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Analysis of weekly sudden character intensity in StarCraft II cooperation mode

Week 1-Death Train

The first week of packing-the train of the undead, the second week of preemption, the shackles of time and space, the fourth week of bad weather, the sixth week of snowstorm, the seventh week of battlefield purgatory, the eighth week of pain temple, the ninth week of doomsday spear, the tenth week of express, the eleventh week of urban street fighting, the twelfth week of disaster wheel, the thirteenth week of perfect storm, the fourteenth week of total nuclear war and the fifteenth week of dark ceremony.

But in the cruel era when every commander can entertain and hang, every player's standards, angles and aesthetics are different.

A is stronger than B, and B is more stable than A, so who is stronger than who?

Fortunately, mutation mode is the journey of the strongest commander!

Give each commander an initial score of 80 points.

According to the performance of weekly mutation, "MVP" was selected and added with 2 points, two songs "I am very strong this week" were added with 1 point each, and one song "War Five Slags" was reduced with 2 points.

At present, there are 8 picture samples. In the case of enough samples, the final score can reflect the strength of the commander to some extent.

Note: 1: I classify 1-4 weeks (dead train, preemptive strike, time and space shackles, bad weather) as low proficiency stage because of the order of mutation. The fifth week starts from the high proficiency stage (at the same time, a proficiency point can reach 30 points). Scores are related to proficiency to some extent.

Note 2: Occasionally extra "special points" will be rewarded with 1 point. It may be because of fun, sympathy, undervaluation and wonderful routines.

Note 3: extra points, in fact, it is very likely that MVP and I are very strong this week, or there is little difference between 2-4, which is normal and not too serious. As for the reduction of five slag items, please don't say "XXX is not weak." It's easy for me to eat Meng troops with XXX. How can riding face OOO lose? " But please name the weaker commanders this week.

General comments: (17 weeks)

Renault: 84 points (MVP2 times, strong/kloc-0 times, special 3 times, scum 2 times)

Kerrigan: 89 points (MVP2 times, strong 7 times, scum 1 time)

A tanis: 84 points (MVP3 times, strong 4 times, scum 3 times).

Swan: 80 points (2 MVP2, 2 strong, 3 scum)

Zagara: 78 points (MVP 1 time, strong 1 time, special 1 time, scum 3 times).

Volazun: 92 points (3 times MVP3, 6 times better)

Kailax: 95 points (MVP4, special 1, strong 6).

Abbas Ye: 85 points (strong 7 times, slag 1 time)

Week 1-Death Train

Map difficulty: 4

Factor difficulty: 2

General evaluation of mutation: 3

Mutant factor is the simplest at present. However, the train map itself is difficult and unfriendly to some heroes with insufficient output.

MVP: Swan

The train map is the traditional home map of Swan, which is due to the prominent power of Swan Fort on heavily armored trains and the existence of several highlands where tanks can be placed. For swans, this week's mutation factor has little extra trouble except getting up early to prevent zombies.

Coupled with almost all the variations behind, it is not friendly to Swan, out of sympathy for its elders. This week, the most valuable player went to Swan.

I am very strong this week: Kerrigan Volazon.

Volazun is very powerful against trains, whether it's hidden knives or vanity; Divide the mines together to facilitate the shadow guards to cut together; Whether it is the dark crystal tower +BC or the hidden knife, it can perfectly prevent zombies; Their own hard power.

Kerrigan's absorption halo can absorb many extra resources in the train map. Cattle, snakes, dragons and ground thorns can all exert their power.

Five dregs of battle: Jagara of Jiatie City

The train map is a bitter map for zagara. It is inefficient for melee troops to attack trains, and trains and zombies also absorb a lot of toxic fire.