Traditional Culture Encyclopedia - Weather forecast - What MOD ideas did Radiation 4 absorb?

What MOD ideas did Radiation 4 absorb?

Game B based on Gamebryo and Creation engine is famous for its openness and friendliness to folk producers. Radiation 4, which will debut in June this year 1 1, can be described as bursting at E3. The huge system architecture and many new ways to play beyond the original are refreshing.

Todd Howard said at E3: "The freedom of players comes first." Although many people predicted that Radiation 4 would use the Id Tech5 engine, it has been confirmed that Radiation 4 will still use the upgraded creative engine (supporting PBR and dynamic lighting effects), which shows that B Society really values the open world and high degree of freedom. It is conceivable that MOD producers who have accumulated a lot of production experience through "Old Gun 5" will continue to participate in the war, and there are many more awesome high-play games that bring more surprise ideas.

Visual effect

Because both Radiation 3 and Radiation New Vegas use Gamebryo engine, there are serious congenital defects in physical special effects and visual effects compared with the games before and after the same generation. Aside from the system-wide enhanced MODS such as ENB and Nevada project, let's review the excellent visual enhanced MODS first.

Nevada sky-weather effect

Let Gamebryo achieve this effect, NS is not only amazing.

Nevada Skies has always occupied the second place in the effects category of Nexus New Vegas MOD list, and together with Project Nevada*** (Nevada * * *), it has become one of the necessary MODs for games. It perfectly complements the shortcomings of Gamebryo and adds many dynamic weather effects to New Vegas, including sandstorm, rain, thunderstorm, radiation storm, thunderstorm and snow. It is worth noting that after the press conference of B Society, Todd himself revealed in the interview that there would be a "nuclear storm" weather setting in Radiation 4, which shows that B Society spared no effort in learning from MOD creativity.

This mod adds 60 new clouds and changes to the game. Sunrise and sunset have also been adjusted, and the night is a little darker than before, which is closer to reality. More importantly, it readjusts the ambient light effect and the face mapping effect, completely changing the "dead face" presented under Gamebryo engine.

Hattis's Falling NV

Fellout's greatest contribution is to make the sky no longer dim.

The famous Fellout extends from Radiation 3 to New Vegas and is the most famous environmental MOD. When many players couldn't stand the gloomy and depressing environment, it was Fellout who saved them. Fellout mainly removes the effects caused by the green filter in Radiation 3 (Cold Vision) and the orange filter in New Vegas (Desert Vision), and at the same time provides the basic weather state, which makes the player's visual distance farther and the visual effect better.

Imaginers —— Visual Control Devices of Migud and Maccurios

I didn't expect Gamebryo's ambient light effect to be enhanced to this extent.

Imaginator can customize the parameters of visual elements such as brightness, contrast, saturation, light output, depth of field, focus, dynamic blur, hue, etc. through the built-in menu of Mod to make the picture fuller without dropping frames. In the year of 20 1 1, Imaginator is enough to bring many players a more suitable game scene experience before ENB has become a standard.

Although Tudang is still not satisfied, it is a leap compared with the previous generation.

In the E3 demonstration of FO4, you can already see many weather change effects, improved ambient lighting effects and lighting atmosphere of different scenes, hoping to make the future game process more exciting.

Role appearance design

The last two generations of radiation sliders can be described as horrible, but fortunately, B club has ancient scrolls and uses the creation engine. I think ECE and Racemenu, two sharp tools for pinching faces in the sky, will definitely give great help and inspiration to role designers.

Enhanced character editing by ECE team

Vertex editing made ECE all the rage.

The biggest advantage of ECE lies in the vertex editing function in the vertex menu, which is absolutely high-playing. Through patient and meticulous adjustment and correction, you can shape any face you want.

In slider mode, ECE can modify and adjust the shape, size and position of various facial details, as well as any color, saturation, reflectivity and transparency: eyes, nose, mouth, ears, forehead, cheeks, chin and hair. In addition, ECE can also adjust the height, weight, head, neck, shoulder width, hands, chest, waist, hips and legs. In addition, ECE also supports archiving, and can easily call other players' excellent face records to play Aauto Quicker games.

