will do. The housekeeper either calls Sister Weather or asks the pharmacist to move. Pharmacists either call it weather sister or add tp. The secretary stood in the middle and looked at the housekeeper, pharmacist and weather sister. Whoever didn't think it was enough handed the tp.
Detail supplement
First, the actual effect, when I personally tested it, my operation was not perfect, and tp spilled or housekeeper's rounds were often wasted, but Sister Weather's rounds were not wasted. Every time I come to see her, I always think big and enlarge. Considering that it averages less than two rounds, it should be quite high in terms of output. Sister weather is not always called out. For example, when the first thunder is released, it should be empty tp, and the trio should be busy for tp. From the moment the pharmacist called her, it was almost natural for the pharmacist to add tp, and then it was her turn to read big moves, and then it was her turn to call, call.
The second is the speed buffs of Shimo and Xiebao, and I will try my best to add them to the core four. How to add depends on the time sequence. For example, sometimes the order of the two can be changed (the time order of secretary, housekeeper and pharmacist is relatively close). It's best to strengthen the effect of stone grinding skill points and solution treasure turn+1, so that the two speeds buffs can be used flexibly. The man's position can be rubbed against the pharmacist's tp reply, and then the big trick group can be added with tp, which is equivalent to an extra reserve of the core group, but when it overflows, you can run away and give props to the weather sister and give the position to Qizi or others to add tp.
Third, the weather sister's hit Buff still needs to be guaranteed. Personal feelings are more important than magical attacks on buff. After all, emptiness is very uncomfortable. Her teammates who have nothing to do will give her props.
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