Traditional Culture Encyclopedia - Weather forecast - Pet system of Pet Forest
Pet system of Pet Forest
Introduction to pet nature
When Weird is in the front row of the team, the dark defense can be increased a bit
The damage suffered by Fatty is caused by wind or fire elements. , the damage will be reduced by a certain amount
When the powerful slime attacks the enemy, it can prevent the opponent from moving in odd turns, lasting 5 rounds
When enraged and receiving a critical hit, it can increase by 3 A certain amount of light attack on itself during the round
When Cranky receives a fatal blow, it can increase a certain amount of dark attack on itself for 3 rounds
When Indomitable receives a fatal blow, it can recover the damage taken A certain amount of HP
The high-speed recovery of PP per round can increase a certain amount
Under normal circumstances, the suction cup will not be forced to move on the field by the enemy
The waves are in When the HP is less than 1/3, the power of water attribute attacks increases by a certain amount
When the spike is attacked by a melee attack, it can cause a certain amount of damage + (own level) to the attacker
Magnetism All hostile mechanical pets with a lower level than you have a certain chance of failure when they move their positions on the field.
When the HP of Germination is less than 1/3, the power of natural attribute attacks increases by a certain amount
The power of the sniper critical strike can be increased by a certain amount of defense breaking ability
In the first 3 rounds of the slow-heat battle, the own attack power is reduced by [60-PW]%, and then restored to its original state and permanently increased by a certain amount. Attack power
Each round of molting has a certain chance of removing one of the self's bad states
When the heat storage is attacked by fire, there is a 20% chance of restoring a certain amount of one's HP
< p>When receiving a water attack, there is a 20% chance to recover a certain amount of HPWhen an unkind normal attack is made on a pet with a lower level than yourself, the attack power will be increased by a certain amount
Martial Arts There is a certain chance to be immune to the enemy's normal melee attacks. Once hit, you will suffer 2.5 times the damage
When the opponent of the same sex competes with someone of the same sex higher than yourself on the field, the light attack and dark attack will increase by a certain amount at the same time< /p>
When there is someone of the opposite sex with a higher level than you on the field, the light attack and secret attack will increase at the same time.
When the opponent has more than 8 people on the field, the light attack and secret attack will increase at the same time. It rises a bit and returns to its original state when it falls below 8 people.
When the thermal motor is attacked by fire, it can recover a certain number of PP points
When the stinger is attacked by a melee attack, there is a certain chance of poisoning the opponent
The poison is poisoned When in the poisoned state, it can clear itself immediately and restore HP up to the upper limit of its own HP
When both sides have only one pet on the field in tension, the opponent's PP consumption will increase by a certain amount
Myopia is normal When attacking the opponent's front-row pet, the power increases by a certain amount. When attacking the opponent's back-row pet normally, the power decreases by 20%
Hyperopia's normal attack on the opponent's front-row pet reduces the power by 20%. When attacking the opponent's back-row pet normally, the power decreases by 20%. , the power increases by a certain amount
The power of any normal attack with weak vision is reduced by 20%, and the power of skill attacks is increased by a certain amount
The damage taken by flying and ground attribute attacks is reduced by a certain amount
Lazy in the odd number During the round, the defense power is normal, and the attack power is reduced by 20%, but there is a 15% chance to recover a certain [PW-5]% of HP; during the even-numbered rounds, the attack power is normal, and the defense power is increased by a certain amount
Cooperate with the treatment to receive any damage During skill treatment, it can also self-recover HP by a certain amount of the treatment amount
When people with photosensitivity are attacked by light, they can increase their critical hit rate by a certain amount. This state does not overlap and can last for 2 rounds.
Freckles If the pet is a male, the two attacks will be increased by a certain amount, and if it is a female, the two defenses will be increased by a certain amount.
Bleeding Immunity: A talent of the mechanical system that will not cause bleeding or pinching.
Brutal attacks on enemies with "bleeding" or "choke" status will cause additional damage
The spray has a certain chance of being immune to the enemy's normal long-range attacks
When Xiang is in the front row of the team, the defense of light can be increased by a certain amount
Anytime Root defends for 3 consecutive rounds, the defense of both sides will be increased by a certain amount. This effect disappears after movement occurs. Disappearance can be improved again
Lori has a charming appearance, and the damage taken by pets of the opposite sex is reduced
If Xiaoqiang’s HP is below 1/10 after a round, there is There is a certain chance to restore HP up to 30% of the maximum HP.
Resistant to petrification and cannot be petrified
Scale armor increases the evasion rate when fighting in water.
Toughness When affected by "dizziness, paralysis, poisoning", it will automatically recover a certain amount of its own HP and SP limit each round until it is no longer affected by any of them
Hate Field After the death of any companion on the field, the own light attack and dark attack will be increased by a certain amount at the same time
Be careful. After the death of any companion on the field, the own light defense and dark defense will be increased by a certain amount at the same time
Infected by close proximity After attacking, there is a certain chance that a "debuff status" brought by oneself will be transmitted to the attacker for 3 rounds
Heroism increases the critical hit rate by a certain amount, but the upper limit of HP is lower than the actual upper limit of 10 %
The critical hit rate of mercy is reduced by 3%, but the HP limit is somewhat higher than the actual limit.