Expired raceme

Mold import and export is RM's advantage.

As a face pinching system with the same reputation as ECE, Racemenu focuses on getting a good-looking face more quickly and concisely. Different from the complexity of ECE options, Racemenu gives players a little less choices, but the performance effect is more intuitive.

Racemenu can achieve similar functions as ECE. With the cessation of ECE update, Racemenu has become the mainstream face-pinching choice, and the newly added functions such as vertex editing, peeling, mold import and export have surpassed the achievements before ECE.

In Radiation 4, you can quickly set various facial features.

In Radiation 4, vertex editing is added to the face pinching system, but it is also simplified appropriately. Players can quickly create their own faces by dragging and pressing keys. However, in order to further improve the fineness of the face, MODs such as ECE and RM seem to be essential.

Role action

Maagel tracks players' heads.

Every player wants to make his character "live", but many things that should be common sense are often ignored by game developers, so it is normal for players to curse the street or contribute their intelligence.

This MOD comes from the ancient scroll 5 and also uses the CE engine. It is as tiny as MODs such as "real body collision", "body movements when standing" and "breathing posture change", and it will not change the environment, nor will it bring seconds of shock-however, it is this micro MOD that allows players to get a real substitution experience.

A small model that can bring life to the character.

Player head tracking allows players to perform head tracking actions like NPC. Your character will face others. Give priority to the NPC you are talking to, then the other NPC you are talking to, and finally the person in front of your character. After a while, your character will lose interest in the current NPC and stop following them unless they face your character again. If they start talking or change their behavior, your character will be interested in them again.

Kill, look straight.

Fall to the ground, follow

In the demonstration of Radiation 4, when the mutant is knocked down, the protagonist's head and line of sight will rotate with it. Less than 0.5 seconds is a more vivid proof of this "new person who has lived for 200 years".

UI system

The poor UI of B club is obvious to all, so for the majority of players, in addition to the first game after the new start, the next process of re-playing is to constantly find suitable UI plug-ins. Fortunately, the UI of Radiation 4 seems to have absorbed the previous experience and made enough breakthroughs in the UI. Of course, a lot of design inspiration also comes from the creation of players.

Compared with the first two works, the UI is more concise and easy to identify and operate.

MTUI of the largest Tael

The range of MTUI changes is not very large, but it also has a certain impact on the game process.

In view of the unscientific dialogue between Radiation 3 and NV, unscientific object interface-too little information is displayed, MTUI reasonably adjusted the word spacing and font size, and enlarged the border at the same time, making the interface look more reasonable and intuitive. Although it seems to be a simple fine-tuning, it is very timely for 20 10, a MOD that has just been released in New Vegas.

A HUD-oHUD of gophers

You can see that the right half provides the main information display.

If you need to hide all the elements, the inspiration for Radiation 4 should come from this.

OHUD is the final version of the GOPHER series HUD. (Immersive hud-iHUD/ Primary Demand hud-phud/ Adjustable hud-ahud) Among them, iHUD can hide permanently visible elements, such as HP/AP/Compass; AHUD can move the element position freely; PHUD can make many other elements visible that could not be displayed on the daily interface in the past, such as hunger, thirst, drowsiness, radiation value and so on.

Damn user interface

The interface distribution of DUI is more reasonable, and it is more convenient to read and use.

Darnified UI can be said to be the best UI based on Gamebryo engine, which expands the user interface in all directions while adjusting the demand structure of HUD. From the ancient scrolls 4Oblivion, Radiation 3, Radiation New Vegas, DUI has a large number of loyal users. DUI in New Vegas has not been updated since it was updated to v0.4, but it has met the needs of most people.

Village and town construction

When it comes to simulating commercial content, large sandbox games are almost the natural soil to continue this MOD. In the demonstration of Radiation 4, you can build a house by collecting discarded manufacturing parts, and you can also customize the construction contents such as doors, windows and stairs according to your own hobbies. Many B club players may think that this inspiration comes from the DLC "Heartfire" of Laogun 5, but in fact, as early as the Radiation 3 era when Laogun 5 was not yet released, there was already a perfect MOD to expand regional operations.

