Traditional Culture Encyclopedia - Weather forecast - Red alert 2 is the glory of the Republic, so the strategy of the Soviet mission.
Red alert 2 is the glory of the Republic, so the strategy of the Soviet mission.
Airborne troops arrived first, and then there was the base car. As long as you forcibly destroy the base, you will airborne several infantry and three engineers. These three engineers move much faster than ordinary engineers. Use the initial troops to rush over, destroy the small allied base on the upper right, parachute troops and repair the bridge. This is the only way up. At this time, the system will prompt the soldiers to enter the building, pay attention to the upgrade boxes behind the two buildings, continue to destroy the enemy base, and parachute again. There is an airport next to the base. There is no need to occupy the airport. Just go straight to the right. As soon as your soldiers arrive at the Pentagon, they will airborne many mobilization soldiers and rhinoceros tanks, which can directly destroy the Pentagon.
Task 2: There are many dangers.
Clear the allied buildings after landing, and the harvesters will explode. The mobile base car appears as soon as it appears. Just expand it and not develop technology. After the base car is deployed, there will be airborne mobilization soldiers coming down a little bit, just stay put. It is enough to use the troops given in the early days. Don't worry about base. Go kill it. Be sure to knock out the four grizzly bears you meet on the road. Remember: when you arrive at the allied base, you should fight in the order of tanks → bunkers → soldiers. After the mine is blown up by you, the mine car will run to your base car. In order to get through customs quickly, please ask a group of paratroopers next to you to kill it. As soon as the submarine reached the sea, it drove to the lower right corner and killed all the destroyers.
Task 3: The Big Apple
Engineers began to occupy the following three oil wells and built defensive towers to protect them, which developed slowly. If you have money, you will attack with V3 and rhinoceros tanks. It's easy to attack the combat laboratory, but don't rush to occupy it. When leaving air defense troops and air defense vehicles, prepare for defense first, then send mobilization troops into surrounding buildings, and then occupy the spiritual lighthouse after the defense deployment is stable. The mission will prompt you to protect it. Because the defense deployment has been done in advance and there are reinforcements, just pay attention to the enemy air force and wait for the spirit standard to be ready.
Task 4: Home Front
At the beginning, we should build bases first, build more anti-aircraft guns, and enemy planes will attack from the right. Let 10 soldiers occupy the two houses on the right. There was a period of development before the allied forces landed. After the air defense crawler is released, 1 engineer and 4 mobilization soldiers are transferred, and then the mine car is obtained. After leaving, run to the far right coast, where there is a lighthouse. Soldiers entered the lighthouse and engineers waited in the middle of the clearing. In the meantime, book a barracks and stand by at any time. Find some submarines to guard the lighthouse and leave some in the shipyard. When the time is up, some American soldiers will be parachuted in. They will attack your engineers and tell them to hide behind the lighthouse, and their soldiers will fight as soon as they follow. After the arrival of the Allied base car, the engineers greeted it immediately. As soon as the car unfolded, they went in and occupied it, and the Allied forces immediately attacked the occupied base. So he put down the prepared barracks and set it as the main force, ordered a large number of troops to be mobilized to destroy the enemy landing troops, and asked the submarine to clear customs after destroying the destroyer. This is a preemptive strike used in many tasks, saving time.
Task 5: City of Light
There is also a "crazy Ivan" who can use bombs. There is an oil well drilled on the left side of the base. Mobilize soldiers to occupy nearby buildings to clear the enemy, and then occupy oil wells to earn income. Produce a large number of soldiers stationed in buildings near the enemy. Note that there will be reinforcements (magnetic explosion infantry) on the left coast of the map. As long as you annihilate the American army, send the magnetic explosion infantry to the tower to recharge (it is best to clear the nearby enemy first), and then destroy the enemy before you can pass the customs (the attack power is greatly increased after the magnetization of the Paris Tower).
Many troops are stationed in this city. In addition to mobilizing soldiers to enter the building, there is an easier way: let crazy Ivan go to the oil drum.
Note: geomagnetic storm infantry should not be used as much as possible, because it cannot be rebuilt after death.
Task 6: Division
First, build a base, put most of the soldiers on a transport ship and move along the upper left of the land. You will see a fuel depot where the soldiers on the transport ship will be stationed and an upgrade box (money). Then the allied transport ship will pass by, send several submarines to station, add troops in the fuel depot, and reduce the attacks from the allies. Then the building will develop as far as possible to the upper left of the island, because it hopes to be occupied by the fuel depot and the capital. When approaching the allied attack, a support fleet will appear directly above the fuel depot. It is best to move the Dreadnaught to the rear first, because the Dreadnaught is more suitable to fight against moving objects. A large number of allied fleets will appear from the upper right at the lower right time and must be intercepted. Therefore, a large number of submarines should be built near the fuel depot first (probably 15, there are not many army ships, so as not to have enough money). The enemy has about an aircraft carrier x4, a destroyer x6 and a cruiser x2. After the interception, things will be easy. The sea scorpion will open the way, the submarine will be connected behind the sea scorpion, and the battleship intrepid will be behind. Sweep the allied navy through the middle of the map (just polish the blue battleship and you will win).