Swift recovers more PP points per round
Sluggish recovers 4 less PP points per round, but the upper limit of SP is higher than the actual upper limit
Tough HP The upper limit is somewhat higher than the actual upper limit
The upper limit of exuberant SP is somewhat higher than the actual upper limit
The basic light attack of the light blade is somewhat higher than the actual limit
The basic light attack of the light shell is higher The defense is much higher than the actual one
The basic light attack and dark attack of the Dark Blade are much higher than the actual one
The basic light attack and dark defense of the Dark Shell are much higher than the actual one
Pretending to be dead When your own HP is lower than 20% of the upper limit of HP, you will enter a state of suspended animation. Attacks targeting you from the current round to the next round will fail. The suspended state will only appear once per battle
Regenerate each round Can restore a certain level of HP
Pseudo-Dragon When teammates use buff skills related to the dragon type, there is a certain chance to successfully disguise the dragon type to receive the buff effect
Rebar When the damage received from long-range normal attacks is halved, and when the damage received from a fire attack exceeds [25-PW]% of your own maximum HP, you will be immune to this damage, but you will not be able to move on your own
When judo attacks an enemy in a defensive posture, it can stun it for 2 rounds
Frost constitution can restore a certain amount of HP per round on snowy days
Wet constitution can restore a certain amount of HP every round on rainy days. There is a certain chance that all abnormal conditions of the self will disappear in one round
Dry constitution will restore a certain amount of HP in sunny weather each round, and HP in rainy days will reduce [PW/2] HP points each round
Playing in the water can restore a certain amount of HP per round on a rainy day
When burning on a sunny day, HP will be reduced by 2% per round, but the light attack will increase a certain amount
Photosynthesis can be used on a sunny day per round Restore a certain number of SP points
On a sunny day with chlorophyll, you can restore a certain number of PP points per round
In windy weather, there is a certain chance of evading enemy attacks
Tough When bleeding or poisoned, the two attacks of the self are increased by a certain amount, and can offset 50% of the natural damage, lasting for 3 rounds
When repairing the pet of the healing machine system, the healing effect can be increased by a certain amount
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When disassembling and attacking mechanical pets, you can do a certain amount of additional damage
The claws increase the power of grabbing skill cards by a certain amount, and normal attacks have a [PW*2.2]% probability of causing the opponent to bleed
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Iron Cloth Shirt is one of the Chinese fantasy martial arts. When using the defensive state, the damage resistance effect is improved a bit
When the queue pierces the enemy to form a row of 3 people, it will normally attack the pet in the first row of the enemy. , all team members in the back row will receive a certain amount of damage
When Hanabi receives more than 300 points of fire damage, there is an 80% chance that her own fire resistance will be increased by a certain amount, and her basic fire attack will be increased by [PW* 0.643]%, lasts for 3 rounds
Energy saving can restore a number of points for yourself when using the defensive state
Wall grass has a 15% chance of immunity when you are in the back row. The damage of water and wind attribute attacks
The blood cow's own two defenses are 20% less than the actual value, and the upper limit of HP is increased by a certain amount
When the rogue's PP is negative, the critical hit rate is increased by a certain amount.
If Qian Rong takes damage before taking action in each round, there is a 40% chance that his super attack power will be increased by a certain amount.
Courtesy: If you take damage before taking action in each round, there is a 40% chance of increasing the power of your phantom attack.
Mercy: If you receive damage before taking action in each round, there is a 40% increase in the power of your holy attack.
Tolerance: If you receive damage before taking action in each round, your natural attack power will be increased by 40%.
The mirror has a 25% chance of being immune to long-range normal attacks, and will reflect damage equal to the original power to the releaser
Insomnia has a certain chance of not being affected by "sleep" and "nightmare" Effect of status
In rounds that are divisible by 5, the damage points received by the shield will be deducted from SP.
Every point of damage is converted into 1 point of SP consumption
Melting performs a normal attack in a round divisible by 3, which can increase the power by 60%, but he will also take [100-PW]% damage. Will cause death, leaving at least 1 HP.
Remote Armor Penetration When you are in the back row, when you use fire or water attributes to attack an enemy with higher light defense than yourself, there is a 25% chance of adding a certain amount of defense penetration.