RTS-real-time settler of arcoolka and ripvanwinkle 1 1 1

Introduction of outstanding models of the year

RTS is a great MOD, which introduces the concepts of simulated operation and construction into the radiation world for the first time, making players become real local strongmen, giving teammates who used to run around a lot a good place to attract villagers to work and live in the village you created.

With Bess, players can freely build, move and modify their own villages, and arrange facilities such as bedrooms, warehouses, shooting ranges and bunkers in them. The unique "camouflage mode" can pretend to be people of all factions, including bandits, and persuade them to join the village and become your villagers. In New Vegas, this model is perfectly reproduced through factional costumes. The resources for building houses include wood, stones, bonfires, scrap metal and blueprints. The RTS main program allows you to arbitrarily place your building within a radius of 3000 distance units with the starting point as the center. At the same time, you have to deal with frequent robber attacks.

The owner of this community used the expansion function, and the area of the community reached 20 thousand sets.

Although RTS itself has limited buildings and objects, it has a super abnormal function: the buildings in the game can be made into blueprints and then copied in the player's village. This means that as long as you have enough patience, you can completely move everything you see to your own town. Now, it's hard to imagine that this MOD, first released in 2009, can open up a completely different way of playing in the radiation world, which is almost equivalent to opening up another game in the game. Unfortunately, after briefly updating RTSNV several times, the author Arcoolka has announced that he will leave the world of radiation MOD, and I wonder if he will listen to the call of radiation 4 and return to the wasteland again. (Unconfirmed news: Arcoolka has issued a statement thanking B for absorbing and drawing lessons from RTS)

The village picture predicted by Radiation 4 E3 is very similar to RTS.

Fuzan's Yangtze compound

It's doomsday.

The Yangtze River Memorial Hall is an interesting place in Radiant New Las Vegas. This monument is dedicated to American soldiers who died in the battle of the Yangtze River. The actual situation of this campaign is that a joint action team composed of elite troops of the US Army and Marine Corps entered the Yangtze River from the sea with the intention of infiltrating into Chinese mainland. Obviously, it is logical for these stupid and unlucky people to fail in an unmanned life.

The Yangtze River Courtyard takes the landmark of the Yangtze River Monument as the birthplace of the player's stronghold. It added an entrance at the bottom of the monument. After the player enters, he needs to repair the generator with electronic parts to open the door to the underground base. Indoor central control computer can upgrade the compound, including repairing the ground, removing garbage, repairing walls and increasing bedroom supplies.

Although the degree of freedom is not very high, the guard mode is a great pleasure.

However, the greatest pleasure of the Yangzi Courtyard is to upgrade the facilities and equipment of the outlying camps, which can be equipped with guards at a high price. After three upgrades, the original Yangtze River Monument was surrounded by iron fences, and the outside was tightly sealed by Mark-6 machine guns, watchtowers and large camp walls. If you have enough money, you can invite Inkley's guards and China's Invisible Armored Guard to escort you to deal with a large number of bandit attacks twice a day. The camp guard mode shown in "Radiation 4" is almost the same as the Yangtze Courtyard, except for the facilities and weapons.

Heavy firepower kills bandits, and radiation evolves into tower defense game.

Gun reform

The transformation of radiation series firearms has a long history. In "radiation 2", there is an arms madman in the city of New Reno (the gun idiot is probably to commemorate him) who can transform some weapons for you, including increasing the magazine for the desert eagle pistol, increasing the capacity and damage of the laser pistol, transforming flamethrower fuel and high-speed plasma rifle, and so on.

The weapon MOD mode in New Vegas allows players to add modified parts to ordinary weapons. DLC "Gunners' Arsenal" has also added a large number of special weapons, weapon accessories, ammunition and homemade items for players on the original basis. However, in the final analysis, the large-scale weapon transformation shown in E3 is closely related to the inspiration of the famous weapon MOD.

It is a good idea to make weapons parts by hand with garbage, but it is not a new idea.

Weapon module extension-WMX by Antistar

WMX's transformation ability brought Lucky and Maria a second spring.

