Traditional Culture Encyclopedia - Weather forecast - How to change night to day in csol. Not adjusting the brightness. Looking for experts

How to change night to day in csol. Not adjusting the brightness. Looking for experts

You can adjust the weather in csol ("~" open the console and enter cl_weather 0), but the weather is difficult to adjust.

If you are talking about adjusting the black fog If so, Options>Video Options>Video Mode>D3D Mode>OK>Reenter Game

Provides you with some available console commands: ("~" enters console input)

cl_showfps Set whether to display fps data in the upper left corner of the screen

fastsprites smoke effects, 0 realistic, 1 like Super Nintendo, 2 like GameBoy

fps_max X Set the game output to the graphics card The maximum fps number is generally set to 60, 75, 85, 101, and the default value is 72.

When hud_centerid is set to 1, the player ID will appear in the center of the screen, otherwise it will appear in the center of the screen. The lower left corner of the screen.

hud_fastswitch changes weapons quickly. When set to 1, press the numeric keys to change weapons directly without pressing the left mouse button.

max_shells X The maximum number of bullets displayed (too many will lag. ..) X=0~500, the default value is 300

max_smokepuffs Set the acceleration of the left and right movement of the mouse. The default value is 0.022

m_pitch Line speed data tool, set to 0 to turn it off. Turning this function on will reduce fps to some extent

net_graphpos Set the display position of the FPS measurement tool

volume X Adjust the volume , the default value is 0.8

b*volume >

cl_weather weather effect, 0 means off and 1 means on, aztec is very useful.

brightness brightness (default 1, maximum 3.5)

b*volume the volume of background sound effects music Size

cl_headname Display name in teammate's head

When cl_oldbuy is set to 1, the old buy menu is used. When set to 0, use the VGUI menu.

cl_showfps displays FPS in the upper left corner

cl_corpsestay corpse residence time

cl_righthand holds a gun in the right hand, 0 is the left hand

cl_minmodels uses a single character model Group, 0 is not used.

cl_dynamiccrosshair automatic crosshair (after turning it off, the crosshair on the screen remains unchanged, but the actual crosshair still changes, which means that the trajectory will not be stable due to this)

cl_weather 0 means turning off the weather effect (Rain in aztec)

cl_shadows turns off the player's shadow (0 means there is a shadow, 1 means no shadow)

cl_radartype radar mode 0 transparent, 1 solid

< p>cl_observercrosshair Set whether to turn on the crosshair when in observer mode (default value is 1)

cl_crosshair_color Crosshair color, the setting value is "R G B" Example: red crosshair cl_crosshair_color "255 0 0 "

cl_crosshair_translucent translucent crosshair

cl_crosshair_size crosshair size, which can be set to 0, 1, 2, 3 or auto, small, medium, large

max_shells sets the number of shells that appear on the screen at the same time

max_smokepuffs sets the material of smoke bombs (the maximum number of smoke bombs displayed, 0-500)

mp_decals texture Resolution settings (map resolution, lowering can reduce the burden on the graphics card)

m_pitch Incremental sensitivity when the mouse moves up and down

m_yaw Sets mouse offset sensitivity

< p>m_filter switches mouse adjustment (smoothes movement)

net_graph displays network speed graph (0-3)

net_graphpos graph position (1-3)

net_graphwidth The size of the graph

net_scale Optimizes the parameters of network data, the maximum adjustable is 5 (the default is 5, the actual effect is unknown)

r_detailtextures Whether to use high-detail textures

sensitivity Mouse movement speed magnification during mirroring (movement speed = sensitivity setting value * 1 normal, 2 worst

gamma brightness (default value is 2.5)

gl_d3dflip 0 switches the reverse rendering command in Direct3D mode

gl_clear 0 is to turn off the coherent rendering of the connected parts of each model on the screen

gl_cull 1 is to only render the visible screen

gl_dither switches the color dithering

gl_overbright switches the maximum brightness mode

hud_fastswitch whether to quickly switch weapons

hud_centerid whether to display the player's ID name in the middle of the screen