Traditional Culture Encyclopedia - Weather forecast - How to change night to day in csol. Not adjusting the brightness. Looking for experts
How to change night to day in csol. Not adjusting the brightness. Looking for experts
You can adjust the weather in csol ("~" open the console and enter cl_weather 0), but the weather is difficult to adjust.
If you are talking about adjusting the black fog If so, Options>Video Options>Video Mode>D3D Mode>OK>Reenter Game
Provides you with some available console commands: ("~" enters console input)
cl_showfps Set whether to display fps data in the upper left corner of the screen
fastsprites smoke effects, 0 realistic, 1 like Super Nintendo, 2 like GameBoy
fps_max X Set the game output to the graphics card The maximum fps number is generally set to 60, 75, 85, 101, and the default value is 72.
When hud_centerid is set to 1, the player ID will appear in the center of the screen, otherwise it will appear in the center of the screen. The lower left corner of the screen.
hud_fastswitch changes weapons quickly. When set to 1, press the numeric keys to change weapons directly without pressing the left mouse button.
max_shells X The maximum number of bullets displayed (too many will lag. ..) X=0~500, the default value is 300
max_smokepuffs Set the acceleration of the left and right movement of the mouse. The default value is 0.022
m_pitch Line speed data tool, set to 0 to turn it off. Turning this function on will reduce fps to some extent
net_graphpos Set the display position of the FPS measurement tool
volume X Adjust the volume , the default value is 0.8
b*volume >
cl_weather weather effect, 0 means off and 1 means on, aztec is very useful.
brightness brightness (default 1, maximum 3.5)
b*volume the volume of background sound effects music Size
cl_headname Display name in teammate's head
When cl_oldbuy is set to 1, the old buy menu is used. When set to 0, use the VGUI menu.
cl_showfps displays FPS in the upper left corner
cl_corpsestay corpse residence time
cl_righthand holds a gun in the right hand, 0 is the left hand
cl_minmodels uses a single character model Group, 0 is not used.
cl_dynamiccrosshair automatic crosshair (after turning it off, the crosshair on the screen remains unchanged, but the actual crosshair still changes, which means that the trajectory will not be stable due to this)
cl_weather 0 means turning off the weather effect (Rain in aztec)
cl_shadows turns off the player's shadow (0 means there is a shadow, 1 means no shadow)
cl_radartype radar mode 0 transparent, 1 solid
< p>cl_observercrosshair Set whether to turn on the crosshair when in observer mode (default value is 1)cl_crosshair_color Crosshair color, the setting value is "R G B" Example: red crosshair cl_crosshair_color "255 0 0 "
cl_crosshair_translucent translucent crosshair
cl_crosshair_size crosshair size, which can be set to 0, 1, 2, 3 or auto, small, medium, large
max_shells sets the number of shells that appear on the screen at the same time
max_smokepuffs sets the material of smoke bombs (the maximum number of smoke bombs displayed, 0-500)
mp_decals texture Resolution settings (map resolution, lowering can reduce the burden on the graphics card)
m_pitch Incremental sensitivity when the mouse moves up and down
m_yaw Sets mouse offset sensitivity
< p>m_filter switches mouse adjustment (smoothes movement)net_graph displays network speed graph (0-3)
net_graphpos graph position (1-3)
net_graphwidth The size of the graph
net_scale Optimizes the parameters of network data, the maximum adjustable is 5 (the default is 5, the actual effect is unknown)
r_detailtextures Whether to use high-detail textures
sensitivity Mouse movement speed magnification during mirroring (movement speed = sensitivity setting value * 1 normal, 2 worst
gamma brightness (default value is 2.5)
gl_d3dflip 0 switches the reverse rendering command in Direct3D mode
gl_clear 0 is to turn off the coherent rendering of the connected parts of each model on the screen
gl_cull 1 is to only render the visible screen
gl_dither switches the color dithering
gl_overbright switches the maximum brightness mode
hud_fastswitch whether to quickly switch weapons
hud_centerid whether to display the player's ID name in the middle of the screen
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