WMX is the most famous weapon modification module in radiation. It provides three available assembly modules for each weapon, including special weapons. Low-tech weapons can also manually make their own weapon modules, most of which are melee weapons. What is interesting about WMX is "weapons mixing", that is, special weapons can be modified with modules similar to weapons. This means that no matter what kind of weapon it is, as long as it is classified into the corresponding weapon type, WMX module can be used to increase or strengthen the function.

As you can see, the appearance of the gun has also changed.

With the appearance of WMX, the original weapon system in New Vegas has been balanced to a certain extent, and many guns that look dazzling and use badly have finally begun to be used. Gobi rifle, for example, can add magazines and install silencers, and become an effective stealth weapon, avoiding the end of the original special weapon as a collection for a long time. WMX supports all DLC radiation in New Vegas. The sources of MOD module include searching in battle, purchasing from tour operators, etc. , greatly increasing the fun of wilderness travel.

WME-weapon module extension

WME's expression is more peculiar.

As an equally excellent weapon module, WME is very similar to WMX, but its stability and compatibility are different from WMX due to a wider range of modifications to the weapon system and more contents. However, WME has obviously gone further in the modularity adjustment of the weapon itself.

As you can see, the gun has been transformed into a completely different look.

WME has added more than 150 modified parts, and the performance of the parts directly affects the damage of firearms and even the shooting effect. At the same time, WME has further strengthened and improved the material and texture of firearms, and carried out more breakthrough "weapon visualization" transformations, including lengthening the barrel, the pattern on the handle, bigger brakes and flame arresters, and laser sights. Even the missile launch vehicle was transformed into a double engine (obviously unscientific).

The new transformation mode is more free, and it is conceivable that more interesting MODs will appear.

In addition to WME and WMX, there are many excellent weapons MOD, such as high-quality weapons packages like the new millennium weapons. Society B claims to have provided more than 50 kinds of basic weapons and more than 700 kinds of modified parts in Radiation 4, apparently benefiting from various weapons MOD.

Clothing/armor customization

The most screaming demonstration part of Radiation 4 is the split customization of power armor. It is no longer just a fantasy to be a PA with its own unique collocation. In addition, we can also see that the concept of painting has been added to armor. But for old players, this is just another attempt to integrate fan works into the official.

The drawing shows the painting options of PA, which is expected to include custom painting.

Tailor maid sin7 188 and speech earthworm

Seriously, MOD tailor maid originated from the second dimension. We can often see the concept of parts collocation in this kind of clothing in illusion club or other Galgame, and the word maid-Meidu is particularly conspicuous in the name of tailor maid.

The maid lover's bad taste has made a generation of gods MOD.

Tailor Maid uses the clothing model in Radiation 3 to cut all parts, and divides the original whole set of clothing into tops, pants, gloves, accessories and straps, so that players can match them at will. With the support of Tailor Maid, players can create a unique personal dressing style according to their own preferences when creating new clothes. Who says double scalp nails can't go with short skirts? Is it more color tolerant to use broken stockings and Inkley officer uniforms?

The change of clothing style brought by TM

However, although the tailor's maid itself is highly completed, the grids of the first two games lack support for the overall split. Judging from the demo screen of Radiation 4, except for some clothes defined as full-body suits (such as Vault Bodysuit), other clothes can be divided into at least five parts, and there is even the option of dressing circle. It can be expected that in addition to the dead powder of the "walking refrigerator", the fans of the waste girl will be crazy again.

Clothing partial segmentation and ring options

The broken left arm part of the power armor indicates that the durability of each part of the armor can be destroyed separately.

biological system

Dog City 1 Monster Model

The fighting capacity of this cargo is beyond the legendary claw of death.

"Next time, I will show a cow." "Nonsense, how could that happen?" -radiation 2, after the zombie Woody was rescued from Den and displayed as a mummy, the exhibitor said.

After the sudden change of radiation, the creatures on the wasteland bring distorted aesthetic feeling and strange experience. Old players in the Black Island era may still remember the first time they saw the shock of the Vannamen ball and the multi-legged beast. In this generation, advanced engines can bring more intuitive and complex experiences, and also make waste soil organisms more diverse.

