Traditional Culture Encyclopedia - Weather forecast - Why can't Wizard 3 read playing cards?

Why can't Wizard 3 read playing cards?

From the beginning of the game, I gradually explored a more all-round play with a higher winning rate. Never lost in the early stage. If I play Quint too well, I may lose a few games, but I will never lose in the medium term.

That is to say, the first leader in the north (the one with a sunny day) has no weather card, 2-corner special card, all baits, only 22 followers, and the ones with low strength are discarded; You can leave 1 at the beginning, and 1 or 2 baits as appropriate (only 1 if there are no spies).

Opposite is not a monster, but also an opponent of the Golden Mission, which may be more powerful. You can leave more 1 bait. ) bait is the first choice for spies!

(Remind newcomers that inspection is very important! Because you gave someone an imbecile follower, draw two yourself! Followed by a variety of cards with war roar (when playing, you can revive or destroy your opponent's followers). If there is no such card, you can also use bait to delay and induce your opponent to play!

So it is very practical; Why don't you bring the weather forecast? Because you just want to compare strength!

Only 22 of your entourage cards have been removed at low cost, and the strength is evenly dominant (you have to give 1 game to the strange squirrel). Just ignore the opposite weather and wait until the last round of leadership clears up.