Traditional Culture Encyclopedia - Weather forecast - Quesu weather
Quesu weather
Title: "XXX"
First, the material: fantasy, martial arts, science fiction, fantasy, military, YY.
Second, the theme: what does the main plot mean? purpose
Third, the content introduction:
Iv. estimated number of words: XX million
Fifth: environmental settings
Environmental geography: which world environment needs to be explained in different time and space, and what place names are farther and farther behind for people to use.
Central:
East:
West:
South:
North:
Six, role setting (positive role, negative role, intermediate role, leisure occupation)
1. Name: gender, age, personality, language style, initial skills, post-study skills.
Name: gender, age, personality, language style, initial skills and post-learning skills.
Seventh, skill setting:
1. Skill name: learning process, action, effect, description of advantages, description of disadvantages.
Seventh, prop setting
1. Prop name: size, shape, weight, main functional position, special effects, manufacturing ingredients.
Eighth, the plot setting (the most concise sentence introduces the whole plot)
Preamble to environment:
World mode:
Distribution of power:
Ninth, the plot structure
The protagonist was born:
Living environment:
Trigger plot:
The protagonist's entry into WTO:
Learning scene name:
Name of frustrated plot:
Team diagram name:
Name of hostile plot:
Battle scene name:
Evolutionary plot name:
Re-learn the story name:
Name of high power diagram:
Name of the battle plot at the end of the book:
Episode name at the end:
Hostile conspiracy:
Introduce the name of the plot:
Name of hostile plot:
Name of internal dialogue scene:
Division or development drawing name:
Allies plot:
Introduce the name of the plot:
Name of Union Plot:
Help drawing name:
Tenth, a brief description of the plot of the chapter (200-500 words to explain the whole section)
The first section:
Section 2:
Section 3:
......
Grand finale:
``````````````````````````````
Specific:
1. Who are the parents of the character? Did they raise all the characters? If not, what are the reasons? If not, who raised it?
2. Is the character a best friend since childhood? Any brothers or sisters? Where are they now? Do the characters still have contact with them? Or have you separated?
3. What was the character's childhood like? Calm and peaceful, or turbulent trauma?
4. Does the character have an idol to worship? If so, what is it like?
5. What did the characters do before the story began? Who trained this character to learn what he is doing now?
6. What are the moral values and religious beliefs of the characters? Will he try to defend his beliefs? Who or what taught the characters to accept this moral concept and belief?
7. Does this character have any unusual hobbies or physical characteristics? How do people generally react to this?
8. What are the attitudes of other roles towards your role? From your character's point of view, why do they react like this?
9. Can a character kill people? Why did he/she kill people? Does he/she have any enemies? Can people kill them?
10. What is the interpersonal relationship of the role now? Does he/she have any close friends? Or the enemy? If so, who is it? What is the reason?
1 1. Does the character have mental and psychological troubles? Do you have a phobia? If so, what is it? What is the reason?
12. How does the character always treat others? Does he/she trust others easily? Or is it particularly difficult to trust others?
13. What does the character look like? Does he/she have any scars or tattoos? If so, what are the reasons?
14. What is the daily life of the characters? How will he react differently if this regular life is interrupted for different reasons?
Let's sit down with your DM and consider the following two questions:
15. Has this character experienced any major events in this world? How does his/her experience affect the role?
16. Does this character have any infamous or famous ancestors? What did he/she do? How do people react when they know that characters have such ancestors? Is the role's behavior to raise this reputation, lower it, or ignore it?
Finally, consider the following four questions:
17. What is the ideal or life goal of the character?
18. How does he/she pursue his/her goals? What role did the adventure described in the story play in realizing this dream?
19. Has the character ever thought about starting a family? If yes, what kind of ideal partner is he/she?
20. Has the character considered the possibility of his/her death? Does he/she have any unfinished wishes?
Just like writing, writing at will is fast, but if there is no relative knowledge absorption, it will be Jiang Lang's fatigue sooner or later.
The method is as follows:
Article structure:
1. Create a protagonist.
Most of your readers are men who lack confidence. So make your hero a loser. Living without goals, shyness, cowardice, guilt, weakness, laziness and rusticity will all help you achieve this goal.
Conceive a task
The loser must be suddenly told that the fate of the whole world or some other world will depend on his weak hands. In order to save the world, he must complete some tasks, face some unknown enemies, learn some magical skills and so on.
3. Create a different set of partners
Losers/heroes must have a group of different partners, who come from different races, such as dwarves, elves and Rotarians. Each partner must have unique skills, such as fencing, flogging, etc., and will use a certain part of the article.
