Traditional Culture Encyclopedia - Weather forecast - The wizard's list of changes in the new version of Quint brand 7.0

The wizard's list of changes in the new version of Quint brand 7.0

Neutral card

Put away neutral cards, monster cards, island cards, northern cards, squirrel party cards, empire cards and syndicate cards.

On June 30th, Kunte of PVP Card Game Wizard updated the new version of 7.0 and adjusted the balance of existing cards. Let's take a look at the new version of the card change list. The keyword "reset" has been removed from the game and will no longer be a keyword, but "reset".

The new keyword "infidelity": the card will hit half of the opponent.

The new keyword "latent": a state that indicates that a unit has been produced, played or moved to the other half.

Latent cards are disloyal now.

Developer explanation:

We use "latent" to describe the state, and introduce a new keyword "infidelity" to express the unit that hits the other half, which distinguishes the two.

Cheating: a key word, indicating that the unit hit the other half.

Latency: The state in which a unit hits, moves or produces, which is obtained in the opponent's half. As a state, other effects can be obtained, and it can also be purified and removed.

changes of weather

The population biting frost has been reduced from 7 to 5. Skill changed to: generate frost in the opponent's single row for 3 rounds.

Keyword "Frost": At the beginning of the master's turn, it deals 2 damage to the unit with the highest fighting capacity in the platoon.

The population covered by dense fog has changed from seven to five. Skill changed to: generate fog in the opponent's single row for 3 rounds.

Keyword "Fog": At the beginning of the master's turn, it deals 2 damage to the unit with the lowest fighting capacity in the platoon.

The number of people who watered the rain dropped from 7 to 5. Skill changed to: rain in the opponent's single row for 3 rounds.

Keywords: "Rain": At the beginning of the owner's turn, 1 damage is caused to 2 random units in the platoon.

Developer explanation:

Bitter frost, dense fog and downpour will now last for three rounds, consuming five people. Frost and fog exchange skill effects, because wild hunting will use a lot of frost, and the damage to the highest unit can help it gain and maintain control.

Dragon dream skill changed to: generate dragon dream in enemy single platoon for 3 rounds.

Keywords "Dragon Dream": At the beginning of the master's turn, after the countdown, all units in the platoon are dealt 3 damage.

Scrooge's storm skill was changed to: generate a storm in the enemy's single platoon for 2 rounds.

Keywords: "Storm": At the beginning of the owner's turn, 1 damage is caused to all units in the platoon.

The decisive battle population decreased from 12 to 10. Skill changed to: disaster in the opponent's single row, lasting for 4 rounds.

Keywords "disaster": at the beginning of the master's turn, 3 points of damage are caused to the units in the platoon, which are randomly shared by them.

Developer explanation:

The disaster caused by the final battle is more powerful than other full platoon effects, because the 3 damage it causes can be distributed to all single platoon units, but the effect will not last forever. Ideally, as long as there are enough rounds, the effect can still exceed the value of the group.

Changes to weather-related cards

The population of clear sky has increased from four to five.

Skill changed to: make all units in a single platoon get 1 point.

Developer explanation:

Clear skies will now inspire your team better. The whole platoon will gain 1 point, and only need to pay a small population.

Alice Everick's population dropped from 8 to 7.

Skill changed to: deploy: make 1 friendly units survive for 4 rounds.

Developer explanation:

Alice Iverick used to be a very targeted card, and it was difficult to find a chance to play it. Now, as a neutral unit, she will provide good value and become a unique card.

Scout combat effectiveness increased from 4 to 5.

Skill changed to: masking.

Developer explanation:

Scouts abandoned their old duty of fighting the weather and welcomed the new future with new protective skills.

Store mage's whole row effect is changed to:

Deployment: 1 random full platoon effect for all platoons, lasting for 3 rounds.

Store hunter's whole row effect is changed to:

Deployment: produces 1 random full platoon effect in the opponent's single platoon, lasting for 3 rounds.

Developer explanation:

The store will summon 3 rounds of random whole row effect to make it good and bad and increase its diversity.

Snow melting skill changed to:

Get 4 points from 1 friendly units and give cover.

Developer explanation:

Snow melting still retains the gain function, and after losing the ability to remove the whole row effect, it obtains the protection function of providing shelter.

Abala's combat power has increased from 3 to 4.

Developer explanation:

Due to the weakening of the weather, Abala's basic combat power has been slightly strengthened.

The number of storm employees has been reduced from 8 to 6.

Developer explanation:

Storm scepter now only needs six people. Because it is flexible, it is more than summoning copper weather 1 person.

The mechanism of clearing the whole line effect has been removed. Because all the whole row effects have obvious upper limit values, instead of the previous infinite values, coupled with station restrictions and the resistance of armor and shields, the effect of cleaning the whole row left by old quint has become meaningless. All the whole row effects are also rebalanced to prevent card shortage, so these skills will be more reasonable.

Other balances and adjustments

Malaqi skill changed to:

Deployment: poison 1 enemy units.

Command (melee): poison 1 enemy unit.

Developer explanation:

Limiting Malal's position will give players more options to deal with him.

Regis skill changed to:

Deployment: 1 damage to all units in the opponent's platoon.

Opportunity: If a unit is destroyed, repeat this ability.

Developer explanation:

Compared with Geralt: Ignini's seal burn, it is also a very explosive and potential card, and Regis should also have limited opportunities. In this way, Regis's ability to turn the tide will be delayed, and players have to make a choice: whether to spend more rounds to prepare for repairs or to play as soon as possible to get immediate benefits.

Olgilvy Iverick's combat power increased from 6 to 7.

Developer explanation:

Ogilvy _ Iverick now has seven basic combat powers, giving full play to his immortal ability.

The gain effect of tactical brand crystal armor has been increased from 3 to 4.

The workshop population of armored division was reduced from 6 to 5.

The population of Willie, cyprien has been reduced from 9 to 8.

The number of Alice's companions has been reduced from eight to seven.

The fighting power of the fairy in the lake has increased from 6 to 7.

The population of scorpion-tailed lion venom decreased from 10 to 9.

Xavier Rahmans' combat effectiveness increased from 5 to 6.

Developer explanation:

Another round of small enhanced neutral cards, they have a good effect, but their combat effectiveness is too low, which limits their appearance.