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Wizard 3- Quint's playing skills

3》Kunte, as a built-in card game, is favored by many people, but many players say that the winning rate is not high. How does quint play? What are his skills? Today, Bian Xiao brings you the Kunte playing skills of "Witch 3" shared by "Dangerous Strategy". I hope it will help everyone. Let's have a look.

Quint's playing skills:

1. From the beginning of the game, I gradually explored a more versatile play with a higher winning rate. Never lost in the early stage. If I am too good at playing Quint's mission, I may lose a few games, but I will never lose in the medium term.

2, that is, choose the first leader in the north (the one with a sunny day) with no weather card, 2-corner special card, all bait, only 22 followers, and discard the ones with low strength;

3. You can leave 1 at the beginning, and leave 1 or 2 bait as appropriate (the opposite is a monster, and there is no spy but1; Opposite is not a monster, but also an opponent of the Golden Mission, which may be more powerful. You can leave more 1 bait. ) bait is the first choice for spies! (Remind newcomers that inspection is very important! Because you gave someone an imbecile follower, draw two yourself! Followed by a variety of cards with war roar (when playing, you can revive or destroy your opponent's followers). If there is no such card, you can also use bait to delay and induce your opponent to play! So it is very practical;

Why don't you consider the weather? Because you just want to compare strength! Only 22 of your entourage cards have been removed at low cost, and the strength is evenly dominant (you have to give 1 game to the strange squirrel). Ignore the weather directly, and wait until the final round with the leader.

5. I hit the ugly baby now. The lowest whiteboard followers are all six forces. I opened all kinds of spy shops, and when I gave up, I used heroes to make up for it. I can't lose.