4. Create a wise but unhelpful guide
The guide is a knowledgeable and wise consultant. He knows the whole mission, but he never reveals it completely. And he seems to have infinite power, but he won't use it even at the most critical moment. (See Section 7: Stretching)
5. Create a continent
The first thing this mixed team has to do is to travel long distances in different terrains and climates. Every imaginary continent has any imaginable climate and terrain. Mountains, deserts, swamps, glaciers and forests are randomly distributed on the mainland, which violates all known geographical and ecological laws.
Note: All fantasy worlds are approximately square. In other words, it is like the shape of an open paperback book.
Build enemies
Every fantasy continent has a dark force, an almost omnipotent devil who wants to completely destroy it. We don't know what the devil will gain from it. This kind of demon usually has a large army. They don't need food, remuneration or other supplies. Without any logistics group, they can besiege major cities as far away as Qian Shan. Nevertheless, the strength of the enemy depends entirely on something insignificant, such as a ring or a stone.
Drag it out.
The significance of fantasy epic lies in that readers will feel exhausted after reading the book. They must feel that the heroes have overcome many difficulties and obstacles while completing their tasks. Therefore, the harder the novel is, the better. Please press the following key *:
(1) A detailed description. Describe every day of the trip, how far they walked, what they ate, what the weather was like and where they slept, especially those days when nothing happened.
(b) Add lengthy introspection to every dramatic moment. At every critical moment, the hero should think about his emotions, feelings, identity, whether he forgot to turn off the gas and so on.
(c) Never use simple methods to eliminate crises. For example, a mage has powerful magic, and he will never use it to solve any difficulties. For example:
Error:
The troll turned his creepy head, raised a big black stick and smashed it. "Use Nalashi quickly," Stephen shouted. "Don't worry," Gaudi, an elderly mage, raised his staff and whispered Annick's words "Hastaravista". There was a flash of light, and the great demon king turned into a pile of gray-green fragments.
Correct:
The troll turned his creepy head, raised a big black stick and smashed it. "Use Nalashi quickly," Stephen shouted. "No," the mage said cautiously. "If we use Nala to kill people, it will only increase the strength of the enemy." The stick went down with the wind and the dwarf rock drill was split in half.
If wizards and kings can use magic, they don't need losers/heroes to save them, and the novel will end in 100 page. Therefore, although wizards can rejuvenate trees and summon elves from the earth and the sky, they must defeat even the stupidest trolls with their ingenuity.
At the same time, you need to find a way to:
8. Skip the hardest part
Although we want to keep the length of the book, there are always some difficult parts to describe. Walking 1000 miles is long, but it's easy to describe. On the other hand, fighting is difficult to write, because there will be many details at a time, and you may need some strategic and tactical knowledge. Therefore, if you want to describe a battle, but find it difficult to write it, let the hero get hurt and lose consciousness. For example:
"... then he suddenly had a splitting headache, and a fog trapped him inside. He felt that he was falling into the empty but real darkness. Bodko's sword is still waving in the air, as if it were captured by time. The sound of fighting seemed to be thousands of miles away, but when he closed his eyes and was swallowed up by dark clouds, he seemed to hear someone shouting on a dark green hill,' Here comes the toaster. Here comes the toaster. "
The mist cleared away, and then our hero woke up on the ivory snowflake slate in the medical room. The pure girl warrior told him that the battle was over, and guess what? They won! Result: You saved 50 pages of complicated battle descriptions.
Other difficult scenes such as insurmountable mountains. See "Cave".
9. Prepare for a big fight
Although the enemy is powerful, for some reason, he must solve people well through hand-to-hand combat according to ancient customs. No matter how magical the mage, king and queen are, they will eventually be killed by a long sword on the battlefield.
10. Kill everyone
When everything seems irreversible, the loser/hero must achieve his goal, gain strength and discover secrets or other things. In order to achieve this goal, it is necessary to make him fall and sprain his ankle, his identity is misunderstood, he is fascinated and so on. Before he enters the state, most of his companions will die of injuries. This will help us keep our resentment against the enemy, although it is basically due to the slow and incompetent mistakes of losers/heroes.
All right. Now let's look at other elements.
Consumables bad guys
It is necessary for us to create some consumables for the bad guys. Such as orcs, goblins, trolls, dragons, villains or any other creatures we are willing to kill in batches. They are usually dark-skinned, hairy, sweaty or other characteristics that are unacceptable by white standards. According to tradition, an ugly body reflects an ugly soul, and most of them are disfigured and ugly. We will add some diseases to them and create some defects to remind readers that their disgusting appearance is due to their evil.