Short-range shield breaking. When you are in the front row and attack an enemy with higher dark defense than yourself with earth or wind attributes, there is a 25% chance of adding a certain amount of defense breaking power
Stinky When attacking an enemy pet with more than 2 debuffs, some will gain 15 points of SP
Starting from the 5th round at dawn, the light damage will be increased by a certain number of points
From the 5th round at dusk Start to increase some points of dark damage
When the gargoyle gene is in the petrified state, it can obtain the gargoyle state for 4 rounds and be immune to all dark damage, but the light damage received will be increased by 33%. Each round there is a certain probability of healing 20% ??of the maximum HP
When Sharing has a certain probability of causing the wearer to receive more than 400 points of dark attack, it will be evenly distributed to all units on the field. For each additional unit, the total attack will be divided evenly. Add 75 points
When standing in the back row of the team, using the protective color skill can extend the effect for 2 rounds
When the Tyrannosaurus Gene is damaged, its health will be lower than the maximum limit of 50 %, there will be a certain chance of entering the tyrannosaurus state, with the attack power increased by 40% and the defense power reduced by 20%, lasting for 3 rounds
Adapting has a certain chance of reducing the damage received by "the current number of rounds" "square" amount, the maximum does not exceed 180 points
In the round that is divisible by seven, the power of the normal attack will be increased by a certain amount
After the poison sac is knocked down, it will eject A large amount of venom is applied to all pets on the opponent's field. Each enemy has a certain probability of being poisoned
Melee attacks in the first three rounds of the allergy battle will cause rebound damage equal to the enemy's level x 5, and there is a certain chance of causing the enemy to become allergic
If the Insect King has an insect-type teammate on the field with higher attack than his own, he will increase his own attack by a certain amount at the same time
When the accumulated water resistance of the frost-free refrigerator exceeds 55, it can automatically start each round. Reset it to zero
Cat Curse: When there is damage divisible by 44 on the field, there is a certain chance to randomly give the cat curse state to any single pet on the opponent's field, which lasts for 3 rounds
When the Exploding Wind receives more than 1000 points of super power or holy damage, it can obtain the effect of increasing the next wind attribute attack by a certain amount
As long as the snow sweeper moves independently this round, there is a certain probability. Dispel a debuff for adjacent teammates, but it can only take effect in a round divisible by 3
When Inverse Scale is critically hit, there is a certain chance to randomly remove a debuff that is on 3 rounds of cooldown or warm-up. Skills
When a round is divisible by 3, and the pet adjacent to the grid receives treatment, there will be a certain chance to randomly give a teammate of your own the cat blessing effect (cannot be dispelled). 3 rounds
For each unit that dies on the soul-absorbing field, you can gain a number of SP points
If a mischievous normal attack causes a critical hit, there is a certain probability that the enemy's hit rate will be reduced by 21%. Lasts for 3 rounds
Every time the patrol moves its position on the field, there is a 25% chance to increase its critical hit rate for 2 rounds
The Narcotic Fruit can be used for normal attacks. There is a certain chance of putting the enemy to sleep for 2-3 turns
If Jealousy attacks any enemy whose current HP is higher than the HP limit after the number of turns is greater than 15, it can cause the opponent to be stunned for 2 turns.
Synthesis of skill cards
In addition to pet species and equipment affecting attack power, the most important thing in "Pet Forest" is the various skills. Players who have the best skill cards can be said to have an absolute advantage in PK. In the game, the most expensive thing is the production of skill cards.
First of all, there is the concept that all cards in the game can be made by yourself except for the tasks. The cards obtained from the missions are relatively popular, but the cards produced may be made into top-quality cards. Cards in the game are divided into six categories: E, D, C, B, A, and S, from worst to best. E-class cards are the worst, and of course, S-class cards are the best.
The skill card making NPC is at the bottom of the "Ammonite Port", where you can find the exclusive skill card making for each pet type, as well as the best card making. Moreover, the synthesis and sales of materials are all in one place, which is quite convenient.
In the process of fighting monsters in the game, you will often get some low-level synthetic materials such as tiger nails, magic emperor water, silver stone, and rare gems, which are all materials synthesized from cards. Synthetic materials are divided into levels. At the synthesis point, four same low-level materials can be 100% synthesized into higher-level materials. Material grades are divided into: no grade (low grade), E, ??D, C, B, A, S. Ungraded materials are commonly found when fighting monsters, and are not marked on the material. Four ungraded materials can also be combined into E-level materials, four E-level materials can be combined into one D-level material, and so on.
The skill card itself also has levels, which are also divided into six levels: E, D, C, B, A, and S. Generally speaking, the higher the level of the card, the higher the skill damage, or the better the effect.
If the materials required to make skill cards are of two levels or above, it is possible for attack cards to produce super-quality skill cards. For example, the "impact" skill card that is available at the first level after the player pet is hatched is usually E-level, but it can be made into D-level during production. Correspondingly, for the same level of refining, the damage displayed on the card of a D-level skill will be about 30 greater than that of an E-level skill. Therefore, if the attack skill can be upgraded, try to upgrade it as much as possible to increase the damage to monsters.
(When making skill cards, if you want to upgrade to a certain level, such as "Earthquake", you need to upgrade it to a B-level card. Originally, you need to put a B-level material. If you put more B Grade materials, the higher the chance of becoming a Grade B skill card during production) For example, if "Earthquake" puts one Grade B material, the chance of becoming a Grade B skill card is 24%, if two Grade B materials are placed, the chance of becoming a Grade B skill card is 38%, if three Grade A B-grade material is 48%. Starting from the third material, the probability increases by a fixed 10%. Depending on your economic situation, you can place appropriate super-grade materials.
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