Task 7: Defending Time and Space
This level is a defensive war, so try to do a good job in the base defensive attack (especially pay attention to air defense). You can't find the enemy base on the map. As long as you can stop the allied forces six or seven times, you win. You should pay attention to the fact that the allies have spies (sneak into your power plant and turn off the power). You'd better train more police dogs. At this pass, the Allies also have bare tanks, so you should pay attention to prevent bare tanks from approaching the base, otherwise the building will be blown up at once, and the Allies and snipers can do it from a distance. There are oil drilling and neutral outposts on the right side of the map (a defensive gun can attack the target), and there is an abandoned American base on the lower right. If it is blown up, there will be an upgrade box (money). There is a propaganda car on the left side of the map, which will publicize and turn residents into enemies (it will be scrapped with terrorist robots). If it is bombed, there will be a map of this area, but you must guard the radar. If a spy enters the radar, your map will be white.
Task 8: Shame on the Capital
At first there was desolator, and the enemy attacked with paratroopers (using desolator to radiate the whole base). Then there will be tanks /V3 rockets/apocalypse tanks/police dogs/mobilizers/geomagnetic storm infantry, and a large number of soldiers will defend them. Tanks are defended by apocalypse tanks+air defense infantry+mobilizers, V3 rockets are defended by air defense infantry, and soldiers are all handled by desolator. There are some special buildings (such as Lincoln Memorial Hall) on the map, and there are toolboxes after destruction, so we should make good use of them. Just use Apocalypse and V3 to deal with the enemy. If the tank is accidentally drilled by a terrorist robot, if it is not far from the base, you can let the tank enter the repair shop to save your life. If it is far away, it can only be scrapped on the spot to prevent other tanks from being hurt.
Task 9: The Fox and the Hound
At the beginning, there were three super troops, which would automatically control the patrol multi-functional infantry vehicle. In fact, there is no need to occupy barracks and combat laboratories, and let the controlled multi-functional infantry vehicles bypass the wall of the poplar wooden house (where the smooth pyramid can't attack) to destroy the wall, because the seal forces have no harm to the tanks, and killing about two seals with infantry vehicles can reach the elite level. Destroy the allied power plant with elite infantry vehicles, the enemy immediately loses power, and then solve the police dogs and seals inside to control the president to complete the task. The breakthrough point of this pass is the allied side wall, where there is no smooth pyramid protection. After the wall is destroyed, you can directly enter the center of the enemy base.
Mission 10: Defeated soldiers
Start building bases, build barracks first, train a large number of soldiers, and send them to the upper part of the island and the radar near the lower right for defense. The enemy will send landing ships to land soon. Remember to build anti-aircraft guns. There are giant squid and fearless warships. Mobile base cars and nuclear bombs can be used well. Pay attention to the fact that the allied forces will send seal troops to swim ashore (magnetic storm coil x 1 can deal with it). Note that seals can sink warships in the water. Be careful of your fearless warship and build a nuclear silo as soon as possible. There is a fearless warship of our army at the lower left of the map, which can be used. Then use a few intrepid warships to cover a large number of apocalypse tanks landing on the island, then clear the enemy base next to them, leave the battle lab, and then send engineers to wait next to the battle lab. As long as the nuclear bomb can be launched and immediately occupied, the enemy weather controller will appear at the top left of the map, and it will pass the test immediately with the nuclear bomb.
Task 1 1: Red Revolution
The enemy's attack speed is very fast, they will continue to attack! The soldiers who attacked were police dogs/mobilizers/geomagnetic storm infantry/super troops (Yuri)/rhinoceros tanks/apocalypse tanks/terror robots /V3 rockets/Kirov empty boats (later/after the nuclear silo was built). If the nuclear silo is built, an empty Kirov boat will attack in 2 minutes. 10 anti-aircraft gun/15. Leave an entrance for the mining vehicle (two geomagnetic storm coils are installed near the entrance and exit, preferably filled with geomagnetic storm infantry, which is more powerful). If you are worried that the attack speed of the magnetic storm coil is too slow, let the dog take the opportunity to kill the magnetic storm infantry, then add a whistle gun. 4~5 geomagnetic storm coils (charged by geomagnetic storm infantry) should also be built inside the fence for base defense, and also for sea defense tactics, and a nuclear bomb silo should be built, just two nuclear bombs.
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