Note: There is no feeling of influence or restoration on the fantasy continent. All enemies' allies, minions, slaves and tools will be ruthlessly killed, even if they are loyal to their king out of fear.
A tough veteran
All fantasy novel will have a group of elite fighters who have practiced for a long time and are extremely loyal. They are usually strong and gloomy guys with purple scars, one eye, one arm and so on. Contrary to the fact, the more they are injured, the better their fighting skills will be.
Virgin warriors (PureMaidenWarriors)
Losers are mostly afraid of sex or overly dependent on women, so women in fantasy novel are so strong and pure. They made JoanofArc look like PamelaAnderson. They are all strong, noble, loyal, brave and pure-blooded people, and they will all die in the end. What can we do for them? They are all so afraid of marriage, and no one in the fantasy epic has had sex.
body type
The thin man is smart and wise, and the guy as strong as a bear can't even speak.
The name of the role
To create a name, all you have to do is pile up meaningless syllables to make them look like they are from a foreign language. If you make them difficult to pronounce, they will be more credible. Y, h and apostrophe will add some exoticism. Names such as "Dn'a'brht", "ynhazzmhn" and "jbreheh'm" are acceptable.
It is also a good idea to randomly put some simple English words together, such as "rusk Montana" and "Heron".
An alibi "or" ErmineDayglo ".
science and technology
Fantasy worlds usually have incomprehensible obstacles in technology. They are ruled by a parliament composed of the wise Tessa, who is the guardian of wisdom accumulated for thousands of years, but they have never invented anything to help them deal with villains, trolls and orcs, such as a .44 Ma Genan. Many fantasy worlds have exquisite metal crafts and writing arts, and have the ability to make crossbows, slings and exquisite traps, but there are no vehicles with wheels.
Note: There is never a labor system in the fantasy world. Few people work, there is almost no agriculture, and no one knows where food comes from.
magic
When a mage fires a magic missile, the flame of a good mage is always blue, while the flame of a bad mage is green or red.
Domicile:
There are usually three kinds of dwellings in fantasy novel: caves, huts and castles.
Caves are the best friends of fantasy novelists. They are the burial place of weapons, the center of wisdom, the hiding place of monsters and so on. They only need a simple description to join a maze. Just like Hollywood, all caves have flat floors.
Caves are also very useful when you lead yourself into a dead end by creating an insurmountable geographical obstacle, such as an insurmountable mountain range. This problem can be solved as long as this team goes underground. When they get out of the tunnel, after a few days of dark journey, they will find themselves on the other side of the mountain or somewhere else. The author can also omit 50 pages of detailed description.
The hut is always in the backcountry. The people who live in it are pure and kind.
Castles always "rise from the stone of flesh and blood", no matter what it means. The rooms in the castle are bare and hardly decorated.
Enemy fortress
The loser/hero must finally sneak into the enemy's fortress. It's never difficult. The sentry of the fortress is never disturbed, even if the loser/hero is less than 20 feet away from the heavily guarded place, it will not be found.
Even the tightest fortress will have unguarded side doors for dumping garbage. In the enemy's castle, only a few people will walk occasionally. Losers/heroes can sneak into the enemy's core restricted area without being found.
Note: the enemy's achilles heel is always overconfidence.
At the end of last century, francois bayrou, a professor at the French Academy, wrote: "On this earth, torture is unprecedented cruelty, and the capital punishment with the theme of cruel torture is far from a thing of the past. ..... Murder not only exists, but is also recognized by law in two-thirds of countries in the world. In these countries, crimes punishable by death are increasing. ..... Only by stopping killing people can human beings truly become human beings. "
However, he admits that even in the next century, mankind will still be unable to get rid of its "animality" for a long time, because almost all science and wisdom are used in the terrible "art" of death, and in the development of the death penalty, rules, technologies, inventions and innovations are embodied. Taking the death penalty as an example is the severest warning to those who dare to challenge power and order.
1. Fa Shan: When it comes to Fa Shan, I'm afraid most people will think of paladins first. It is true that paladin is both legal and good, but unfortunately, the role of paladin has been ruined by various fan fiction and games (including Diablo2 recently), and its true colors are somewhat blurred. In short, the role of legitimate interests lies in how to benefit as many people as possible at the lowest possible cost. For example, at the end of the Battle of Rhodes, when Kaxiu, the King of Frames, attacked Nobis City in Alanya, he knew that a forced siege would cause the death of a large number of innocent civilians, but in order to stop Mamo's plot in time, he gave the order to attack. At this time, repairing the card is a bit extra-legal. -The netizen threw a rotten tomato: "Silly! The Battle of Rhodes was a system that ruled the world with one sword, not a.d. &; d!” Hehe, sorry, I didn't think of a more suitable example at the moment. ...