No matter how hard B club and Obsidian try, there will always be players who feel that there is not enough information. As a result, various kinds of waste soil biodiversity were released, and the monster Mod was the most prominent one. On the basis of the original biological structure, it has added more than 130 new creatures, including insects, reptiles, mammals, claws of death, mutants and even robots, including giant monsters beyond the legendary biological difficulty.

I don't know whose damn product this is.

The distribution of new monsters also fully considers the ecological state of waste soil. For example, mosquitoes will be mixed in the swamp where swollen-headed flies live, desert lizards and scorpions will walk together, and tarantulas will often hide in the grass to prepare a fatal bite for players.

Mosquitoes in the monster Mod lack melee action and attack like flies.

Blood worm in radiation 4 brings blood spatter and radiation damage when attacking.

Judging from the demo of Radiation 4, the natural environment and creatures that players will face will be more diverse, but it is almost certain that more players will continue to create active mutant creatures on the wasteland.

fight

PN team's Nevada project

Project Nevada, the most useful MOD in the radiation series, has no one.

This is the greatest MOD in radiation history. If FNV's native gaming experience is divided into 7, then Nevada Project is the ultimate MOD that can make the gaming experience soar to 10. On Nexusmods, PN ranks first in FNVMOD category, with 1.55 million downloads and nearly 50,000 likes. It has become three artifacts that FNV must install, along with FOMM (Radiation New Vegas MOD Manager) and MCM(MOD Configuration Management Menu).

When radiation enters the era of B society from the era of Black Island, it becomes a delicate problem to grasp the game experience and system balance. Although B Society has made great efforts and sincerity in Radiation 3, it is still not satisfactory. For example, many "Radiation 3" players criticized that the bullet trajectory and hit rate of the first-person perspective shooting were simply outrageous, and the shooting experience was terrible-however, this was the result of the comprehensive judgment of gun skills and strength in FTRPG, and it was very loyal to the stunt and skill system. In other words, in the battle scene of Radiation 3, no matter whether you shoot directly or use AP-based VATS, every bullet you shoot is the result of throwing D 100.

However, players don't buy it. Club B's handling of the combat system is a double offense to traditional RPG players and FPS players, so that soon after the launch of Radiation 3, players took out the Ironsight mechanical aiming MOD at the speed of light. Therefore, when Obsidian developed FNV, it learned the lessons of Radiation 3, and made some improvements on real-time combat and VATS, such as customizing the serial number of weapons, changing bullets with one button, etc., but it was still far from the player's expectation.

Therefore, the emergence of PN, in a sense, is to help the radiation series to be closer to the needs of the main groups of the game, and then complete the transformation from classic to modern. Judging from the functions provided by PN, its starting point is to make the FPS experience of this RPG smoother.

The core module of PN is based on "hotkey" and supplements the combat system. Absorb SprintMod and use Shift as sprint hotkey; Absorb GrenadeMod and use g as the hot key for throwing weapons; Absorb BulletTime and use c key as the hotkey of bullet time; A few simple definitions greatly enhance FNV's sense of immediate combat, and it is not necessary to be disturbed by the "absolute static action" such as frequently cutting out PIPBOY.

Extremely friendly management interface and practical functions, B club is afraid of losing it.

In addition, the visual experience enhancement provided by PN is also derived from the experience of classic FPS. Dynamic sights (shooting sights, like FPS games, will expand or shrink with the scattering of weapons), helmet viewing angle (first-person line of sight extends outward from the inside of the helmet (or glasses, headscarves, etc.). ), and the wearing effect is brought according to the decrease of durability) and the zoom of the sight (it can be enlarged or reduced when using the sight), which comprehensively strengthens the subjective visual experience and makes the role-playing feel more substituted.

PN combined with ADV series equipment can provide various visual effects, such as thermal imaging.

Viewing angle limitation of FNV ranger helmet

In the demonstration of Radiation 4, we can see that most of the core functions of PN are absorbed into the game, such as the rapid throwing of grenades, the operation interface of power armor and the limitation of vision, which is a significant progress for B club. Of course, the rise of PN has definitely made B club take a lot of detours, because its popularity eloquently shows that this is what players want, so why not?

