Traditional Culture Encyclopedia - Weather forecast - Detailed explanation of survival strategy and climate characteristics of famine in shipwreck and windy season

Detailed explanation of survival strategy and climate characteristics of famine in shipwreck and windy season

How did everyone spend the "famine" DLC shipwreck season? Today, the author brings you the survival strategy and introduction of famine, shipwreck and windy season, including the basic information of windy season, climate-related characteristics and survival strategy. Do friends find it difficult to survive in windy season? Let's have a look.

Basic information of wind season

1. The default is the second quarter, with a total length of 16 days and a span of 2 1-40 days.

Although this season corresponds to winter in rog and the days are shorter, it is completely different from winter. The temperature will not be low enough to cool down, and crops will not slow down their growth.

The biggest feature of this season is the combination of wind and rain. Compared with the wind at the end of the warm season, the wind in this season can be called a hurricane. Mainly: hurricanes, rainstorms, lightning, hail, huge waves and other natural phenomena.

1. Hurricane: There are hurricanes in the sky from time to time.

(1) can blow away most items on the ground and roll to the seaside.

(2) Blow off bamboo and vines, enclose sand bags or walls, and harvest directly after the wind.

(3) Blow down the jungle trees and blow off the coconuts on the coconut trees.

(4) The headwind slows down the speed of people and ships.

⑤ Blow down buildings such as pigsty.

6. Blow out the fire.

⑦ Blow away the sand.

2. Heavy rain

Similar to the previous rain in rog, the rainproof measures will be introduced later.

3. Lightning

Lightning often happens. During a storm, a flash of lightning appears almost every 5-20 seconds.

Clothes such as snakeskin hats, snakeskin furs and double umbrellas can isolate lightning (and jellyfish electricity).

It should be noted that if the robot wants to bring the thunder back to the blood to accelerate, these clothes will hinder the lightning.

4. Hail

Now hail can no longer be used as a cooking material, but can only be refined into synthetic ice.

5. Huge waves: Huge waves higher than sea waves.

Hurricanes will set off huge waves, and the sea surface will often produce huge waves throughout the wind season.

Ships can't accelerate in the same direction on huge waves as they do on waves. (except surfer Varani)

Huge waves in different directions will cancel each other out when they collide.

In addition, when large aquatic organisms (whales, tiger sharks, etc. ) attack or act, they will also set off huge waves on the sea.

Explosion injuries such as naval guns and meteorites will also set off huge waves.

6. Biological infection

1. In this season, parrots no longer appear, but seagulls migrate to land (that is, seagulls can be found on land).

Man-made land will not attract birds to land.

Butterflies and fireflies don't appear in windy seasons.

Detailed introduction of natural weather in windy season.

1. The increase of humidity is mainly divided into two types:

One is an instantaneous rise, mainly due to wet waves, with waves+15 and huge waves +25. In addition, when every ice cube, hail and ice cap melts on the body, the humidity of the character will also rise by 2 points in an instant.

One is the continuous increase of humidity caused by rain or stepping on the water surface (flooded beach at high tide, waterlogged land in rainy season).

In addition, there are two special rises:

First, wearing watermelon caps and ice caps caused the humidity to rise to 33 and 50 and then stop.

First, the durability of the ship is less than 40, and the humidity caused by water leakage continues to rise (more than/kloc-0 per second). This is relatively rare and can be basically avoided, so I won't elaborate.

2. The decrease of humidity can also be divided into two types:

One is to speed up the drying of characters.

Staying near burning objects and standing beside burning fires, fire pits, stoves, obsidian fires and lava fountains will speed up the drying of characters.

One is to hinder the continuous rise of humidity, but it cannot accelerate the decline of humidity that has already risen.

It mainly includes all kinds of rain gear and common equipment (most common equipment has 20% waterproof effect).

In addition, being close to trees also has 40% waterproof effect.

3. The influence of humidity

Generally, the increase of humidity will not directly affect the characters (except robots), and only greater than 5 1.5 will lead to the decrease of the psychological amplitude of the characters.

Mainly through indirect means:

When the humidity is higher than 35, the items and equipment on the character will be wet, and a blue box will be displayed.

Rain gear and the items in the backpack will not get wet.

But ordinary backpacks, and most other backpacks themselves, will get wet.

Only the thief's backpack, pigskin waterproof itself will not get wet.

(1) Equipping wet items will cause the character's spirit to continue to drop sharply.

(2) The decay of moist food is accelerated by 30%.

③ The combustion value of wet fuel decreases.

(4) Wet tools or weapons are likely to slip and get rid of them when used.

Choose rain gear

Because the waterproof degree is additive superposition, you can wear multiple rain gear to cope with the increase of rain and dew value. It is best to wear rain gear with a total waterproof capacity of 65,438+000%. If it exceeds 100%, it will be regarded as 100%, which will not accelerate the rain and dew drop.

The figure below shows the waterproof degree and location of each device.

Supplement 1: The new horn helmet is also 35% waterproof.

Supplement 2: Snakeskin also has a warm effect of 60s, and blubber coat has a warm effect of 240s.

Recommended choice:

Without using the five-grid mod, neither the backpack nor the clothes can be used, so

① It is best to use double umbrellas: 100% rain electricity.

(2) Secondly, an umbrella plus any hat with waterproof degree of 20% can reach 100% (generally pigskin helmet is used).

But sometimes in order to prevent being struck by lightning, you can also choose umbrellas and snakeskin hats, although the waterproof degree of 160% overflows a lot.

③ If there are five MODs, it is a good choice that the snakeskin coat is 70% waterproof and electricity-proof, and the horn helmet is 35% waterproof and does not consume durability. Moreover, the horn helmet has 85% injury reduction and is immune to physical toxins.

④ When the backpack is wet, it is impossible to discard or replace the dry backpack.

So you can choose to use a pigskin bag when sailing. Of course, it's better to have a thief bag.