2. Legal neutrality: This kind of role only cares about order, and does not care whether the means used to maintain order is good or evil. For example, a law enforcer is bent on finding criminals and does not hesitate to use innocent people as bait, such as the rumor of the police in Yin Ying. -outraged netizen: "Why did you jump to Yin Ying again?" ! ? "
3. Legal evil: The best example of this role is the tyrant who exercises cruel rule. They adopted a set of harsh laws to safeguard their rule and their own interests. For example, the goblins in the dragon gun are evil, but because they have always been a mob, they are still not evil in order. The evil that really maintains order should be smart enough to establish a system to rule his subordinates or come up with all kinds of intrigues. I think Soren in Lord of the Rings is a bit.
4. Neutral goodness: This kind of role cares about how to do good, and does not care whether doing good will violate the existing order. For example, in the legend of Rhodes, Nice, the priest of Mafa, the mother of the earth ... "How is Rhodes again!" -desperate netizens.
5. True neutrality: Note that this is true neutrality, not neutral neutrality. This role has a completely neutral attitude towards everything. Some netizens will say "Oh, it's a follower", which is just a misunderstanding. Completely neutral people are often the least likely to follow the crowd. For example, when the good camp is strong, he will run to the evil side; And when the evil side has the upper hand, he will run back to the good side. Anyway, his purpose is to maintain the balance of power between various opposing camps. I remember that the second edition of Druids is completely neutral, but I heard that there will be changes in the third edition. I don't know how to do it. ...
6. Neutral evil: These characters only care about themselves and are completely selfish supremacists. They don't care about betraying their friends, as long as they are profitable (money or power). Most mercenaries fall into this category, such as Chitila and Iban Saud Si Tong. ...
7. Chaos is good: Hehe, as soon as I saw this, I immediately thought of Tess, a Kande person with good nature, but there are no rules and laws in his eyes. There are also barbarians (such as Quesu tribe) who often appear in fantasy novel. They are kind, but they are just loose tribes, without kings and laws.
8. Chaos neutrality: Chaos neutrality is the opposite of orderly neutrality. They act on impulse without any reason or consequence. In fact, there are very few such roles, and I still can't find an example after thinking about it. Children who are not sensible may be considered as insane ... huh? How can geckos say that they are more like this camp? Do things rashly? I don't understand. I don't understand.
9. Chaos and evil: Obviously, disorderly evil corresponds to orderly good. You can think of this character as an out-and-out villain, bullying the weak and fearing the hard, caring only for himself and ignoring his companions ... These guys are generally not smart (almost all of them go to the orderly and evil camp) and are generally unorganized. Like goblins, or defeated soldiers who run away and hurt the four sides can all fall into this category.
1 Wear sandals, a pair of shorts, barefoot, or wear suit pants to reveal a "scud";
Comment: Inconsistent. Personality should be advocated, but the so-called personality is suitable for your own style and cannot exclude the public.
I am wearing a canvas bag and canvas belt for sightseeing, but I am wearing a pair of leather shoes.
Comment: uncoordinated, it is inconvenient to exercise.
3 feet wearing white leather shoes, wearing a red belt at the waist, holding a brown briefcase in his hand;
Comment: There are too many colors, which violates the trinity law and looks unstable.
4 wear professional clothes to social occasions, such as friends treat you, you wear uniforms and big hats;
Comments: It gives people the impression that business is business-like, very uncomfortable and not integrated, which affects the overall atmosphere.
5 wear a suit and tie to go shopping;
Comments: Pay attention to inappropriate occasions that do not need attention.
6. Dress casually during working hours, wear uniforms without uniforms, or mix them, or tie them badly and dress irregularly;
Comments: This gives customers an impression of lack of dedication and vocational training.
7 "He won't change the weather, and he won't change the clothes if they are not dirty". Some men don't change clothes for a long time.
Comments: lack of fashion awareness, there is no concept of dressing up for different occasions.
8 wear a jacket to negotiate with foreign businessmen, and the foreign businessmen leave collectively;
Comments: I don't understand the national convention, and the formal occasion is not solemn enough, which gives people the impression that it is not rigorous, negligent and disrespectful.
Fang.
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