The operator throws a Grenade with a hot key, and you can see that the throwing action is arranged in the deputy, which is very reasonable.

Helmet viewing angle (four corners with black edges), operation interface and AP sprint

In addition, the trailer of Radiation 4 does not show the system balance function and biochemical implantation function of PN, but this does not hinder the possible imagination space: the first-level menu does not appear in the scene demonstration of Radiation 4, so it is not impossible to introduce the menu into the system in the form of PN rebalancing or MCM; The background of the protagonist in this play is that he spent 200 years in the refuge of11. Whether he is a frozen man or a biochemical body double who kept someone's memory before the war has not been decided. If it is the latter, then PN's biochip implantation system can definitely occupy a place in the game and become an important game element.

PN's biochemical implantation system can greatly improve the player's ability, provided that the parts are explored and found.

Guess is just a guess after all, and everything is subject to the final result. But there is no doubt that PN plays an important role in the history of radiation games.

Titanium deposits produced by Hopper3 1 and towed bodies

As a MOD uploaded to Nexus for the first time in April, 20 14, The Fall of Titan takes the Fall of Titan as its creative source, absorbs the dual characteristics of power armor and "Free King Kong" in Radiation 3, and blends them together. Players can recruit this Titan-class robot through the summoning device and ride into the battle. Interestingly, the launch of Titan is similar to the power armored transport in Radiation 4-do you remember the refrigerator that fell from the sky?

From the three views, we can see that the author designed it with great care.

It doesn't matter whether this MOD provides inspiration for B society-because the overall definition and system of riding armor can't be realized overnight, and it may have been included in the development track in 20 13 years. Importantly, TF provides another brain hole for players who had to wander in the Mojave wasteland before Radiation 4 appeared.

Strong firepower and heavy armor is a typical way to radiate artillery, but for the actual situation, power armor can be carried by players in travel bags like pajamas, which is very outrageous. Therefore, the emergence of TF is actually a sobering agent for waste walkers: the real refrigerator should be played like this! It should be on, not off! There should be more powerful firepower output than squatting in the shadow with a shotgun! It should be a hard anus in the front, the enemy is heavy firepower, the smoke is rolling, and the barrel is red. Fuck you! (Of course, the poor setting of DT and DR is also the reason why the first two movies are not popular. )

In Radiation 4, PA is redefined as a vehicle rather than an armor.

Come at me!

J3X Enclave Commander NV Edition-FNV adapted by RickerHK

EC's birdsong was absolutely cool in 2009.

"Call a bird! Take a bird attack The squad listens to my command and attacks! " After the E3 exhibition of Radiation 4, many players may have begun to fill this scene with their brains. In fact, if such a tactical system can really be realized, it can only be said that it is really too late for Club B to repay this debt.

After waiting for 20 years, I finally caught a bird.

Except for the flare, the bird song of Radiation 4 is exactly the same as that of EC.

In the radiation and aging world, SCC or UFO, a multi-follower system, can only solve the problem of bringing more teammates, while those who want to enjoy more fighting fun are mostly helpless. Move the command system of riding and chopping into radiation? This dream is too far away.

However, there is always a good way to save the country by curve. Enclave commander is a battle call Mod that appeared in the era of Radiation 3. Players can use laser tag to summon the bird of Inkley, command infantry assault through tag radio, direct the bird to attack the target directly or even attack with space-based weapons.

The soldiers of the Inkley team

In FNV, the lineup has expanded to more candidates and the fighting methods have become more diversified. Most importantly, they are not your companions, but your soldiers! After adding MOD to monsters like MMM/IWS, don't worry about anything. Invite the Inkley team to play a real local war, as long as your graphics card and CPU can stand it (and use FNV4GB).

final result

Because there are only these published data at present, the analysis of radiation 4 absorption MOD can only do so far. However, without MOD, there would be no persistent game of B club. What is certain now is that the console version of Radiation 4 also supports Mod, which means that PS4 and Xbox One players can load the third-party resources that used to be exclusively used on PCs into their own consoles, which also means more brain holes and more exciting Mod. It will set off the most spectacular wave of player creation in history.